Merge pull request #358 from hecrj/improvement/pane-grid-ergonomics
Implement `State::layout` and `State::with_content` in `pane_grid`
This commit is contained in:
commit
5324eb1024
@ -9,6 +9,7 @@
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//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
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//! [`PaneGrid`]: struct.PaneGrid.html
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mod axis;
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mod content;
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mod direction;
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mod node;
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mod pane;
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@ -16,7 +17,9 @@ mod split;
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mod state;
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pub use axis::Axis;
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pub use content::Content;
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pub use direction::Direction;
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pub use node::Node;
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pub use pane::Pane;
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pub use split::Split;
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pub use state::{Focus, State};
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30
native/src/widget/pane_grid/content.rs
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30
native/src/widget/pane_grid/content.rs
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@ -0,0 +1,30 @@
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use crate::pane_grid::Axis;
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/// The content of a [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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#[derive(Debug, Clone)]
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pub enum Content<T> {
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/// A split of the available space.
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Split {
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/// The direction of the split.
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axis: Axis,
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/// The ratio of the split in [0.0, 1.0].
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ratio: f32,
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/// The left/top [`Content`] of the split.
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///
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/// [`Content`]: enum.Node.html
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a: Box<Content<T>>,
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/// The right/bottom [`Content`] of the split.
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///
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/// [`Content`]: enum.Node.html
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b: Box<Content<T>>,
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},
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/// A [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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Pane(T),
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}
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@ -5,92 +5,49 @@ use crate::{
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use std::collections::HashMap;
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#[derive(Debug, Clone, Hash)]
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/// A layout node of a [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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#[derive(Debug, Clone)]
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pub enum Node {
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/// The region of this [`Node`] is split into two.
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///
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/// [`Node`]: enum.Node.html
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Split {
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/// The [`Split`] of this [`Node`].
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///
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/// [`Split`]: struct.Split.html
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/// [`Node`]: enum.Node.html
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id: Split,
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/// The direction of the split.
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axis: Axis,
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ratio: u32,
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/// The ratio of the split in [0.0, 1.0].
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ratio: f32,
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/// The left/top [`Node`] of the split.
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///
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/// [`Node`]: enum.Node.html
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a: Box<Node>,
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/// The right/bottom [`Node`] of the split.
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///
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/// [`Node`]: enum.Node.html
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b: Box<Node>,
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},
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/// The region of this [`Node`] is taken by a [`Pane`].
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///
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/// [`Pane`]: struct.Pane.html
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Pane(Pane),
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}
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impl Node {
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pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
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match self {
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Node::Split { a, b, .. } => {
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a.find(pane).or_else(move || b.find(pane))
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}
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Node::Pane(p) => {
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if p == pane {
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Some(self)
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} else {
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None
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}
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}
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}
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}
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pub fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
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*self = Node::Split {
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id,
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axis,
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ratio: 500_000,
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a: Box::new(self.clone()),
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b: Box::new(Node::Pane(new_pane)),
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};
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}
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pub fn update(&mut self, f: &impl Fn(&mut Node)) {
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match self {
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Node::Split { a, b, .. } => {
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a.update(f);
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b.update(f);
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}
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_ => {}
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}
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f(self);
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}
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pub fn resize(&mut self, split: &Split, percentage: f32) -> bool {
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match self {
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Node::Split {
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id, ratio, a, b, ..
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} => {
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if id == split {
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*ratio = (percentage * 1_000_000.0).round() as u32;
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true
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} else if a.resize(split, percentage) {
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true
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} else {
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b.resize(split, percentage)
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}
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}
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Node::Pane(_) => false,
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}
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}
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pub fn remove(&mut self, pane: &Pane) -> Option<Pane> {
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match self {
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Node::Split { a, b, .. } => {
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if a.pane() == Some(*pane) {
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*self = *b.clone();
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Some(self.first_pane())
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} else if b.pane() == Some(*pane) {
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*self = *a.clone();
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Some(self.first_pane())
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} else {
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a.remove(pane).or_else(|| b.remove(pane))
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}
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}
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Node::Pane(_) => None,
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}
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}
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/// Returns the rectangular region for each [`Pane`] in the [`Node`] given
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/// the spacing between panes and the total available space.
