Remove focus concept from `pane_grid`
This commit is contained in:
parent
d0402d072d
commit
5681c83d3c
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@ -11,6 +11,7 @@ pub fn main() -> iced::Result {
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struct Example {
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panes: pane_grid::State<Content>,
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panes_created: usize,
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focus: Option<pane_grid::Pane>,
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}
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#[derive(Debug, Clone, Copy)]
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@ -33,6 +34,7 @@ impl Sandbox for Example {
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Example {
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panes,
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panes_created: 1,
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focus: None,
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}
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}
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@ -52,7 +54,7 @@ impl Sandbox for Example {
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self.panes_created += 1;
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}
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Message::SplitFocused(axis) => {
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if let Some(pane) = self.panes.active() {
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if let Some(pane) = self.focus {
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let _ = self.panes.split(
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axis,
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&pane,
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@ -63,11 +65,11 @@ impl Sandbox for Example {
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}
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}
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Message::FocusAdjacent(direction) => {
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if let Some(pane) = self.panes.active() {
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if let Some(pane) = self.focus {
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if let Some(adjacent) =
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self.panes.adjacent(&pane, direction)
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{
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self.panes.focus(&adjacent);
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self.focus = Some(adjacent);
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}
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}
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}
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@ -85,7 +87,7 @@ impl Sandbox for Example {
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let _ = self.panes.close(&pane);
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}
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Message::CloseFocused => {
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if let Some(pane) = self.panes.active() {
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if let Some(pane) = self.focus {
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let _ = self.panes.close(&pane);
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}
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}
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@ -93,26 +95,26 @@ impl Sandbox for Example {
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}
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fn view(&mut self) -> Element<Message> {
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let focus = self.focus;
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let total_panes = self.panes.len();
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let pane_grid =
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PaneGrid::new(&mut self.panes, |pane, content, focus| {
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let is_focused = focus.is_some();
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let title_bar =
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pane_grid::TitleBar::new(format!("Pane {}", content.id))
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.padding(10)
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.style(style::TitleBar { is_focused });
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let pane_grid = PaneGrid::new(&mut self.panes, |pane, content| {
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let is_focused = focus == Some(pane);
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pane_grid::Content::new(content.view(pane, total_panes))
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.title_bar(title_bar)
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.style(style::Pane { is_focused })
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})
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.width(Length::Fill)
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.height(Length::Fill)
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.spacing(10)
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.on_drag(Message::Dragged)
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.on_resize(10, Message::Resized)
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.on_key_press(handle_hotkey);
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let title_bar =
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pane_grid::TitleBar::new(format!("Pane {}", content.id))
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.padding(10)
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.style(style::TitleBar { is_focused });
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pane_grid::Content::new(content.view(pane, total_panes))
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.title_bar(title_bar)
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.style(style::Pane { is_focused })
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})
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.width(Length::Fill)
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.height(Length::Fill)
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.spacing(10)
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.on_drag(Message::Dragged)
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.on_resize(10, Message::Resized);
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Container::new(pane_grid)
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.width(Length::Fill)
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@ -73,7 +73,7 @@ use crate::{
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/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
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///
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/// let pane_grid =
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/// PaneGrid::new(&mut state, |pane, state, focus| {
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/// PaneGrid::new(&mut state, |pane, state| {
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/// pane_grid::Content::new(match state {
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/// PaneState::SomePane => Text::new("This is some pane"),
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/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
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@ -92,10 +92,8 @@ pub struct PaneGrid<'a, Message, Renderer: self::Renderer> {
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width: Length,
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height: Length,
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spacing: u16,
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modifier_keys: keyboard::ModifiersState,
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on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
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on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
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on_key_press: Option<Box<dyn Fn(KeyPressEvent) -> Option<Message> + 'a>>,
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}
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impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
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@ -112,31 +110,13 @@ where
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/// [`Pane`]: struct.Pane.html
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pub fn new<T>(
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state: &'a mut State<T>,
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view: impl Fn(
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Pane,
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&'a mut T,
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Option<Focus>,
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) -> Content<'a, Message, Renderer>,
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view: impl Fn(Pane, &'a mut T) -> Content<'a, Message, Renderer>,
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) -> Self {
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let elements = {
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let action = state.internal.action();
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let current_focus = action.focus();
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state
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.panes
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.iter_mut()
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.map(move |(pane, pane_state)| {
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let focus = match current_focus {
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Some((focused_pane, focus))
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if *pane == focused_pane =>
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{
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Some(focus)
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}
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_ => None,
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};
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(*pane, view(*pane, pane_state, focus))
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})
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.map(move |(pane, pane_state)| (*pane, view(*pane, pane_state)))
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.collect()
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};
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@ -146,13 +126,8 @@ where
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width: Length::Fill,
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height: Length::Fill,
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spacing: 0,
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modifier_keys: keyboard::ModifiersState {
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control: true,
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..Default::default()
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},
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on_drag: None,
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on_resize: None,
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on_key_press: None,
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}
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}
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@ -180,21 +155,6 @@ where
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self
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}
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/// Sets the modifier keys of the [`PaneGrid`].
