Implemented automatic deallocation of texture space for dropped allocations
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@ -9,10 +9,7 @@ use crate::image::raster::Memory;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::mem;
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::cell::RefCell;
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use std::{cell::RefCell, mem, rc::Rc};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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@ -377,10 +374,10 @@ impl Pipeline {
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim(&mut self.texture_array);
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self.raster_cache.borrow_mut().trim();
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim(&mut self.texture_array);
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self.vector_cache.borrow_mut().trim();
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}
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}
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@ -423,14 +420,14 @@ fn add_instance(
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let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
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let layer = allocation.layer() as f32;
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let layer_index = allocation.layer_index() as f32;
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let instance = Instance {
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_position: position,
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_scale: scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h],
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_layer: layer,
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_layer: layer_index,
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};
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instances.push(instance);
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@ -478,11 +475,13 @@ impl ImageAllocation {
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pub enum ArrayAllocation {
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AtlasAllocation {
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layer: usize,
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layer_index: usize,
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layer: Rc<RefCell<TextureLayer>>,
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allocation: Allocation,
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},
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WholeLayer {
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layer: usize,
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layer_index: usize,
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layer: Rc<RefCell<TextureLayer>>,
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}
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}
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@ -507,10 +506,10 @@ impl ArrayAllocation {
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}
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}
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pub fn layer(&self) -> usize {
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pub fn layer_index(&self) -> usize {
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match self {
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ArrayAllocation::AtlasAllocation { layer, .. } => *layer,
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ArrayAllocation::WholeLayer { layer } => *layer,
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ArrayAllocation::AtlasAllocation { layer_index, .. } => *layer_index,
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ArrayAllocation::WholeLayer { layer_index, .. } => *layer_index,
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}
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}
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}
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@ -518,11 +517,34 @@ impl ArrayAllocation {
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impl std::fmt::Debug for ArrayAllocation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ArrayAllocation::AtlasAllocation { layer, .. } => {
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write!(f, "ArrayAllocation::AtlasAllocation {{ layer: {} }}", layer)
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ArrayAllocation::AtlasAllocation { layer_index, .. } => {
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write!(f, "ArrayAllocation::AtlasAllocation {{ layer_index: {:} }}", layer_index)
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},
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ArrayAllocation::WholeLayer { layer } => {
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write!(f, "ArrayAllocation::WholeLayer {{ layer: {} }}", layer)
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ArrayAllocation::WholeLayer { layer_index, .. } => {
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write!(f, "ArrayAllocation::WholeLayer {{ layer_index: {} }}", layer_index)
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}
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}
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}
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}
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impl Drop for ArrayAllocation {
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fn drop(&mut self) {
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match self {
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ArrayAllocation::WholeLayer { layer, .. } => {
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let _ = layer.replace(TextureLayer::Whole);
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}
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ArrayAllocation::AtlasAllocation { allocation, layer, .. } => {
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let mut layer = layer.borrow_mut();
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if let Some(allocator) = layer.allocator_mut() {
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allocator.deallocate(allocation.id);
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let mut empty_allocator = true;
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allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
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if empty_allocator {
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*layer = TextureLayer::Empty;
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}
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}
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}
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}
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}
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@ -534,6 +556,23 @@ pub enum TextureLayer {
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Empty,
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}
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impl TextureLayer {
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pub fn is_empty(&self) -> bool {
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if let TextureLayer::Empty = self {
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true
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} else {
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false
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}
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}
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pub fn allocator_mut(&mut self) -> Option<&mut AtlasAllocator> {
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match self {
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TextureLayer::Atlas(allocator) => Some(allocator),
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_ => None
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}
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}
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}
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impl std::fmt::Debug for TextureLayer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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@ -544,11 +583,17 @@ impl std::fmt::Debug for TextureLayer {
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}
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}
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impl From<AtlasAllocator> for TextureLayer {
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fn from(allocator: AtlasAllocator) -> Self {
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TextureLayer::Atlas(allocator)
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}
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}
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#[derive(Debug)]
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pub struct TextureArray {
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texture: wgpu::Texture,
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texture_array_size: u32,
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layers: Vec<TextureLayer>,
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layers: Vec<Rc<RefCell<TextureLayer>>>,
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}
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impl TextureArray {
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@ -576,7 +621,7 @@ impl TextureArray {
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TextureArray {
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texture,
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texture_array_size: 1,
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layers: vec!(TextureLayer::Empty),
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layers: vec!(Rc::new(RefCell::new(TextureLayer::Empty))),
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}
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}
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@ -584,18 +629,19 @@ impl TextureArray {
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// Allocate one layer if allocation fits perfectly
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if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
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for (i, layer) in self.layers.iter_mut().enumerate() {
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if let TextureLayer::Empty = layer
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if layer.borrow().is_empty()
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{
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*layer = TextureLayer::Whole;
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let _ = layer.replace(TextureLayer::Whole);
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return Some(ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer: i }
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ArrayAllocation::WholeLayer { layer: layer.clone(), layer_index: i }
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));
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}
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}
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self.layers.push(TextureLayer::Whole);
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let layer = Rc::new(RefCell::new(TextureLayer::Whole));
