Implemented automatic deallocation of texture space for dropped allocations

This commit is contained in:
Malte Veerman 2020-01-19 18:06:46 +01:00 committed by Héctor Ramón Jiménez
parent 8f9f44b9e8
commit 4617da2818
3 changed files with 88 additions and 85 deletions

View File

@ -9,10 +9,7 @@ use crate::image::raster::Memory;
use crate::Transformation;
use iced_native::{image, svg, Rectangle};
use std::mem;
#[cfg(any(feature = "image", feature = "svg"))]
use std::cell::RefCell;
use std::{cell::RefCell, mem, rc::Rc};
use guillotiere::{Allocation, AtlasAllocator, Size};
@ -377,10 +374,10 @@ impl Pipeline {
pub fn trim_cache(&mut self) {
#[cfg(feature = "image")]
self.raster_cache.borrow_mut().trim(&mut self.texture_array);
self.raster_cache.borrow_mut().trim();
#[cfg(feature = "svg")]
self.vector_cache.borrow_mut().trim(&mut self.texture_array);
self.vector_cache.borrow_mut().trim();
}
}
@ -423,14 +420,14 @@ fn add_instance(
let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
let layer = allocation.layer() as f32;
let layer_index = allocation.layer_index() as f32;
let instance = Instance {
_position: position,
_scale: scale,
_position_in_atlas: [x, y],
_scale_in_atlas: [w, h],
_layer: layer,
_layer: layer_index,
};
instances.push(instance);
@ -478,11 +475,13 @@ impl ImageAllocation {
pub enum ArrayAllocation {
AtlasAllocation {
layer: usize,
layer_index: usize,
layer: Rc<RefCell<TextureLayer>>,
allocation: Allocation,
},
WholeLayer {
layer: usize,
layer_index: usize,
layer: Rc<RefCell<TextureLayer>>,
}
}
@ -507,10 +506,10 @@ impl ArrayAllocation {
}
}
pub fn layer(&self) -> usize {
pub fn layer_index(&self) -> usize {
match self {
ArrayAllocation::AtlasAllocation { layer, .. } => *layer,
ArrayAllocation::WholeLayer { layer } => *layer,
ArrayAllocation::AtlasAllocation { layer_index, .. } => *layer_index,
ArrayAllocation::WholeLayer { layer_index, .. } => *layer_index,
}
}
}
@ -518,11 +517,34 @@ impl ArrayAllocation {
impl std::fmt::Debug for ArrayAllocation {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
ArrayAllocation::AtlasAllocation { layer, .. } => {
write!(f, "ArrayAllocation::AtlasAllocation {{ layer: {} }}", layer)
ArrayAllocation::AtlasAllocation { layer_index, .. } => {
write!(f, "ArrayAllocation::AtlasAllocation {{ layer_index: {:} }}", layer_index)
},
ArrayAllocation::WholeLayer { layer } => {
write!(f, "ArrayAllocation::WholeLayer {{ layer: {} }}", layer)
ArrayAllocation::WholeLayer { layer_index, .. } => {
write!(f, "ArrayAllocation::WholeLayer {{ layer_index: {} }}", layer_index)
}
}
}
}
impl Drop for ArrayAllocation {
fn drop(&mut self) {
match self {
ArrayAllocation::WholeLayer { layer, .. } => {
let _ = layer.replace(TextureLayer::Whole);
}
ArrayAllocation::AtlasAllocation { allocation, layer, .. } => {
let mut layer = layer.borrow_mut();
if let Some(allocator) = layer.allocator_mut() {
allocator.deallocate(allocation.id);
let mut empty_allocator = true;
allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
if empty_allocator {
*layer = TextureLayer::Empty;
}
}
}
}
}
@ -534,6 +556,23 @@ pub enum TextureLayer {
Empty,
}
impl TextureLayer {
pub fn is_empty(&self) -> bool {
if let TextureLayer::Empty = self {
true
} else {
false
}
}
pub fn allocator_mut(&mut self) -> Option<&mut AtlasAllocator> {
match self {
TextureLayer::Atlas(allocator) => Some(allocator),
_ => None
}
}
}
impl std::fmt::Debug for TextureLayer {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
@ -544,11 +583,17 @@ impl std::fmt::Debug for TextureLayer {
}
}
impl From<AtlasAllocator> for TextureLayer {
fn from(allocator: AtlasAllocator) -> Self {
TextureLayer::Atlas(allocator)
}
}
#[derive(Debug)]
pub struct TextureArray {
texture: wgpu::Texture,
texture_array_size: u32,
layers: Vec<TextureLayer>,
layers: Vec<Rc<RefCell<TextureLayer>>>,
}
impl TextureArray {
@ -576,7 +621,7 @@ impl TextureArray {
TextureArray {
texture,
texture_array_size: 1,
layers: vec!(TextureLayer::Empty),
layers: vec!(Rc::new(RefCell::new(TextureLayer::Empty))),
}
}
@ -584,18 +629,19 @@ impl TextureArray {
// Allocate one layer if allocation fits perfectly
if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
for (i, layer) in self.layers.iter_mut().enumerate() {
if let TextureLayer::Empty = layer
if layer.borrow().is_empty()
{
*layer = TextureLayer::Whole;
let _ = layer.replace(TextureLayer::Whole);
return Some(ImageAllocation::SingleAllocation(
