Merge branch 'master' into feature/canvas
This commit is contained in:
commit
4969bfdb66
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@ -18,7 +18,7 @@
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// limitations under the License.
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use crate::{
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layout::{Limits, Node},
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Align, Element, Size,
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Align, Element, Point, Size,
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};
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/// The main axis of a flex layout.
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@ -152,8 +152,7 @@ where
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let (x, y) = axis.pack(main, padding);
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node.bounds.x = x;
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node.bounds.y = y;
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node.move_to(Point::new(x, y));
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match axis {
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Axis::Horizontal => {
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@ -1,9 +1,9 @@
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use crate::{Align, Rectangle, Size};
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use crate::{Align, Point, Rectangle, Size};
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/// The bounds of an element and its children.
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#[derive(Debug, Clone, Default)]
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pub struct Node {
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pub(crate) bounds: Rectangle,
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bounds: Rectangle,
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children: Vec<Node>,
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}
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@ -54,7 +54,10 @@ impl Node {
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&self.children
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}
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pub(crate) fn align(
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/// Aligns the [`Node`] in the given space.
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///
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/// [`Node`]: struct.Node.html
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pub fn align(
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&mut self,
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horizontal_alignment: Align,
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vertical_alignment: Align,
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@ -80,4 +83,12 @@ impl Node {
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}
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}
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}
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/// Moves the [`Node`] to the given position.
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///
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/// [`Node`]: struct.Node.html
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pub fn move_to(&mut self, position: Point) {
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self.bounds.x = position.x;
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self.bounds.y = position.y;
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}
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}
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@ -168,9 +168,7 @@ where
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.pad(padding);
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let mut content = self.content.layout(renderer, &limits);
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content.bounds.x = padding;
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content.bounds.y = padding;
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content.move_to(Point::new(padding, padding));
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let size = limits.resolve(content.size()).pad(padding);
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@ -78,6 +78,22 @@ where
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self
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}
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/// Sets the content alignment for the horizontal axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn align_x(mut self, alignment: Align) -> Self {
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self.horizontal_alignment = alignment;
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self
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}
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/// Sets the content alignment for the vertical axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn align_y(mut self, alignment: Align) -> Self {
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self.vertical_alignment = alignment;
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self
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}
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/// Centers the contents in the horizontal axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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@ -184,8 +184,7 @@ where
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.height(Length::Units(text_size));
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let mut text = layout::Node::new(limits.resolve(Size::ZERO));
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text.bounds.x = padding;
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text.bounds.y = padding;
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text.move_to(Point::new(padding, padding));
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layout::Node::with_children(text.size().pad(padding), vec![text])
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}
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