Merge branch 'master' into feature/image-from-bytes

This commit is contained in:
Héctor Ramón Jiménez 2019-12-04 04:01:12 +01:00
commit 561c3641c6
24 changed files with 454 additions and 166 deletions

View File

@ -27,3 +27,9 @@ impl Length {
}
}
}
impl From<u16> for Length {
fn from(units: u16) -> Self {
Length::Units(units)
}
}

View File

@ -19,6 +19,18 @@ impl Point {
}
}
impl From<[f32; 2]> for Point {
fn from([x, y]: [f32; 2]) -> Self {
Point { x, y }
}
}
impl From<[u16; 2]> for Point {
fn from([x, y]: [u16; 2]) -> Self {
Point::new(x.into(), y.into())
}
}
impl std::ops::Add<Vector> for Point {
type Output = Self;

View File

@ -61,13 +61,13 @@ impl text::Renderer for Null {
}
impl scrollable::Renderer for Null {
fn is_mouse_over_scrollbar(
fn scrollbar(
&self,
_bounds: Rectangle,
_content_bounds: Rectangle,
_cursor_position: Point,
) -> bool {
false
_offset: u32,
) -> Option<scrollable::Scrollbar> {
None
}
fn draw(
@ -77,6 +77,7 @@ impl scrollable::Renderer for Null {
_content_bounds: Rectangle,
_is_mouse_over: bool,
_is_mouse_over_scrollbar: bool,
_scrollbar: Option<scrollable::Scrollbar>,
_offset: u32,
_content: Self::Output,
) {

View File

@ -37,3 +37,15 @@ impl Size {
}
}
}
impl From<[f32; 2]> for Size {
fn from([width, height]: [f32; 2]) -> Self {
Size { width, height }
}
}
impl From<[u16; 2]> for Size {
fn from([width, height]: [u16; 2]) -> Self {
Size::new(width.into(), height.into())
}
}

View File

@ -102,6 +102,7 @@ where
}
fn hash_layout(&self, state: &mut Hasher) {
self.path.hash(state);
self.width.hash(state);
self.height.hash(state);
}

