Implement styling for ProgressBar
This commit is contained in:
parent
fce89d0ffe
commit
48b3b78a38
@ -1,7 +1,4 @@
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use iced::{
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slider, Background, Color, Column, Element, Length, ProgressBar, Sandbox,
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Settings, Slider,
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};
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use iced::{slider, Column, Element, ProgressBar, Sandbox, Settings, Slider};
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pub fn main() {
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Progress::run(Settings::default())
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@ -38,14 +35,7 @@ impl Sandbox for Progress {
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fn view(&mut self) -> Element<Message> {
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Column::new()
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.padding(20)
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.push(
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ProgressBar::new(0.0..=100.0, self.value)
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.background(Background::Color(Color::from_rgb(
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0.6, 0.6, 0.6,
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)))
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.active_color(Color::from_rgb(0.0, 0.95, 0.0))
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.height(Length::Units(30)),
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)
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.push(ProgressBar::new(0.0..=100.0, self.value))
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.push(Slider::new(
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&mut self.progress_bar_slider,
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0.0..=100.0,
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@ -1,6 +1,7 @@
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use iced::{
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button, scrollable, slider, text_input, Button, Column, Container, Element,
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Length, Radio, Row, Sandbox, Scrollable, Settings, Slider, Text, TextInput,
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Length, ProgressBar, Radio, Row, Sandbox, Scrollable, Settings, Slider,
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Text, TextInput,
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};
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pub fn main() {
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@ -82,13 +83,17 @@ impl Sandbox for Styling {
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)
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.style(self.theme);
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let progress_bar =
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ProgressBar::new(0.0..=100.0, self.slider_value).style(self.theme);
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let content = Column::new()
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.spacing(20)
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.padding(20)
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.max_width(600)
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.push(choose_theme)
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.push(Row::new().spacing(10).push(text_input).push(button))
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.push(slider);
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.push(slider)
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.push(progress_bar);
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let scrollable = Scrollable::new(&mut self.scroll)
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.style(self.theme)
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@ -104,7 +109,9 @@ impl Sandbox for Styling {
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}
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mod style {
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use iced::{button, container, scrollable, slider, text_input};
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use iced::{
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button, container, progress_bar, scrollable, slider, text_input,
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};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Theme {
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@ -167,6 +174,15 @@ mod style {
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}
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}
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impl From<Theme> for Box<dyn progress_bar::StyleSheet> {
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fn from(theme: Theme) -> Self {
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match theme {
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Theme::Light => Default::default(),
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Theme::Dark => dark::ProgressBar.into(),
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}
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}
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}
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mod light {
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use iced::{button, Background, Color, Vector};
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@ -197,8 +213,8 @@ mod style {
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mod dark {
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use iced::{
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button, container, scrollable, slider, text_input, Background,
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Color,
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button, container, progress_bar, scrollable, slider, text_input,
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Background, Color,
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};
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const SURFACE: Color = Color::from_rgb(
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@ -268,7 +284,7 @@ mod style {
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}
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fn placeholder_color(&self) -> Color {
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Color::from_rgb(0.7, 0.7, 0.7)
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Color::from_rgb(0.4, 0.4, 0.4)
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}
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fn value_color(&self) -> Color {
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@ -372,5 +388,17 @@ mod style {
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}
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}
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}
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pub struct ProgressBar;
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impl progress_bar::StyleSheet for ProgressBar {
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fn style(&self) -> progress_bar::Style {
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progress_bar::Style {
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background: Background::Color(SURFACE),
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bar: Background::Color(ACTIVE),
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border_radius: 10,
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}
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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use crate::{
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button, checkbox, column, radio, row, scrollable, slider, text, text_input,
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Color, Element, Font, HorizontalAlignment, Layout, Point, Rectangle,
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Renderer, Size, VerticalAlignment,
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button, checkbox, column, progress_bar, radio, row, scrollable, slider,
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text, text_input, Color, Element, Font, HorizontalAlignment, Layout, Point,
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Rectangle, Renderer, Size, VerticalAlignment,
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};
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/// A renderer that does nothing.