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self.layers.push(layer.clone());
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return Some(ImageAllocation::SingleAllocation(
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ArrayAllocation::WholeLayer { layer: self.layers.len() - 1 }
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ArrayAllocation::WholeLayer { layer, layer_index: self.layers.len() - 1 }
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));
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}
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@ -632,9 +678,13 @@ impl TextureArray {
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// Try allocating on an existing layer
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for (i, layer) in self.layers.iter_mut().enumerate() {
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if let TextureLayer::Atlas(allocator) = layer {
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if let Some(allocator) = layer.borrow_mut().allocator_mut() {
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if let Some(allocation) = allocator.allocate(size.clone()) {
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let array_allocation = ArrayAllocation::AtlasAllocation { layer: i, allocation };
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let array_allocation = ArrayAllocation::AtlasAllocation {
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layer: layer.clone(),
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layer_index: i,
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allocation
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};
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return Some(ImageAllocation::SingleAllocation(array_allocation));
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}
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}
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@ -643,11 +693,13 @@ impl TextureArray {
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// Create new layer with atlas allocator
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let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
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if let Some(allocation) = allocator.allocate(size) {
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self.layers.push(TextureLayer::Atlas(allocator));
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let layer = Rc::new(RefCell::new(allocator.into()));
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self.layers.push(layer.clone());
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return Some(ImageAllocation::SingleAllocation(
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ArrayAllocation::AtlasAllocation {
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layer: self.layers.len() - 1,
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layer,
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layer_index: self.layers.len() - 1,
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allocation,
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}
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));
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@ -657,41 +709,6 @@ impl TextureArray {
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None
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}
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fn deallocate(&mut self, allocation: &ImageAllocation) {
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match allocation {
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ImageAllocation::SingleAllocation(allocation) => {
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self.deallocate_single_allocation(allocation);
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}
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ImageAllocation::MultipleAllocations { mappings, .. } => {
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for mapping in mappings {
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self.deallocate_single_allocation(&mapping.allocation);
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}
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}
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}
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}
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fn deallocate_single_allocation(&mut self, allocation: &ArrayAllocation) {
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if let Some(layer) = self.layers.get_mut(allocation.layer()) {
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match allocation {
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ArrayAllocation::WholeLayer { .. } => {
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*layer = TextureLayer::Empty;
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}
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ArrayAllocation::AtlasAllocation { allocation, .. } => {
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if let TextureLayer::Atlas(allocator) = layer {
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allocator.deallocate(allocation.id);
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let mut empty_allocator = true;
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allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
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if empty_allocator {
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*layer = TextureLayer::Empty;
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}
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}
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}
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}
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}
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}
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fn upload<C, I>(
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&mut self,
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image: &I,
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@ -715,7 +732,7 @@ impl TextureArray {
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)
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.fill_from_slice(data);
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if allocation.layer() >= self.texture_array_size as usize {
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if allocation.layer_index() >= self.texture_array_size as usize {
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self.grow(1, device, encoder);
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}
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@ -731,7 +748,7 @@ impl TextureArray {
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let highest_layer = mappings
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.iter()
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.map(|m| m.allocation.layer() as u32)
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.map(|m| m.allocation.layer_index() as u32)
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.max()
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.unwrap_or(0);
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@ -783,7 +800,7 @@ impl TextureArray {
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allocation: &ArrayAllocation,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let array_layer = allocation.layer() as u32;
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let array_layer = allocation.layer_index() as u32;
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let (width, height) = allocation.size();
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@ -844,12 +861,12 @@ impl TextureArray {
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| wgpu::TextureUsage::SAMPLED,
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});
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for (i, layer) in self.layers.iter().enumerate() {
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for (i, layer) in self.layers.iter_mut().enumerate() {
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if i >= old_texture_array_size as usize {
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break;
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}
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if let TextureLayer::Empty = layer {
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if layer.borrow().is_empty() {
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continue;
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}
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@ -952,7 +969,7 @@ const QUAD_VERTS: [Vertex; 4] = [
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},
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];
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const ATLAS_SIZE: u32 = 256;
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const ATLAS_SIZE: u32 = 4096;
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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@ -91,17 +91,9 @@ impl Cache {
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memory
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}
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pub fn trim(&mut self, texture_array: &mut TextureArray) {
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pub fn trim(&mut self) {
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let hits = &self.hits;
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for (id, mem) in &self.map {
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if let Memory::Device(allocation) = mem {
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if !hits.contains(&id) {
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texture_array.deallocate(allocation);
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}
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}
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}
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self.map.retain(|k, _| hits.contains(k));
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self.hits.clear();
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}
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@ -130,16 +130,10 @@ impl Cache {
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}
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}
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pub fn trim(&mut self, texture_array: &mut TextureArray) {
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pub fn trim(&mut self) {
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let svg_hits = &self.svg_hits;
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let rasterized_hits = &self.rasterized_hits;
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for (k, allocation) in &self.rasterized {
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if !rasterized_hits.contains(k) {
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texture_array.deallocate(allocation);
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}
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}
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self.svgs.retain(|k, _| svg_hits.contains(k));
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self.rasterized.retain(|k, _| rasterized_hits.contains(k));
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self.svg_hits.clear();
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