View File

@ -150,12 +150,6 @@ where
let content = layout.children().next().unwrap();
let content_bounds = content.bounds();
let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
bounds,
content_bounds,
cursor_position,
);
// TODO: Event capture. Nested scrollables should capture scroll events.
if is_mouse_over {
match event {
@ -174,49 +168,66 @@ where
}
}
if self.state.is_scrollbar_grabbed() || is_mouse_over_scrollbar {
let offset = self.state.offset(bounds, content_bounds);
let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
if self.state.is_scroller_grabbed() {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => match state {
ButtonState::Pressed => {
self.state.scroll_to(
cursor_position.y / (bounds.y + bounds.height),
bounds,
content_bounds,
);
self.state.scrollbar_grabbed_at = Some(cursor_position);
}
ButtonState::Released => {
self.state.scrollbar_grabbed_at = None;
}
},
state: ButtonState::Released,
}) => {
self.state.scroller_grabbed_at = None;
}
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
if let Some(scrollbar_grabbed_at) =
self.state.scrollbar_grabbed_at
if let (Some(scrollbar), Some(scroller_grabbed_at)) =
(scrollbar, self.state.scroller_grabbed_at)
{
let ratio = content_bounds.height / bounds.height;
let delta = scrollbar_grabbed_at.y - cursor_position.y;
self.state.scroll(
delta * ratio,
self.state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
}
}
_ => {}
}
} else if is_mouse_over_scrollbar {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Pressed,
}) => {
if let Some(scrollbar) = scrollbar {
if let Some(scroller_grabbed_at) =
scrollbar.grab_scroller(cursor_position)
{
self.state.scroll_to(
scrollbar.scroll_percentage(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
self.state.scrollbar_grabbed_at = Some(cursor_position);
self.state.scroller_grabbed_at =
Some(scroller_grabbed_at);
}
}
}
_ => {}
}
}
let cursor_position = if is_mouse_over
&& !(is_mouse_over_scrollbar
|| self.state.scrollbar_grabbed_at.is_some())
{
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
Point::new(
cursor_position.x,
cursor_position.y
@ -249,13 +260,13 @@ where
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = self.state.offset(bounds, content_bounds);
let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
bounds,
content_bounds,
cursor_position,
);
let is_mouse_over_scrollbar = scrollbar
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false);
let content = {
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
@ -274,6 +285,7 @@ where
content_layout.bounds(),
is_mouse_over,
is_mouse_over_scrollbar,
scrollbar,
offset,
content,
)
@ -294,7 +306,7 @@ where
/// [`Scrollable`]: struct.Scrollable.html
#[derive(Debug, Clone, Copy, Default)]
pub struct State {
scrollbar_grabbed_at: Option<Point>,
scroller_grabbed_at: Option<f32>,
offset: f32,
}
@ -356,12 +368,68 @@ impl State {
self.offset.min(hidden_content as f32) as u32
}
/// Returns whether the scrollbar is currently grabbed or not.
pub fn is_scrollbar_grabbed(&self) -> bool {
self.scrollbar_grabbed_at.is_some()
/// Returns whether the scroller is currently grabbed or not.
pub fn is_scroller_grabbed(&self) -> bool {
self.scroller_grabbed_at.is_some()
}
}
/// The scrollbar of a [`Scrollable`].
///
/// [`Scrollable`]: struct.Scrollable.html
#[derive(Debug)]
pub struct Scrollbar {
/// The bounds of the [`Scrollbar`].
///
/// [`Scrollbar`]: struct.Scrollbar.html
pub bounds: Rectangle,
/// The bounds of the [`Scroller`].
///
/// [`Scroller`]: struct.Scroller.html
pub scroller: Scroller,
}
impl Scrollbar {
fn is_mouse_over(&self, cursor_position: Point) -> bool {
self.bounds.contains(cursor_position)
}
fn grab_scroller(&self, cursor_position: Point) -> Option<f32> {
if self.bounds.contains(cursor_position) {
Some(if self.scroller.bounds.contains(cursor_position) {
(cursor_position.y - self.scroller.bounds.y)
/ self.scroller.bounds.height
} else {
0.5
})
} else {
None
}
}
fn scroll_percentage(
&self,
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
(cursor_position.y + self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height)
}
}
/// The handle of a [`Scrollbar`].
///
/// [`Scrollbar`]: struct.Scrollbar.html
#[derive(Debug, Clone, Copy)]
pub struct Scroller {
/// The bounds of the [`Scroller`].
///
/// [`Scroller`]: struct.Scrollbar.html
pub bounds: Rectangle,
}
/// The renderer of a [`Scrollable`].
///
/// Your [renderer] will need to implement this trait before being
@ -370,27 +438,31 @@ impl State {
/// [`Scrollable`]: struct.Scrollable.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Returns whether the mouse is over the scrollbar given the bounds of
/// the [`Scrollable`] and its contents.
/// Returns the [`Scrollbar`] given the bounds and content bounds of a
/// [`Scrollable`].
///
/// [`Scrollbar`]: struct.Scrollbar.html
/// [`Scrollable`]: struct.Scrollable.html
fn is_mouse_over_scrollbar(
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
cursor_position: Point,
) -> bool;
offset: u32,
) -> Option<Scrollbar>;
/// Draws the [`Scrollable`].
///
/// It receives:
/// - the [`State`] of the [`Scrollable`]
/// - the bounds of the [`Scrollable`]
/// - the bounds of the [`Scrollable`] widget
/// - the bounds of the [`Scrollable`] content
/// - whether the mouse is over the [`Scrollable`] or not
/// - whether the mouse is over the scrollbar or not
/// - whether the mouse is over the [`Scrollbar`] or not
/// - a optional [`Scrollbar`] to be rendered
/// - the scrolling offset
/// - the drawn content
///
/// [`Scrollbar`]: struct.Scrollbar.html
/// [`Scrollable`]: struct.Scrollable.html
/// [`State`]: struct.State.html
fn draw(
@ -400,6 +472,7 @@ pub trait Renderer: crate::Renderer + Sized {
content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<Scrollbar>,
offset: u32,
content: Self::Output,
) -> Self::Output;

View File

@ -19,6 +19,9 @@ pub struct Window {
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc. or not.
pub decorations: bool,
}
impl Default for Window {
@ -26,6 +29,7 @@ impl Default for Window {
Window {
size: (1024, 768),
resizable: true,
decorations: true,
}
}
}
@ -37,6 +41,8 @@ impl From<Settings> for iced_winit::Settings {
window: iced_winit::settings::Window {
size: settings.window.size,
resizable: settings.window.resizable,
decorations: settings.window.decorations,
platform_specific: Default::default(),
},
}
}