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///
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/// [`Pane`]: struct.Pane.html
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/// [`Node`]: enum.Node.html
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pub fn regions(
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&self,
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spacing: f32,
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@ -112,6 +69,12 @@ impl Node {
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regions
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}
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/// Returns the axis, rectangular region, and ratio for each [`Split`] in
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/// the [`Node`] given the spacing between panes and the total available
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/// space.
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///
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/// [`Split`]: struct.Split.html
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/// [`Node`]: enum.Node.html
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pub fn splits(
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&self,
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spacing: f32,
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@ -133,14 +96,87 @@ impl Node {
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splits
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}
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pub fn pane(&self) -> Option<Pane> {
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pub(crate) fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
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match self {
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Node::Split { a, b, .. } => {
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a.find(pane).or_else(move || b.find(pane))
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}
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Node::Pane(p) => {
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if p == pane {
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Some(self)
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} else {
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None
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}
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}
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}
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}
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pub(crate) fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
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*self = Node::Split {
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id,
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axis,
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ratio: 0.5,
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a: Box::new(self.clone()),
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b: Box::new(Node::Pane(new_pane)),
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};
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}
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pub(crate) fn update(&mut self, f: &impl Fn(&mut Node)) {
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match self {
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Node::Split { a, b, .. } => {
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a.update(f);
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b.update(f);
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}
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_ => {}
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}
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f(self);
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}
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pub(crate) fn resize(&mut self, split: &Split, percentage: f32) -> bool {
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match self {
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Node::Split {
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id, ratio, a, b, ..
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} => {
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if id == split {
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*ratio = percentage;
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true
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} else if a.resize(split, percentage) {
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true
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} else {
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b.resize(split, percentage)
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}
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}
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Node::Pane(_) => false,
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}
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}
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pub(crate) fn remove(&mut self, pane: &Pane) -> Option<Pane> {
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match self {
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Node::Split { a, b, .. } => {
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if a.pane() == Some(*pane) {
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*self = *b.clone();
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Some(self.first_pane())
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} else if b.pane() == Some(*pane) {
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*self = *a.clone();
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Some(self.first_pane())
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} else {
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a.remove(pane).or_else(|| b.remove(pane))
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}
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}
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Node::Pane(_) => None,
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}
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}
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fn pane(&self) -> Option<Pane> {
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match self {
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Node::Split { .. } => None,
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Node::Pane(pane) => Some(*pane),
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}
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}
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pub fn first_pane(&self) -> Pane {
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fn first_pane(&self) -> Pane {
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match self {
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Node::Split { a, .. } => a.first_pane(),
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Node::Pane(pane) => *pane,
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@ -157,9 +193,8 @@ impl Node {
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Node::Split {
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axis, ratio, a, b, ..
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} => {
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let ratio = *ratio as f32 / 1_000_000.0;
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let (region_a, region_b) =
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axis.split(current, ratio, halved_spacing);
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axis.split(current, *ratio, halved_spacing);
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a.compute_regions(halved_spacing, ®ion_a, regions);
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b.compute_regions(halved_spacing, ®ion_b, regions);
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@ -184,11 +219,10 @@ impl Node {
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b,
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id,
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} => {
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let ratio = *ratio as f32 / 1_000_000.0;
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let (region_a, region_b) =
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axis.split(current, ratio, halved_spacing);
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axis.split(current, *ratio, halved_spacing);
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let _ = splits.insert(*id, (*axis, *current, ratio));
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let _ = splits.insert(*id, (*axis, *current, *ratio));
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a.compute_splits(halved_spacing, ®ion_a, splits);
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b.compute_splits(halved_spacing, ®ion_b, splits);
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@ -197,3 +231,26 @@ impl Node {
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}
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}
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}
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impl std::hash::Hash for Node {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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match self {
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Node::Split {
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id,
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axis,
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ratio,
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a,
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b,
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} => {
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id.hash(state);
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axis.hash(state);
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((ratio * 100_000.0) as u32).hash(state);
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a.hash(state);
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b.hash(state);
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}
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Node::Pane(pane) => {
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pane.hash(state);
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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keyboard,
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pane_grid::{node::Node, Axis, Direction, Pane, Split},
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pane_grid::{Axis, Content, Direction, Node, Pane, Split},
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Hasher, Point, Rectangle, Size,
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};
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@ -21,7 +21,7 @@ use std::collections::HashMap;
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/// [`Pane`]: struct.Pane.html
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/// [`Split`]: struct.Split.html
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/// [`State`]: struct.State.html
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct State<T> {
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pub(super) panes: HashMap<Pane, T>,
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pub(super) internal: Internal,
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@ -53,23 +53,28 @@ impl<T> State<T> {
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/// [`State`]: struct.State.html
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/// [`Pane`]: struct.Pane.html
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pub fn new(first_pane_state: T) -> (Self, Pane) {
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let first_pane = Pane(0);
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(Self::with_content(Content::Pane(first_pane_state)), Pane(0))
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}
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/// Creates a new [`State`] with the given [`Content`].
