Merge pull request #358 from hecrj/improvement/pane-grid-ergonomics

Implement `State::layout` and `State::with_content` in `pane_grid`
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Héctor Ramón 2020-05-25 20:34:10 +02:00 committed by GitHub
commit 5324eb1024
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5 changed files with 247 additions and 102 deletions

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@ -9,6 +9,7 @@
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid //! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
//! [`PaneGrid`]: struct.PaneGrid.html //! [`PaneGrid`]: struct.PaneGrid.html
mod axis; mod axis;
mod content;
mod direction; mod direction;
mod node; mod node;
mod pane; mod pane;
@ -16,7 +17,9 @@ mod split;
mod state; mod state;
pub use axis::Axis; pub use axis::Axis;
pub use content::Content;
pub use direction::Direction; pub use direction::Direction;
pub use node::Node;
pub use pane::Pane; pub use pane::Pane;
pub use split::Split; pub use split::Split;
pub use state::{Focus, State}; pub use state::{Focus, State};

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@ -0,0 +1,30 @@
use crate::pane_grid::Axis;
/// The content of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone)]
pub enum Content<T> {
/// A split of the available space.
Split {
/// The direction of the split.
axis: Axis,
/// The ratio of the split in [0.0, 1.0].
ratio: f32,
/// The left/top [`Content`] of the split.
///
/// [`Content`]: enum.Node.html
a: Box<Content<T>>,
/// The right/bottom [`Content`] of the split.
///
/// [`Content`]: enum.Node.html
b: Box<Content<T>>,
},
/// A [`Pane`].
///
/// [`Pane`]: struct.Pane.html
Pane(T),
}