View File

@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Fixed
- Render not being scheduled after `Command` futures finishing.
## [0.1.0] - 2019-11-25
### Added

View File

@ -138,19 +138,9 @@ pub trait Application {
Self: 'static + Sized,
{
let (app, command) = Self::new();
let mut instance = Instance::new(app);
instance.spawn(command);
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
document.set_title(&instance.title);
let body = document.body().unwrap();
let vdom = dodrio::Vdom::new(&body, instance);
vdom.forget();
let instance = Instance::new(app);
instance.run(command);
}
}
@ -158,6 +148,7 @@ pub trait Application {
struct Instance<Message> {
title: String,
ui: Rc<RefCell<Box<dyn Application<Message = Message>>>>,
vdom: Rc<RefCell<Option<dodrio::VdomWeak>>>,
}
impl<Message> Instance<Message>
@ -168,6 +159,7 @@ where
Self {
title: ui.title(),
ui: Rc::new(RefCell::new(Box::new(ui))),
vdom: Rc::new(RefCell::new(None)),
}
}
@ -192,11 +184,35 @@ where
for future in command.futures() {
let mut instance = self.clone();
let future = future.map(move |message| instance.update(message));
let future = future.map(move |message| {
instance.update(message);
if let Some(ref vdom) = *instance.vdom.borrow() {
vdom.schedule_render();
}
});
wasm_bindgen_futures::spawn_local(future);
}
}
fn run(mut self, command: Command<Message>) {
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
document.set_title(&self.title);
let body = document.body().unwrap();
let weak = self.vdom.clone();
self.spawn(command);
let vdom = dodrio::Vdom::new(&body, self);
*weak.borrow_mut() = Some(vdom.weak());
vdom.forget();
}
}
impl<Message> dodrio::Render for Instance<Message>

View File

@ -4,14 +4,14 @@ version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
description = "A wgpu renderer for Iced"
license = "MIT"
license = "MIT AND OFL-1.1"
repository = "https://github.com/hecrj/iced"
[dependencies]
iced_native = { version = "0.1.0", path = "../native" }
wgpu = "0.4"
glyph_brush = "0.6"
wgpu_glyph = "0.6"
wgpu_glyph = { version = "0.7", git = "https://github.com/hecrj/wgpu_glyph", branch = "fix/font-load-panic" }
raw-window-handle = "0.3"
image = "0.22"
glam = "0.8"

BIN
wgpu/fonts/Lato-Regular.ttf Normal file

Binary file not shown.

93
wgpu/fonts/OFL.txt Normal file
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@ -0,0 +1,93 @@
Copyright (c) 2010-2014 by tyPoland Lukasz Dziedzic (team@latofonts.com) with Reserved Font Name "Lato"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -491,6 +491,7 @@ pub struct Image {
pub scale: [f32; 2],
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
_position: [f32; 2],
@ -513,6 +514,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
#[repr(C)]
#[derive(Clone, Copy)]
struct Instance {
_position: [f32; 2],

View File

@ -248,6 +248,7 @@ impl Pipeline {
}
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
_position: [f32; 2],
@ -270,6 +271,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct Quad {
pub position: [f32; 2],

View File

@ -49,7 +49,7 @@ impl<'a> Layer<'a> {
impl Renderer {
fn new() -> Self {
let adapter = Adapter::request(&RequestAdapterOptions {
power_preference: PowerPreference::LowPower,
power_preference: PowerPreference::Default,
backends: BackendBit::all(),
})
.expect("Request adapter");