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///
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/// The modifier keys will need to be pressed to trigger key events.
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///
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/// The default modifier key is `Ctrl`.
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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pub fn modifier_keys(
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mut self,
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modifier_keys: keyboard::ModifiersState,
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) -> Self {
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self.modifier_keys = modifier_keys;
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self
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}
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/// Enables the drag and drop interactions of the [`PaneGrid`], which will
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/// use the provided function to produce messages.
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///
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@ -225,31 +185,6 @@ where
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self.on_resize = Some((leeway, Box::new(f)));
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self
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}
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/// Captures hotkey interactions with the [`PaneGrid`], using the provided
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/// function to produce messages.
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///
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/// The function will be called when:
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/// - a [`Pane`] is focused
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/// - a key is pressed
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/// - all the modifier keys are pressed
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///
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/// If the function returns `None`, the key press event will be discarded
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/// without producing any message.
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///
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/// This method is particularly useful to implement hotkey interactions.
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/// For instance, you can use it to enable splitting, swapping, or resizing
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/// panes by pressing combinations of keys.
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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/// [`Pane`]: struct.Pane.html
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pub fn on_key_press<F>(mut self, f: F) -> Self
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where
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F: 'a + Fn(KeyPressEvent) -> Option<Message>,
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{
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self.on_key_press = Some(Box::new(f));
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self
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}
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}
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impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
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@ -280,13 +215,9 @@ where
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messages
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.push(on_drag(DragEvent::Picked { pane: *pane }));
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} else {
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self.state.focus(pane);
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}
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}
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None => {
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self.state.focus(pane);
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}
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None => {}
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}
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}
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}
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@ -495,17 +426,10 @@ where
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);
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}
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}
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} else {
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// TODO: Encode cursor availability in the type system
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if cursor_position.x > 0.0 && cursor_position.y > 0.0 {
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self.state.unfocus();
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}
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}
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}
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mouse::Event::ButtonReleased(mouse::Button::Left) => {
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if let Some((pane, _)) = self.state.picked_pane() {
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self.state.focus(&pane);
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if let Some(on_drag) = &self.on_drag {
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let mut dropped_region = self
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.elements
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@ -527,8 +451,10 @@ where
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messages.push(on_drag(event));
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}
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self.state.idle();
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} else if self.state.picked_split().is_some() {
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self.state.drop_split();
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self.state.idle();
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}
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}
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mouse::Event::CursorMoved { .. } => {
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@ -536,31 +462,6 @@ where
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}
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_ => {}
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},
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Event::Keyboard(keyboard_event) => {
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match keyboard_event {
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keyboard::Event::KeyPressed {
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modifiers,
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key_code,
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} => {
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if let Some(on_key_press) = &self.on_key_press {
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// TODO: Discard when event is captured
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if let Some(_) = self.state.active_pane() {
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if modifiers.matches(self.modifier_keys) {
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if let Some(message) =
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on_key_press(KeyPressEvent {
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key_code,
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modifiers,
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})
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{
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messages.push(message);
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}
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}
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}
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}
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}
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_ => {}
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}
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}
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_ => {}
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}
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@ -72,7 +72,7 @@ impl<T> State<T> {
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internal: Internal {
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layout,
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last_id,
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action: Action::Idle { focus: None },
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action: Action::Idle,
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},
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}
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}
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@ -122,45 +122,10 @@ impl<T> State<T> {
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&self.internal.layout
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}
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/// Returns the focused [`Pane`] of the [`State`], if there is one.
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///
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/// [`Pane`]: struct.Pane.html
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/// [`State`]: struct.State.html
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pub fn focused(&self) -> Option<Pane> {
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self.internal.focused_pane()
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}
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/// Returns the active [`Pane`] of the [`State`], if there is one.
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///
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/// A [`Pane`] is active if it is focused and is __not__ being dragged.