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@ -196,6 +196,21 @@ impl slider::Renderer for Null {
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_value: f32,
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_is_dragging: bool,
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_style_sheet: &Self::Style,
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) -> Self::Output {
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) {
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}
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}
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impl progress_bar::Renderer for Null {
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type Style = ();
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const DEFAULT_HEIGHT: u16 = 30;
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fn draw(
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&self,
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_bounds: Rectangle,
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_range: std::ops::RangeInclusive<f32>,
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_value: f32,
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_style: &Self::Style,
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) {
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}
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}
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@ -1,7 +1,6 @@
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//! Provide progress feedback to your users.
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use crate::{
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layout, Background, Color, Element, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
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};
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use std::{hash::Hash, ops::RangeInclusive};
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@ -10,8 +9,9 @@ use std::{hash::Hash, ops::RangeInclusive};
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///
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/// # Example
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/// ```
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/// # use iced_native::ProgressBar;
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/// # use iced_native::renderer::Null;
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/// #
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/// # pub type ProgressBar = iced_native::ProgressBar<Null>;
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/// let value = 50.0;
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///
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/// ProgressBar::new(0.0..=100.0, value);
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@ -19,16 +19,15 @@ use std::{hash::Hash, ops::RangeInclusive};
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///
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/// ![Progress bar drawn with `iced_wgpu`](https://user-images.githubusercontent.com/18618951/71662391-a316c200-2d51-11ea-9cef-52758cab85e3.png)
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#[allow(missing_debug_implementations)]
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pub struct ProgressBar {
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pub struct ProgressBar<Renderer: self::Renderer> {
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range: RangeInclusive<f32>,
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value: f32,
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width: Length,
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height: Option<Length>,
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background: Option<Background>,
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active_color: Option<Color>,
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style: Renderer::Style,
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}
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impl ProgressBar {
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impl<Renderer: self::Renderer> ProgressBar<Renderer> {
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/// Creates a new [`ProgressBar`].
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///
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/// It expects:
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@ -42,8 +41,7 @@ impl ProgressBar {
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range,
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width: Length::Fill,
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height: None,
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background: None,
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active_color: None,
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style: Renderer::Style::default(),
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}
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}
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@ -63,24 +61,16 @@ impl ProgressBar {
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self
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}
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/// Sets the background of the [`ProgressBar`].
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/// Sets the style of the [`ProgressBar`].
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///
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/// [`ProgressBar`]: struct.ProgressBar.html
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pub fn background(mut self, background: Background) -> Self {
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self.background = Some(background);
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self
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}
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/// Sets the active color of the [`ProgressBar`].
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///
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/// [`ProgressBar`]: struct.ProgressBar.html
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pub fn active_color(mut self, active_color: Color) -> Self {
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self.active_color = Some(active_color);
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pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
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self.style = style.into();
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
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impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar<Renderer>
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where
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Renderer: self::Renderer,
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{
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@ -119,8 +109,7 @@ where
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layout.bounds(),
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self.range.clone(),
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self.value,
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self.background,
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self.active_color,
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&self.style,
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)
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}
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@ -138,6 +127,8 @@ where
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/// [`ProgressBar`]: struct.ProgressBar.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer {
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type Style: Default;
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/// The default height of a [`ProgressBar`].
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///
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/// [`ProgressBar`]: struct.ProgressBar.html
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@ -158,17 +149,19 @@ pub trait Renderer: crate::Renderer {
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bounds: Rectangle,
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range: RangeInclusive<f32>,
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value: f32,
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background: Option<Background>,
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active_color: Option<Color>,
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style: &Self::Style,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
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impl<'a, Message, Renderer> From<ProgressBar<Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Renderer: 'static + self::Renderer,
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Message: 'static,
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{
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fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
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fn from(
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progress_bar: ProgressBar<Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(progress_bar)
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}
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}
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@ -34,13 +34,13 @@ pub mod widget {
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pub use iced_winit::svg::{Handle, Svg};
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}
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pub use iced_winit::{Checkbox, ProgressBar, Radio, Text};
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pub use iced_winit::{Checkbox, Radio, Text};
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#[doc(no_inline)]
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pub use {
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button::Button, container::Container, image::Image,
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scrollable::Scrollable, slider::Slider, svg::Svg,
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text_input::TextInput,
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progress_bar::ProgressBar, scrollable::Scrollable, slider::Slider,
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svg::Svg, text_input::TextInput,
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};
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/// A container that distributes its contents vertically.
