Pane Grid spacing applied prior to rounding

On low-DPI screens, the rounding order of operations made it impossible
to produce an odd-pixel spacing. Specifying 1, for instance, produced
zero space between panes.

This approach subtracts half the spacing from the first pane prior to
rounding and uses the whole spacing for the second pane size and
coordinate.
This commit is contained in:
Clark Moody 2020-05-26 16:11:49 -05:00
parent 5324eb1024
commit 334dd09817
2 changed files with 23 additions and 23 deletions

View File

@ -14,37 +14,39 @@ impl Axis {
&self,
rectangle: &Rectangle,
ratio: f32,
halved_spacing: f32,
spacing: f32,
) -> (Rectangle, Rectangle) {
match self {
Axis::Horizontal => {
let height_top = (rectangle.height * ratio).round();
let height_bottom = rectangle.height - height_top;
let height_top =
(rectangle.height * ratio - spacing / 2.0).round();
let height_bottom = rectangle.height - height_top - spacing;
(
Rectangle {
height: height_top - halved_spacing,
height: height_top,
..*rectangle
},
Rectangle {
y: rectangle.y + height_top + halved_spacing,
height: height_bottom - halved_spacing,
y: rectangle.y + height_top + spacing,
height: height_bottom,
..*rectangle
},
)
}
Axis::Vertical => {
let width_left = (rectangle.width * ratio).round();
let width_right = rectangle.width - width_left;
let width_left =
(rectangle.width * ratio - spacing / 2.0).round();
let width_right = rectangle.width - width_left - spacing;
(
Rectangle {
width: width_left - halved_spacing,
width: width_left,
..*rectangle
},
Rectangle {
x: rectangle.x + width_left + halved_spacing,
width: width_right - halved_spacing,
x: rectangle.x + width_left + spacing,
width: width_right,
..*rectangle
},
)

View File

@ -56,7 +56,7 @@ impl Node {
let mut regions = HashMap::new();
self.compute_regions(
spacing / 2.0,
spacing,
&Rectangle {
x: 0.0,
y: 0.0,
@ -83,7 +83,7 @@ impl Node {
let mut splits = HashMap::new();
self.compute_splits(
spacing / 2.0,
spacing,
&Rectangle {
x: 0.0,
y: 0.0,
@ -185,7 +185,7 @@ impl Node {
fn compute_regions(
&self,
halved_spacing: f32,
spacing: f32,
current: &Rectangle,
regions: &mut HashMap<Pane, Rectangle>,
) {
@ -193,11 +193,10 @@ impl Node {
Node::Split {
axis, ratio, a, b, ..
} => {
let (region_a, region_b) =
axis.split(current, *ratio, halved_spacing);
let (region_a, region_b) = axis.split(current, *ratio, spacing);
a.compute_regions(halved_spacing, &region_a, regions);
b.compute_regions(halved_spacing, &region_b, regions);
a.compute_regions(spacing, &region_a, regions);
b.compute_regions(spacing, &region_b, regions);
}
Node::Pane(pane) => {
let _ = regions.insert(*pane, *current);
@ -207,7 +206,7 @@ impl Node {
fn compute_splits(
&self,
halved_spacing: f32,
spacing: f32,
current: &Rectangle,
splits: &mut HashMap<Split, (Axis, Rectangle, f32)>,
) {
@ -219,13 +218,12 @@ impl Node {
b,
id,
} => {
let (region_a, region_b) =
axis.split(current, *ratio, halved_spacing);
let (region_a, region_b) = axis.split(current, *ratio, spacing);
let _ = splits.insert(*id, (*axis, *current, *ratio));
a.compute_splits(halved_spacing, &region_a, splits);
b.compute_splits(halved_spacing, &region_b, splits);
a.compute_splits(spacing, &region_a, splits);
b.compute_splits(spacing, &region_b, splits);
}
Node::Pane(_) => {}
}