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@ -5,92 +5,49 @@ use crate::{
use std::collections::HashMap; use std::collections::HashMap;
#[derive(Debug, Clone, Hash)] /// A layout node of a [`PaneGrid`].
///
/// [`PaneGrid`]: struct.PaneGrid.html
#[derive(Debug, Clone)]
pub enum Node { pub enum Node {
/// The region of this [`Node`] is split into two.
///
/// [`Node`]: enum.Node.html
Split { Split {
/// The [`Split`] of this [`Node`].
///
/// [`Split`]: struct.Split.html
/// [`Node`]: enum.Node.html
id: Split, id: Split,
/// The direction of the split.
axis: Axis, axis: Axis,
ratio: u32,
/// The ratio of the split in [0.0, 1.0].
ratio: f32,
/// The left/top [`Node`] of the split.
///
/// [`Node`]: enum.Node.html
a: Box<Node>, a: Box<Node>,
/// The right/bottom [`Node`] of the split.
///
/// [`Node`]: enum.Node.html
b: Box<Node>, b: Box<Node>,
}, },
/// The region of this [`Node`] is taken by a [`Pane`].
///
/// [`Pane`]: struct.Pane.html
Pane(Pane), Pane(Pane),
} }
impl Node { impl Node {
pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> { /// Returns the rectangular region for each [`Pane`] in the [`Node`] given
match self { /// the spacing between panes and the total available space.
Node::Split { a, b, .. } => { ///
a.find(pane).or_else(move || b.find(pane)) /// [`Pane`]: struct.Pane.html
} /// [`Node`]: enum.Node.html
Node::Pane(p) => {
if p == pane {
Some(self)
} else {
None
}
}
}
}
pub fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
*self = Node::Split {
id,
axis,
ratio: 500_000,
a: Box::new(self.clone()),
b: Box::new(Node::Pane(new_pane)),
};
}
pub fn update(&mut self, f: &impl Fn(&mut Node)) {
match self {
Node::Split { a, b, .. } => {
a.update(f);
b.update(f);
}
_ => {}
}
f(self);
}
pub fn resize(&mut self, split: &Split, percentage: f32) -> bool {
match self {
Node::Split {
id, ratio, a, b, ..
} => {
if id == split {
*ratio = (percentage * 1_000_000.0).round() as u32;
true
} else if a.resize(split, percentage) {
true
} else {
b.resize(split, percentage)
}
}
Node::Pane(_) => false,
}
}
pub fn remove(&mut self, pane: &Pane) -> Option<Pane> {
match self {
Node::Split { a, b, .. } => {
if a.pane() == Some(*pane) {
*self = *b.clone();
Some(self.first_pane())
} else if b.pane() == Some(*pane) {
*self = *a.clone();
Some(self.first_pane())
} else {
a.remove(pane).or_else(|| b.remove(pane))
}
}
Node::Pane(_) => None,
}
}
pub fn regions( pub fn regions(
&self, &self,
spacing: f32, spacing: f32,
@ -112,6 +69,12 @@ impl Node {
regions regions
} }
/// Returns the axis, rectangular region, and ratio for each [`Split`] in
/// the [`Node`] given the spacing between panes and the total available
/// space.
///
/// [`Split`]: struct.Split.html
/// [`Node`]: enum.Node.html
pub fn splits( pub fn splits(
&self, &self,
spacing: f32, spacing: f32,
@ -133,14 +96,87 @@ impl Node {
splits splits
} }
pub fn pane(&self) -> Option<Pane> { pub(crate) fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
match self {
Node::Split { a, b, .. } => {
a.find(pane).or_else(move || b.find(pane))
}
Node::Pane(p) => {
if p == pane {
Some(self)
} else {
None
}
}
}
}
pub(crate) fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
*self = Node::Split {
id,
axis,
ratio: 0.5,
a: Box::new(self.clone()),
b: Box::new(Node::Pane(new_pane)),
};
}
pub(crate) fn update(&mut self, f: &impl Fn(&mut Node)) {
match self {
Node::Split { a, b, .. } => {
a.update(f);
b.update(f);
}
_ => {}
}
f(self);
}
pub(crate) fn resize(&mut self, split: &Split, percentage: f32) -> bool {
match self {
Node::Split {
id, ratio, a, b, ..
} => {
if id == split {
*ratio = percentage;
true
} else if a.resize(split, percentage) {
true
} else {
b.resize(split, percentage)
}
}
Node::Pane(_) => false,
}
}
pub(crate) fn remove(&mut self, pane: &Pane) -> Option<Pane> {
match self {
Node::Split { a, b, .. } => {
if a.pane() == Some(*pane) {
*self = *b.clone();
Some(self.first_pane())
} else if b.pane() == Some(*pane) {
*self = *a.clone();
Some(self.first_pane())
} else {
a.remove(pane).or_else(|| b.remove(pane))
}
}
Node::Pane(_) => None,
}
}
fn pane(&self) -> Option<Pane> {
match self { match self {
Node::Split { .. } => None, Node::Split { .. } => None,
Node::Pane(pane) => Some(*pane), Node::Pane(pane) => Some(*pane),
} }
} }
pub fn first_pane(&self) -> Pane { fn first_pane(&self) -> Pane {
match self { match self {
Node::Split { a, .. } => a.first_pane(), Node::Split { a, .. } => a.first_pane(),
Node::Pane(pane) => *pane, Node::Pane(pane) => *pane,
@ -157,9 +193,8 @@ impl Node {
Node::Split { Node::Split {
axis, ratio, a, b, .. axis, ratio, a, b, ..
} => { } => {
let ratio = *ratio as f32 / 1_000_000.0;
let (region_a, region_b) = let (region_a, region_b) =
axis.split(current, ratio, halved_spacing); axis.split(current, *ratio, halved_spacing);
a.compute_regions(halved_spacing, &region_a, regions); a.compute_regions(halved_spacing, &region_a, regions);
b.compute_regions(halved_spacing, &region_b, regions); b.compute_regions(halved_spacing, &region_b, regions);
@ -184,11 +219,10 @@ impl Node {
b, b,
id, id,
} => { } => {
let ratio = *ratio as f32 / 1_000_000.0;
let (region_a, region_b) = let (region_a, region_b) =
axis.split(current, ratio, halved_spacing); axis.split(current, *ratio, halved_spacing);
let _ = splits.insert(*id, (*axis, *current, ratio)); let _ = splits.insert(*id, (*axis, *current, *ratio));
a.compute_splits(halved_spacing, &region_a, splits); a.compute_splits(halved_spacing, &region_a, splits);
b.compute_splits(halved_spacing, &region_b, splits); b.compute_splits(halved_spacing, &region_b, splits);
@ -197,3 +231,26 @@ impl Node {
} }
} }
} }
impl std::hash::Hash for Node {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match self {
Node::Split {
id,
axis,
ratio,
a,
b,
} => {
id.hash(state);
axis.hash(state);
((ratio * 100_000.0) as u32).hash(state);
a.hash(state);
b.hash(state);
}
Node::Pane(pane) => {
pane.hash(state);
}
}
}
}

