Write documentation for new iced_native API

This commit is contained in:
Héctor Ramón Jiménez 2020-05-28 02:04:31 +02:00
parent b9d42a45a8
commit 508128436c
4 changed files with 39 additions and 3 deletions

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@ -1,5 +1,7 @@
#![allow(missing_docs)]
use std::{collections::VecDeque, time};
/// A bunch of time measurements for debugging purposes.
#[derive(Debug)]
pub struct Debug {
is_enabled: bool,
@ -30,6 +32,9 @@ pub struct Debug {
}
impl Debug {
/// Creates a new [`Debug`].
///
/// [`Debug`]: struct.Debug.html
pub fn new() -> Self {
let now = time::Instant::now();

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@ -34,7 +34,7 @@
//! [`window::Backend`]: window/trait.Backend.html
//! [`UserInterface`]: struct.UserInterface.html
//! [renderer]: renderer/index.html
//#![deny(missing_docs)]
#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![forbid(unsafe_code)]

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@ -14,7 +14,7 @@ pub trait Program: Sized {
/// The type of __messages__ your [`Program`] will produce.
///
/// [`Application`]: trait.Program.html
/// [`Program`]: trait.Program.html
type Message: std::fmt::Debug + Send;
/// Handles a __message__ and updates the state of the [`Program`].
@ -34,6 +34,6 @@ pub trait Program: Sized {
///
/// These widgets can produce __messages__ based on user interaction.
///
/// [`Program`]: trait.Application.html
/// [`Program`]: trait.Program.html
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
}

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@ -3,6 +3,10 @@ use crate::{
UserInterface,
};
/// The execution state of a [`Program`]. It leverages caching, event
/// processing, and rendering primitive storage.
///
/// [`Program`]: trait.Program.html
#[allow(missing_debug_implementations)]
pub struct State<P>
where
@ -19,6 +23,11 @@ impl<P> State<P>
where
P: Program + 'static,
{
/// Creates a new [`State`] with the provided [`Program`], initializing its
/// primitive with the given logical bounds and renderer.
///
/// [`State`]: struct.State.html
/// [`Program`]: trait.Program.html
pub fn new(
mut program: P,
bounds: Size,
@ -48,22 +57,44 @@ where
}
}
/// Returns a reference to the [`Program`] of the [`State`].
///
/// [`Program`]: trait.Program.html
/// [`State`]: struct.State.html
pub fn program(&self) -> &P {
&self.program
}
/// Returns a reference to the current rendering primitive of the [`State`].
///
/// [`State`]: struct.State.html
pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
&self.primitive
}
/// Queues an event in the [`State`] for processing during an [`update`].
///
/// [`State`]: struct.State.html
/// [`update`]: #method.update
pub fn queue_event(&mut self, event: Event) {
self.queued_events.push(event);
}
/// Queues a message in the [`State`] for processing during an [`update`].
///
/// [`State`]: struct.State.html
/// [`update`]: #method.update
pub fn queue_message(&mut self, message: P::Message) {
self.queued_messages.push(message);
}
/// Processes all the queued events and messages, rebuilding and redrawing
/// the widgets of the linked [`Program`] if necessary.
///
/// Returns the [`Command`] obtained from [`Program`] after updating it,
/// only if an update was necessary.
///
/// [`Program`]: trait.Program.html
pub fn update(
&mut self,
clipboard: Option<&dyn Clipboard>,