View File

@ -1,45 +1,58 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, MouseCursor, Point, Rectangle, Vector,
};
use iced_native::{scrollable, Background, MouseCursor, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
impl scrollable::Renderer for Renderer {
fn is_mouse_over_scrollbar(
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
cursor_position: Point,
) -> bool {
content_bounds.height > bounds.height
&& scrollbar_bounds(bounds).contains(cursor_position)
offset: u32,
) -> Option<scrollable::Scrollbar> {
if content_bounds.height > bounds.height {
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
};
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scroller_bounds = Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
};
Some(scrollable::Scrollbar {
bounds: scrollbar_bounds,
scroller: scrollable::Scroller {
bounds: scroller_bounds,
},
})
} else {
None
}
}
fn draw(
&mut self,
state: &scrollable::State,
bounds: Rectangle,
content_bounds: Rectangle,
_content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<scrollable::Scrollbar>,
offset: u32,
(content, mouse_cursor): Self::Output,
) -> Self::Output {
let is_content_overflowing = content_bounds.height > bounds.height;
let scrollbar_bounds = scrollbar_bounds(bounds);
let clip = Primitive::Clip {
bounds,
offset: Vector::new(0, offset),
@ -47,51 +60,46 @@ impl scrollable::Renderer for Renderer {
};
(
if is_content_overflowing
&& (is_mouse_over || state.is_scrollbar_grabbed())
{
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scrollbar = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
},
background: Background::Color([0.0, 0.0, 0.0, 0.7].into()),
border_radius: 5,
};
if is_mouse_over_scrollbar || state.is_scrollbar_grabbed() {
let scrollbar_background = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar_bounds
},
if let Some(scrollbar) = scrollbar {
if is_mouse_over || state.is_scroller_grabbed() {
let scroller = Primitive::Quad {
bounds: scrollbar.scroller.bounds,
background: Background::Color(
[0.0, 0.0, 0.0, 0.3].into(),
[0.0, 0.0, 0.0, 0.7].into(),
),
border_radius: 5,
};
Primitive::Group {
primitives: vec![clip, scrollbar_background, scrollbar],
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
let scrollbar = Primitive::Quad {
bounds: Rectangle {
x: scrollbar.bounds.x
+ f32::from(SCROLLBAR_MARGIN),
width: scrollbar.bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar.bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.3].into(),
),
border_radius: 5,
};
Primitive::Group {
primitives: vec![clip, scrollbar, scroller],
}
} else {
Primitive::Group {
primitives: vec![clip, scroller],
}
}
} else {
Primitive::Group {
primitives: vec![clip, scrollbar],
}
clip
}
} else {
clip
},
if is_mouse_over_scrollbar || state.is_scrollbar_grabbed() {
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
MouseCursor::Idle
} else {
mouse_cursor

View File

@ -45,7 +45,7 @@ impl text_input::Renderer for Renderer {
height: bounds.height - 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 5,
border_radius: 4,
};
let size = f32::from(size);

View File

@ -11,6 +11,8 @@ pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External {
pub const CHECKMARK_ICON: char = '\u{F00C}';
const FALLBACK_FONT: &[u8] = include_bytes!("../fonts/Lato-Regular.ttf");
#[derive(Debug)]
pub struct Pipeline {
draw_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>,
@ -26,24 +28,31 @@ impl Pipeline {
let default_font = font_source
.load(&[font::Family::SansSerif, font::Family::Serif])
.expect("Find sans-serif or serif font");
.unwrap_or_else(|_| FALLBACK_FONT.to_vec());
let mono_font = font_source
.load(&[font::Family::Monospace])
.expect("Find monospace font");
let load_glyph_brush = |font: Vec<u8>| {
let builder =
wgpu_glyph::GlyphBrushBuilder::using_fonts_bytes(vec![
font.clone()
])?;
let draw_brush =
wgpu_glyph::GlyphBrushBuilder::using_fonts_bytes(vec![
mono_font,
default_font.clone(),
])
Ok((
builder,
glyph_brush::GlyphBrushBuilder::using_font_bytes(font).build(),
))
};
let (brush_builder, measure_brush) = load_glyph_brush(default_font)
.unwrap_or_else(|_: wgpu_glyph::rusttype::Error| {
log::warn!("System font failed to load. Falling back to embedded font...");
load_glyph_brush(FALLBACK_FONT.to_vec()).expect("Load fallback font")
});
let draw_brush = brush_builder
.initial_cache_size((2048, 2048))
.build(device, wgpu::TextureFormat::Bgra8UnormSrgb);
let measure_brush =
glyph_brush::GlyphBrushBuilder::using_font_bytes(default_font)
.build();
Pipeline {
draw_brush: RefCell::new(draw_brush),
draw_font_map: RefCell::new(HashMap::new()),
@ -95,14 +104,7 @@ impl Pipeline {
text: content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds: (bounds.width, bounds.height),
// TODO: This is a bit hacky. We are loading the debug font as the
// first font in the `draw_brush`. The `measure_brush` does not
// contain this, hence we subtract 1.
//
// This should go away once we unify `draw_brush` and
// `measure_brush`.
font_id: wgpu_glyph::FontId(font_id - 1),
font_id: wgpu_glyph::FontId(font_id),
..Default::default()
};
@ -143,7 +145,7 @@ impl Pipeline {
pub fn find_font(&self, font: iced_native::Font) -> wgpu_glyph::FontId {
match font {
iced_native::Font::Default => wgpu_glyph::FontId(1),
iced_native::Font::Default => wgpu_glyph::FontId(0),
iced_native::Font::External { name, bytes } => {
if let Some(font_id) = self.draw_font_map.borrow().get(name) {
return *font_id;