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@ -1,6 +1,6 @@
use crate::{ use crate::{
keyboard, keyboard,
pane_grid::{node::Node, Axis, Direction, Pane, Split}, pane_grid::{Axis, Content, Direction, Node, Pane, Split},
Hasher, Point, Rectangle, Size, Hasher, Point, Rectangle, Size,
}; };
@ -21,7 +21,7 @@ use std::collections::HashMap;
/// [`Pane`]: struct.Pane.html /// [`Pane`]: struct.Pane.html
/// [`Split`]: struct.Split.html /// [`Split`]: struct.Split.html
/// [`State`]: struct.State.html /// [`State`]: struct.State.html
#[derive(Debug)] #[derive(Debug, Clone)]
pub struct State<T> { pub struct State<T> {
pub(super) panes: HashMap<Pane, T>, pub(super) panes: HashMap<Pane, T>,
pub(super) internal: Internal, pub(super) internal: Internal,
@ -53,23 +53,28 @@ impl<T> State<T> {
/// [`State`]: struct.State.html /// [`State`]: struct.State.html
/// [`Pane`]: struct.Pane.html /// [`Pane`]: struct.Pane.html
pub fn new(first_pane_state: T) -> (Self, Pane) { pub fn new(first_pane_state: T) -> (Self, Pane) {
let first_pane = Pane(0); (Self::with_content(Content::Pane(first_pane_state)), Pane(0))
}
/// Creates a new [`State`] with the given [`Content`].
///
/// [`State`]: struct.State.html
/// [`Content`]: enum.Content.html
pub fn with_content(content: impl Into<Content<T>>) -> Self {
let mut panes = HashMap::new(); let mut panes = HashMap::new();
let _ = panes.insert(first_pane, first_pane_state);
( let (layout, last_id) =
State { Self::distribute_content(&mut panes, content.into(), 0);
panes,
internal: Internal { State {
layout: Node::Pane(first_pane), panes,
last_id: 0, internal: Internal {
action: Action::Idle { focus: None }, layout,
}, last_id,
modifiers: keyboard::ModifiersState::default(), action: Action::Idle { focus: None },
}, },
first_pane, modifiers: keyboard::ModifiersState::default(),
) }
} }
/// Returns the total amount of panes in the [`State`]. /// Returns the total amount of panes in the [`State`].
@ -82,6 +87,14 @@ impl<T> State<T> {
/// Returns the internal state of the given [`Pane`], if it exists. /// Returns the internal state of the given [`Pane`], if it exists.
/// ///
/// [`Pane`]: struct.Pane.html /// [`Pane`]: struct.Pane.html
pub fn get(&self, pane: &Pane) -> Option<&T> {
self.panes.get(pane)
}
/// Returns the internal state of the given [`Pane`] with mutability, if it
/// exists.
///
/// [`Pane`]: struct.Pane.html
pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> { pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
self.panes.get_mut(pane) self.panes.get_mut(pane)
} }
@ -102,6 +115,13 @@ impl<T> State<T> {
self.panes.iter_mut() self.panes.iter_mut()
} }
/// Returns the layout of the [`State`].
///
/// [`State`]: struct.State.html
pub fn layout(&self) -> &Node {
&self.internal.layout
}
/// Returns the active [`Pane`] of the [`State`], if there is one. /// Returns the active [`Pane`] of the [`State`], if there is one.
/// ///
/// A [`Pane`] is active if it is focused and is __not__ being dragged. /// A [`Pane`] is active if it is focused and is __not__ being dragged.
@ -176,7 +196,12 @@ impl<T> State<T> {
/// ///
/// [`Pane`]: struct.Pane.html /// [`Pane`]: struct.Pane.html
/// [`Axis`]: enum.Axis.html /// [`Axis`]: enum.Axis.html
pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> { pub fn split(
&mut self,
axis: Axis,
pane: &Pane,
state: T,
) -> Option<(Pane, Split)> {
let node = self.internal.layout.find(pane)?; let node = self.internal.layout.find(pane)?;
let new_pane = { let new_pane = {
@ -196,7 +221,7 @@ impl<T> State<T> {
let _ = self.panes.insert(new_pane, state); let _ = self.panes.insert(new_pane, state);
self.focus(&new_pane); self.focus(&new_pane);
Some(new_pane) Some((new_pane, new_split))
} }
/// Swaps the position of the provided panes in the [`State`]. /// Swaps the position of the provided panes in the [`State`].
@ -246,9 +271,39 @@ impl<T> State<T> {
None None
} }
} }
fn distribute_content(
panes: &mut HashMap<Pane, T>,
content: Content<T>,
next_id: usize,
) -> (Node, usize) {
match content {
Content::Split { axis, ratio, a, b } => {
let (a, next_id) = Self::distribute_content(panes, *a, next_id);
let (b, next_id) = Self::distribute_content(panes, *b, next_id);
(
Node::Split {
id: Split(next_id),
axis,
ratio,
a: Box::new(a),
b: Box::new(b),
},
next_id + 1,
)
}
Content::Pane(state) => {
let id = Pane(next_id);
let _ = panes.insert(id, state);
(Node::Pane(id), next_id + 1)
}
}
}
} }
#[derive(Debug)] #[derive(Debug, Clone)]
pub struct Internal { pub struct Internal {
layout: Node, layout: Node,
last_id: usize, last_id: usize,

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@ -11,8 +11,8 @@
use crate::Renderer; use crate::Renderer;
pub use iced_native::pane_grid::{ pub use iced_native::pane_grid::{
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split, Axis, Content, Direction, DragEvent, Focus, KeyPressEvent, Node, Pane,
State, ResizeEvent, Split, State,
}; };
/// A collection of panes distributed using either vertical or horizontal splits /// A collection of panes distributed using either vertical or horizontal splits