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///
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/// [`Pane`]: struct.Pane.html
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/// [`State`]: struct.State.html
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pub fn active(&self) -> Option<Pane> {
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self.internal.active_pane()
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}
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/// Returns the adjacent [`Pane`] of another [`Pane`] in the given
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/// direction, if there is one.
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///
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/// ## Example
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/// You can combine this with [`State::active`] to find the pane that is
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/// adjacent to the current active one, and then swap them. For instance:
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///
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/// ```
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/// # use iced_native::pane_grid;
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/// #
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/// # let (mut state, _) = pane_grid::State::new(());
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/// #
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/// if let Some(active) = state.active() {
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/// if let Some(adjacent) = state.adjacent(&active, pane_grid::Direction::Right) {
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/// state.swap(&active, &adjacent);
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/// }
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/// }
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/// ```
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///
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/// [`Pane`]: struct.Pane.html
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/// [`State::active`]: struct.State.html#method.active
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pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> {
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let regions = self
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.internal
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@ -194,20 +159,6 @@ impl<T> State<T> {
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Some(*pane)
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}
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/// Focuses the given [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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pub fn focus(&mut self, pane: &Pane) {
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self.internal.focus(pane);
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}
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/// Unfocuses the current focused [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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pub fn unfocus(&mut self) {
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self.internal.unfocus();
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}
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/// Splits the given [`Pane`] into two in the given [`Axis`] and
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/// initializing the new [`Pane`] with the provided internal state.
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///
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@ -236,7 +187,6 @@ impl<T> State<T> {
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node.split(new_split, axis, new_pane);
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let _ = self.panes.insert(new_pane, state);
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self.focus(&new_pane);
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Some((new_pane, new_split))
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}
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@ -281,8 +231,7 @@ impl<T> State<T> {
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///
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/// [`Pane`]: struct.Pane.html
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pub fn close(&mut self, pane: &Pane) -> Option<T> {
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if let Some(sibling) = self.internal.layout.remove(pane) {
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self.focus(&sibling);
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if let Some(_) = self.internal.layout.remove(pane) {
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self.panes.remove(pane)
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} else {
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None
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@ -329,52 +278,12 @@ pub struct Internal {
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Action {
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Idle {
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focus: Option<Pane>,
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},
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Dragging {
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pane: Pane,
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origin: Point,
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focus: Option<Pane>,
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},
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Resizing {
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split: Split,
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axis: Axis,
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focus: Option<Pane>,
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},
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}
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impl Action {
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pub fn focus(&self) -> Option<(Pane, Focus)> {
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match self {
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Action::Idle { focus } | Action::Resizing { focus, .. } => {
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focus.map(|pane| (pane, Focus::Idle))
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}
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Action::Dragging { pane, .. } => Some((*pane, Focus::Dragging)),
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}
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}
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Idle,
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Dragging { pane: Pane, origin: Point },
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Resizing { split: Split, axis: Axis },
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}
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impl Internal {
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pub fn action(&self) -> Action {
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self.action
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}
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pub fn focused_pane(&self) -> Option<Pane> {
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match self.action {
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Action::Idle { focus } => focus,
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Action::Dragging { focus, .. } => focus,
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Action::Resizing { focus, .. } => focus,
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}
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}
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pub fn active_pane(&self) -> Option<Pane> {
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match self.action {
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Action::Idle { focus } => focus,
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_ => None,
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}
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}
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pub fn picked_pane(&self) -> Option<(Pane, Point)> {
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match self.action {
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Action::Dragging { pane, origin, .. } => Some((pane, origin)),
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@ -405,17 +314,10 @@ impl Internal {
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self.layout.split_regions(spacing, size)
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}
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pub fn focus(&mut self, pane: &Pane) {
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self.action = Action::Idle { focus: Some(*pane) };
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}
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pub fn pick_pane(&mut self, pane: &Pane, origin: Point) {
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let focus = self.focused_pane();
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self.action = Action::Dragging {
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pane: *pane,
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origin,
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focus,
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};
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}
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@ -426,26 +328,14 @@ impl Internal {
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return;
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}
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let focus = self.action.focus().map(|(pane, _)| pane);
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self.action = Action::Resizing {
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split: *split,
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axis,
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focus,
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};
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}
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pub fn drop_split(&mut self) {
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match self.action {
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Action::Resizing { focus, .. } => {
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self.action = Action::Idle { focus };
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}
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_ => {}
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}
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}
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pub fn unfocus(&mut self) {
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self.action = Action::Idle { focus: None };
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pub fn idle(&mut self) {
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self.action = Action::Idle;
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}
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pub fn hash_layout(&self, hasher: &mut Hasher) {
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