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///
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/// [`State`]: struct.State.html
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/// [`Content`]: enum.Content.html
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pub fn with_content(content: impl Into<Content<T>>) -> Self {
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let mut panes = HashMap::new();
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let _ = panes.insert(first_pane, first_pane_state);
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(
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State {
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panes,
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internal: Internal {
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layout: Node::Pane(first_pane),
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last_id: 0,
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action: Action::Idle { focus: None },
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},
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modifiers: keyboard::ModifiersState::default(),
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let (layout, last_id) =
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Self::distribute_content(&mut panes, content.into(), 0);
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State {
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panes,
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internal: Internal {
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layout,
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last_id,
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action: Action::Idle { focus: None },
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},
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first_pane,
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)
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modifiers: keyboard::ModifiersState::default(),
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}
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}
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/// Returns the total amount of panes in the [`State`].
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@ -82,6 +87,14 @@ impl<T> State<T> {
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/// Returns the internal state of the given [`Pane`], if it exists.
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///
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/// [`Pane`]: struct.Pane.html
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pub fn get(&self, pane: &Pane) -> Option<&T> {
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self.panes.get(pane)
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}
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/// Returns the internal state of the given [`Pane`] with mutability, if it
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/// exists.
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///
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/// [`Pane`]: struct.Pane.html
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pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
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self.panes.get_mut(pane)
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}
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@ -102,6 +115,13 @@ impl<T> State<T> {
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self.panes.iter_mut()
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}
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/// Returns the layout of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn layout(&self) -> &Node {
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&self.internal.layout
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}
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/// Returns the active [`Pane`] of the [`State`], if there is one.
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///
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/// A [`Pane`] is active if it is focused and is __not__ being dragged.
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@ -176,7 +196,12 @@ impl<T> State<T> {
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///
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/// [`Pane`]: struct.Pane.html
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/// [`Axis`]: enum.Axis.html
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pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> {
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pub fn split(
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&mut self,
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axis: Axis,
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pane: &Pane,
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state: T,
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) -> Option<(Pane, Split)> {
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let node = self.internal.layout.find(pane)?;
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let new_pane = {
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@ -196,7 +221,7 @@ impl<T> State<T> {
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let _ = self.panes.insert(new_pane, state);
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self.focus(&new_pane);
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Some(new_pane)
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Some((new_pane, new_split))
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}
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/// Swaps the position of the provided panes in the [`State`].
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@ -246,9 +271,39 @@ impl<T> State<T> {
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None
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}
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}
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fn distribute_content(
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panes: &mut HashMap<Pane, T>,
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content: Content<T>,
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next_id: usize,
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) -> (Node, usize) {
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match content {
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Content::Split { axis, ratio, a, b } => {
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let (a, next_id) = Self::distribute_content(panes, *a, next_id);
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let (b, next_id) = Self::distribute_content(panes, *b, next_id);
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(
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Node::Split {
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id: Split(next_id),
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axis,
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ratio,
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a: Box::new(a),
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b: Box::new(b),
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},
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next_id + 1,
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)
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}
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Content::Pane(state) => {
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let id = Pane(next_id);
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let _ = panes.insert(id, state);
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(Node::Pane(id), next_id + 1)
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Internal {
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layout: Node,
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last_id: usize,
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|
@ -11,8 +11,8 @@
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use crate::Renderer;
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pub use iced_native::pane_grid::{
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Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
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State,
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Axis, Content, Direction, DragEvent, Focus, KeyPressEvent, Node, Pane,
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ResizeEvent, Split, State,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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|
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