ArrayAllocation::WholeLayer { layer: i }
ArrayAllocation::WholeLayer { layer: layer.clone(), layer_index: i }
));
}
}
self.layers.push(TextureLayer::Whole);
let layer = Rc::new(RefCell::new(TextureLayer::Whole));
self.layers.push(layer.clone());
return Some(ImageAllocation::SingleAllocation(
ArrayAllocation::WholeLayer { layer: self.layers.len() - 1 }
ArrayAllocation::WholeLayer { layer, layer_index: self.layers.len() - 1 }
));
}
@ -632,9 +678,13 @@ impl TextureArray {
// Try allocating on an existing layer
for (i, layer) in self.layers.iter_mut().enumerate() {
if let TextureLayer::Atlas(allocator) = layer {
if let Some(allocator) = layer.borrow_mut().allocator_mut() {
if let Some(allocation) = allocator.allocate(size.clone()) {
let array_allocation = ArrayAllocation::AtlasAllocation { layer: i, allocation };
let array_allocation = ArrayAllocation::AtlasAllocation {
layer: layer.clone(),
layer_index: i,
allocation
};
return Some(ImageAllocation::SingleAllocation(array_allocation));
}
}
@ -643,11 +693,13 @@ impl TextureArray {
// Create new layer with atlas allocator
let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
if let Some(allocation) = allocator.allocate(size) {
self.layers.push(TextureLayer::Atlas(allocator));
let layer = Rc::new(RefCell::new(allocator.into()));
self.layers.push(layer.clone());
return Some(ImageAllocation::SingleAllocation(
ArrayAllocation::AtlasAllocation {
layer: self.layers.len() - 1,
layer,
layer_index: self.layers.len() - 1,
allocation,
}
));
@ -657,41 +709,6 @@ impl TextureArray {
None
}
fn deallocate(&mut self, allocation: &ImageAllocation) {
match allocation {
ImageAllocation::SingleAllocation(allocation) => {
self.deallocate_single_allocation(allocation);
}
ImageAllocation::MultipleAllocations { mappings, .. } => {
for mapping in mappings {
self.deallocate_single_allocation(&mapping.allocation);
}
}
}
}
fn deallocate_single_allocation(&mut self, allocation: &ArrayAllocation) {
if let Some(layer) = self.layers.get_mut(allocation.layer()) {
match allocation {
ArrayAllocation::WholeLayer { .. } => {
*layer = TextureLayer::Empty;
}
ArrayAllocation::AtlasAllocation { allocation, .. } => {
if let TextureLayer::Atlas(allocator) = layer {
allocator.deallocate(allocation.id);
let mut empty_allocator = true;
allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
if empty_allocator {
*layer = TextureLayer::Empty;
}
}
}
}
}
}
fn upload<C, I>(
&mut self,
image: &I,
@ -715,7 +732,7 @@ impl TextureArray {
)
.fill_from_slice(data);
if allocation.layer() >= self.texture_array_size as usize {
if allocation.layer_index() >= self.texture_array_size as usize {
self.grow(1, device, encoder);
}
@ -731,7 +748,7 @@ impl TextureArray {
let highest_layer = mappings
.iter()
.map(|m| m.allocation.layer() as u32)
.map(|m| m.allocation.layer_index() as u32)
.max()
.unwrap_or(0);
@ -783,7 +800,7 @@ impl TextureArray {
allocation: &ArrayAllocation,
encoder: &mut wgpu::CommandEncoder,
) {
let array_layer = allocation.layer() as u32;
let array_layer = allocation.layer_index() as u32;
let (width, height) = allocation.size();
@ -844,12 +861,12 @@ impl TextureArray {
| wgpu::TextureUsage::SAMPLED,
});
for (i, layer) in self.layers.iter().enumerate() {
for (i, layer) in self.layers.iter_mut().enumerate() {
if i >= old_texture_array_size as usize {
break;
}
if let TextureLayer::Empty = layer {
if layer.borrow().is_empty() {
continue;
}
@ -952,7 +969,7 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
const ATLAS_SIZE: u32 = 256;
const ATLAS_SIZE: u32 = 4096;
#[repr(C)]
#[derive(Debug, Clone, Copy)]

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@ -91,17 +91,9 @@ impl Cache {
memory
}
pub fn trim(&mut self, texture_array: &mut TextureArray) {
pub fn trim(&mut self) {
let hits = &self.hits;
for (id, mem) in &self.map {
if let Memory::Device(allocation) = mem {
if !hits.contains(&id) {
texture_array.deallocate(allocation);
}
}
}
self.map.retain(|k, _| hits.contains(k));
self.hits.clear();
}

View File

@ -130,16 +130,10 @@ impl Cache {
}
}
pub fn trim(&mut self, texture_array: &mut TextureArray) {
pub fn trim(&mut self) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
for (k, allocation) in &self.rasterized {
if !rasterized_hits.contains(k) {
texture_array.deallocate(allocation);
}
}
self.svgs.retain(|k, _| svg_hits.contains(k));
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
self.svg_hits.clear();