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pub mod button;
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pub mod container;
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pub mod progress_bar;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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42
style/src/progress_bar.rs
Normal file
42
style/src/progress_bar.rs
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@ -0,0 +1,42 @@
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//! Provide progress feedback to your users.
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use iced_core::{Background, Color};
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/// The appearance of a progress bar.
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#[derive(Debug)]
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pub struct Style {
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pub background: Background,
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pub bar: Background,
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pub border_radius: u16,
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}
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/// A set of rules that dictate the style of a progress bar.
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pub trait StyleSheet {
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fn style(&self) -> Style;
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}
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struct Default;
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impl StyleSheet for Default {
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fn style(&self) -> Style {
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Style {
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background: Background::Color(Color::from_rgb(0.6, 0.6, 0.6)),
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bar: Background::Color(Color::from_rgb(0.3, 0.9, 0.3)),
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border_radius: 5,
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}
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}
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}
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impl std::default::Default for Box<dyn StyleSheet> {
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fn default() -> Self {
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Box::new(Default)
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}
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}
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impl<T> From<T> for Box<dyn StyleSheet>
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where
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T: 'static + StyleSheet,
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{
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fn from(style: T) -> Self {
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Box::new(style)
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}
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}
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@ -1,7 +1,9 @@
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use crate::{Primitive, Renderer};
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use iced_native::{progress_bar, Background, Color, MouseCursor, Rectangle};
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use crate::{progress_bar::StyleSheet, Primitive, Renderer};
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use iced_native::{progress_bar, Color, MouseCursor, Rectangle};
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impl progress_bar::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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const DEFAULT_HEIGHT: u16 = 30;
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fn draw(
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@ -9,9 +11,10 @@ impl progress_bar::Renderer for Renderer {
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bounds: Rectangle,
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range: std::ops::RangeInclusive<f32>,
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value: f32,
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background: Option<Background>,
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active_color: Option<Color>,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let style = style_sheet.style();
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let (range_start, range_end) = range.into_inner();
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let active_progress_width = bounds.width
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* ((value - range_start) / (range_end - range_start).max(1.0));
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@ -19,31 +22,27 @@ impl progress_bar::Renderer for Renderer {
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let background = Primitive::Group {
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primitives: vec![Primitive::Quad {
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bounds: Rectangle { ..bounds },
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background: background
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.unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
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.into(),
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border_radius: 5,
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background: style.background,
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border_radius: style.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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}],
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};
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let active_progress = Primitive::Quad {
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let bar = Primitive::Quad {
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bounds: Rectangle {
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width: active_progress_width,
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..bounds
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},
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background: Background::Color(
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active_color.unwrap_or([0.0, 0.95, 0.0].into()),
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),
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border_radius: 5,
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background: style.bar,
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border_radius: style.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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(
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Primitive::Group {
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primitives: vec![background, active_progress],
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primitives: vec![background, bar],
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},
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MouseCursor::OutOfBounds,
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)
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@ -1,5 +1,6 @@
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pub mod button;
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pub mod container;
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pub mod progress_bar;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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15
wgpu/src/widget/progress_bar.rs
Normal file
15
wgpu/src/widget/progress_bar.rs
Normal file
@ -0,0 +1,15 @@
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_style::progress_bar::{Style, StyleSheet};
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/// A bar that displays progress.
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///
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/// This is an alias of an `iced_native` progress bar with an
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/// `iced_wgpu::Renderer`.
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pub type ProgressBar = iced_native::ProgressBar<Renderer>;
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Block a user