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@ -15,3 +15,6 @@ iced_native = { version = "0.1.0-alpha", path = "../native" }
winit = { version = "0.20.0-alpha3", git = "https://github.com/rust-windowing/winit", rev = "709808eb4e69044705fcb214bcc30556db761405"}
futures = { version = "0.3", features = ["thread-pool"] }
log = "0.4"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"

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@ -96,21 +96,35 @@ pub trait Application: Sized {
let mut title = application.title();
let (width, height) = settings.window.size;
let window = {
let mut window_builder = WindowBuilder::new();
let window = WindowBuilder::new()
.with_title(&title)
.with_inner_size(winit::dpi::LogicalSize {
width: f64::from(width),
height: f64::from(height),
})
.with_resizable(settings.window.resizable)
.build(&event_loop)
.expect("Open window");
let (width, height) = settings.window.size;
window_builder = window_builder
.with_title(&title)
.with_inner_size(winit::dpi::LogicalSize {
width: f64::from(width),
height: f64::from(height),
})
.with_resizable(settings.window.resizable)
.with_decorations(settings.window.decorations);
#[cfg(target_os = "windows")]
{
use winit::platform::windows::WindowBuilderExtWindows;
if let Some(parent) = settings.window.platform_specific.parent {
window_builder = window_builder.with_parent_window(parent);
}
}
window_builder.build(&event_loop).expect("Open window")
};
let dpi = window.hidpi_factor();
let mut size = window.inner_size();
let mut new_size: Option<winit::dpi::LogicalSize> = None;
let mut resized = false;
let mut renderer = Self::Renderer::new();
@ -143,6 +157,11 @@ pub trait Application: Sized {
event_loop.run(move |event, _, control_flow| match event {
event::Event::MainEventsCleared => {
if events.is_empty() && external_messages.is_empty() && !resized
{
return;
}
// TODO: We should be able to keep a user interface alive
// between events once we remove state references.
//
@ -217,9 +236,9 @@ pub trait Application: Sized {
event::Event::RedrawRequested(_) => {
debug.render_started();
if let Some(new_size) = new_size.take() {
if resized {
let dpi = window.hidpi_factor();
let (width, height) = to_physical(new_size, dpi);
let (width, height) = to_physical(size, dpi);
target.resize(
width,
@ -228,7 +247,7 @@ pub trait Application: Sized {
&renderer,
);
size = new_size;
resized = false;
}
let new_mouse_cursor =
@ -320,8 +339,9 @@ pub trait Application: Sized {
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
WindowEvent::Resized(size) => {
new_size = Some(size.into());
WindowEvent::Resized(new_size) => {
size = new_size;
resized = true;
log::debug!("Resized: {:?}", new_size);
}

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@ -146,7 +146,7 @@ impl Debug {
let mut lines = Vec::new();
fn key_value<T: std::fmt::Debug>(key: &str, value: T) -> String {
format!("{: <30} {:?}", key, value)
format!("{} {:?}", key, value)
}
lines.push(format!(

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@ -1,5 +1,11 @@
//! Configure your application.
#[cfg_attr(target_os = "windows", path = "windows.rs")]
#[cfg_attr(not(target_os = "windows"), path = "not_windows.rs")]
mod platform;
pub use platform::PlatformSpecific;
/// The settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Settings {
@ -17,6 +23,12 @@ pub struct Window {
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc.
pub decorations: bool,
/// Platform specific settings.
pub platform_specific: platform::PlatformSpecific,
}
impl Default for Window {
@ -24,6 +36,8 @@ impl Default for Window {
Window {
size: (1024, 768),
resizable: true,
decorations: true,
platform_specific: Default::default(),
}
}
}

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@ -0,0 +1,6 @@
#![cfg(not(target_os = "windows"))]
//! Platform specific settings for not Windows.
/// The platform specific window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct PlatformSpecific {}

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@ -0,0 +1,9 @@
#![cfg(target_os = "windows")]
//! Platform specific settings for Windows.
/// The platform specific window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct PlatformSpecific {
/// Parent Window
pub parent: Option<winapi::shared::windef::HWND>,
}