Fix multiple issues from the refactoring
- Update texture view on grow - Fix atlas texture coordinates - Fix fragmented uploads
This commit is contained in:
parent
c58d94f3fd
commit
48d70280eb
@ -319,6 +319,8 @@ impl Pipeline {
|
||||
let texture_version = self.texture_atlas.layer_count();
|
||||
|
||||
if self.texture_version != texture_version {
|
||||
log::info!("Atlas has grown. Recreating bind group...");
|
||||
|
||||
self.texture =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.texture_layout,
|
||||
@ -525,12 +527,12 @@ fn add_instance(
|
||||
_position: position,
|
||||
_size: size,
|
||||
_position_in_atlas: [
|
||||
x as f32 / atlas::SIZE as f32,
|
||||
y as f32 / atlas::SIZE as f32,
|
||||
(x as f32 + 0.5) / atlas::SIZE as f32,
|
||||
(y as f32 + 0.5) / atlas::SIZE as f32,
|
||||
],
|
||||
_size_in_atlas: [
|
||||
width as f32 / atlas::SIZE as f32,
|
||||
height as f32 / atlas::SIZE as f32,
|
||||
(width as f32 - 0.5) / atlas::SIZE as f32,
|
||||
(height as f32 - 0.5) / atlas::SIZE as f32,
|
||||
],
|
||||
_layer: layer as u32,
|
||||
};
|
||||
|
@ -83,10 +83,9 @@ impl Cache {
|
||||
if let Memory::Host(image) = memory {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let allocation =
|
||||
atlas.upload(width, height, &image, device, encoder)?;
|
||||
let entry = atlas.upload(width, height, &image, device, encoder)?;
|
||||
|
||||
*memory = Memory::Device(allocation);
|
||||
*memory = Memory::Device(entry);
|
||||
}
|
||||
|
||||
if let Memory::Device(allocation) = memory {
|
||||
|
@ -10,7 +10,7 @@ pub use layer::Layer;
|
||||
|
||||
use allocator::Allocator;
|
||||
|
||||
pub const SIZE: u32 = 4096;
|
||||
pub const SIZE: u32 = 2048;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Atlas {
|
||||
@ -78,24 +78,33 @@ impl Atlas {
|
||||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
let buffer = device
|
||||
.create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(data);
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.upload_texture(&buffer, 0, &allocation, encoder);
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
&allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.allocation.position();
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * width + x) as usize * 4;
|
||||
|
||||
let offset =
|
||||
(y * height + x) as usize * std::mem::size_of::<C>();
|
||||
|
||||
self.upload_texture(
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
offset as u64,
|
||||
width,
|
||||
height,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
);
|
||||
@ -103,6 +112,8 @@ impl Atlas {
|
||||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", &self);
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
@ -204,10 +215,12 @@ impl Atlas {
|
||||
None
|
||||
}
|
||||
|
||||
fn upload_texture(
|
||||
fn upload_allocation(
|
||||
&mut self,
|
||||
buffer: &wgpu::Buffer,
|
||||
offset: u64,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
offset: usize,
|
||||
allocation: &Allocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
@ -224,9 +237,9 @@ impl Atlas {
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset,
|
||||
row_pitch: 4 * width,
|
||||
image_height: height,
|
||||
offset: offset as u64,
|
||||
row_pitch: 4 * image_width,
|
||||
image_height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
@ -258,7 +271,7 @@ impl Atlas {
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: (self.layers.len() + amount) as u32,
|
||||
array_layer_count: self.layers.len() as u32,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
@ -268,7 +281,11 @@ impl Atlas {
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
let amount_to_copy = self.layers.len() - amount;
|
||||
|
||||
for (i, layer) in
|
||||
self.layers.iter_mut().take(amount_to_copy).enumerate()
|
||||
{
|
||||
if layer.is_empty() {
|
||||
continue;
|
||||
}
|
||||
@ -302,10 +319,7 @@ impl Atlas {
|
||||
);
|
||||
}
|
||||
|
||||
for _ in 0..amount {
|
||||
self.layers.push(Layer::Empty);
|
||||
}
|
||||
|
||||
self.texture = new_texture;
|
||||
self.texture_view = self.texture.create_default_view();
|
||||
}
|
||||
}
|
||||
|
@ -2,41 +2,70 @@ use guillotiere::{AtlasAllocator, Size};
|
||||
|
||||
pub struct Allocator {
|
||||
raw: AtlasAllocator,
|
||||
size: u32,
|
||||
}
|
||||
|
||||
impl Allocator {
|
||||
const PADDING: u32 = 1;
|
||||
|
||||
pub fn new(size: u32) -> Allocator {
|
||||
let raw = AtlasAllocator::new(Size::new(size as i32, size as i32));
|
||||
|
||||
Allocator { raw }
|
||||
Allocator { raw, size }
|
||||
}
|
||||
|
||||
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Region> {
|
||||
let allocation = self
|
||||
.raw
|
||||
.allocate(Size::new(width as i32 + 2, height as i32 + 2))?;
|
||||
let padding = (
|
||||
if width + Self::PADDING * 2 < self.size {
|
||||
Self::PADDING
|
||||
} else {
|
||||
0
|
||||
},
|
||||
if height + Self::PADDING * 2 < self.size {
|
||||
Self::PADDING
|
||||
} else {
|
||||
0
|
||||
},
|
||||
);
|
||||
|
||||
Some(Region(allocation))
|
||||
let allocation = self.raw.allocate(Size::new(
|
||||
(width + padding.0 * 2) as i32,
|
||||
(height + padding.1 * 2) as i32,
|
||||
))?;
|
||||
|
||||
Some(Region {
|
||||
allocation,
|
||||
padding,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn deallocate(&mut self, region: Region) {
|
||||
self.raw.deallocate(region.0.id);
|
||||
self.raw.deallocate(region.allocation.id);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Region(guillotiere::Allocation);
|
||||
pub struct Region {
|
||||
allocation: guillotiere::Allocation,
|
||||
padding: (u32, u32),
|
||||
}
|
||||
|
||||
impl Region {
|
||||
pub fn position(&self) -> (u32, u32) {
|
||||
let rectangle = &self.0.rectangle;
|
||||
let rectangle = &self.allocation.rectangle;
|
||||
|
||||
(rectangle.min.x as u32 + 1, rectangle.min.y as u32 + 1)
|
||||
(
|
||||
rectangle.min.x as u32 + self.padding.0,
|
||||
rectangle.min.y as u32 + self.padding.1,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
let size = self.0.rectangle.size();
|
||||
let size = self.allocation.rectangle.size();
|
||||
|
||||
(size.width as u32 - 2, size.height as u32 - 2)
|
||||
(
|
||||
size.width as u32 - self.padding.0 * 2,
|
||||
size.height as u32 - self.padding.1 * 2,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,10 +77,10 @@ impl std::fmt::Debug for Allocator {
|
||||
|
||||
impl std::fmt::Debug for Region {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"Region {{ id: {:?}, rectangle: {:?} }}",
|
||||
self.0.id, self.0.rectangle
|
||||
)
|
||||
f.debug_struct("Region")
|
||||
.field("id", &self.allocation.id)
|
||||
.field("rectangle", &self.allocation.rectangle)
|
||||
.field("padding", &self.padding)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user