Use array of atlases instead of one growing indefinitely.

This commit is contained in:
Malte Veerman 2020-01-13 15:33:12 +01:00 committed by Héctor Ramón Jiménez
parent 8562a4c986
commit 2f77a6bf5a
5 changed files with 259 additions and 280 deletions

View File

@ -9,15 +9,15 @@ use crate::image::raster::Memory;
use crate::Transformation;
use iced_native::{image, svg, Rectangle};
use std::mem;
use std::{collections::{HashMap, HashSet}, mem};
#[cfg(any(feature = "image", feature = "svg"))]
use std::{cell::RefCell, collections::HashMap};
use std::cell::RefCell;
use guillotiere::{AtlasAllocator, Size};
use guillotiere::{Allocation, AtlasAllocator, Size};
use debug_stub_derive::*;
#[derive(DebugStub)]
#[derive(Debug)]
pub struct Pipeline {
#[cfg(feature = "image")]
raster_cache: RefCell<raster::Cache>,
@ -31,9 +31,7 @@ pub struct Pipeline {
instances: wgpu::Buffer,
constants: wgpu::BindGroup,
texture_layout: wgpu::BindGroupLayout,
#[debug_stub="ReplacementValue"]
allocator: AtlasAllocator,
atlas: wgpu::Texture,
atlas_array: AtlasArray,
}
impl Pipeline {
@ -193,6 +191,11 @@ impl Pipeline {
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
wgpu::VertexAttributeDescriptor {
shader_location: 5,
format: wgpu::VertexFormat::Float,
offset: 4 * 8,
},
],
},
],
@ -214,25 +217,7 @@ impl Pipeline {
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
let (width, height) = (512, 512);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let atlas = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
let atlas_array = AtlasArray::new(1, device);
Pipeline {
#[cfg(feature = "image")]
@ -248,8 +233,7 @@ impl Pipeline {
instances,
constants: constant_bind_group,
texture_layout,
allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
atlas,
atlas_array,
}
}
@ -303,14 +287,13 @@ impl Pipeline {
{
let mut raster_cache = self.raster_cache.borrow_mut();
if let Memory::Device(allocation) = raster_cache.upload(
handle,
if let Memory::Device { layer, allocation } = raster_cache.upload(
_handle,
device,
encoder,
&mut self.allocator,
&mut self.atlas
&mut self.atlas_array,
) {
let rec = allocation.rectangle;
let rec = (*layer, allocation.rectangle);
let _ = recs.insert(index, rec);
}
@ -322,16 +305,15 @@ impl Pipeline {
let mut vector_cache = self.vector_cache.borrow_mut();
// Upload rasterized svg to texture atlas
if let Some(allocation) = vector_cache.upload(
if let Some((layer, allocation)) = vector_cache.upload(
_handle,
image.scale,
_scale,
device,
encoder,
&mut self.allocator,
&mut self.atlas,
&mut self.atlas_array,
) {
let rec = allocation.rectangle;
let rec = (*layer, allocation.rectangle);
let _ = recs.insert(index, rec);
}
@ -340,26 +322,23 @@ impl Pipeline {
}
}
let atlas_width = self.allocator.size().width as f32;
let atlas_height = self.allocator.size().height as f32;
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.atlas.create_default_view(),
&self.atlas_array.texture().create_default_view(),
),
}],
});
#[cfg(any(feature = "image", feature = "svg"))]
for (index, image) in instances.iter().enumerate() {
if let Some(rec) = recs.get(&index) {
let x = (rec.min.x as f32 + 0.5) / atlas_width;
let y = (rec.min.y as f32 + 0.5) / atlas_height;
let w = (rec.size().width as f32 - 0.5) / atlas_width;
let h = (rec.size().height as f32 - 0.5) / atlas_height;
if let Some((layer, rec)) = recs.get(&index) {
let x = (rec.min.x as f32 + 0.5) / (ATLAS_SIZE as f32);
let y = (rec.min.y as f32 + 0.5) / (ATLAS_SIZE as f32);
let w = (rec.size().width as f32 - 0.5) / (ATLAS_SIZE as f32);
let h = (rec.size().height as f32 - 0.5) / (ATLAS_SIZE as f32);
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
@ -367,7 +346,8 @@ impl Pipeline {
_position: image.position,
_scale: image.scale,
_position_in_atlas: [x, y],
_scale_in_atlas: [w, h]
_scale_in_atlas: [w, h],
_layer: *layer as f32,
}]);
encoder.copy_buffer_to_buffer(
@ -424,10 +404,10 @@ impl Pipeline {
pub fn trim_cache(&mut self) {
#[cfg(feature = "image")]
self.raster_cache.borrow_mut().trim(&mut self.allocator);
self.raster_cache.borrow_mut().trim(&mut self.atlas_array);
#[cfg(feature = "svg")]
self.vector_cache.borrow_mut().trim(&mut self.allocator);
self.vector_cache.borrow_mut().trim(&mut self.atlas_array);
}
}
@ -442,6 +422,177 @@ pub enum Handle {
Vector(svg::Handle),
}
#[derive(DebugStub)]
pub struct AtlasArray {
texture: wgpu::Texture,
#[debug_stub="ReplacementValue"]
allocators: HashMap<u32, AtlasAllocator>,
layers_without_allocators: HashSet<u32>,
size: u32,
}
impl AtlasArray {
pub fn new(array_size: u32, device: &wgpu::Device) -> Self {
let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: array_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
AtlasArray {
texture,
allocators: HashMap::new(),
layers_without_allocators: HashSet::new(),
size: array_size,
}
}
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub fn allocate(&mut self, size: Size) -> Option<(u32, Allocation)> {
for layer in 0..self.size {
if self.layers_without_allocators.contains(&layer) {
continue;
}
let allocator = self.allocators.entry(layer)
.or_insert_with(|| AtlasAllocator::new(
Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32)
));
if let Some(a) = allocator.allocate(size.clone()) {
return Some((layer, a));
}
}
None
}
pub fn deallocate(&mut self, layer: u32, allocation: &Allocation) {
if let Some(allocator) = self.allocators.get_mut(&layer) {
allocator.deallocate(allocation.id);
}
}
pub fn upload<T: Copy + 'static>(
&mut self,
data: &[T],
layer: u32,
allocation: &guillotiere::Allocation,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) {
let size = allocation.rectangle.size();
let (width, height) = (size.width as u32, size.height as u32);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let temp_buf = device
.create_buffer_mapped(
data.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(data);
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
offset: 0,
row_pitch: 4 * width,
image_height: height,
},
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: layer as u32,
mip_level: 0,
origin: wgpu::Origin3d {
x: allocation.rectangle.min.x as f32,
y: allocation.rectangle.min.y as f32,
z: 0.0,
},
},
extent,
);
}
pub fn grow(
&mut self,
grow_by: u32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) {
let old_atlas_array_size = self.size;
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: ATLAS_SIZE,
height: ATLAS_SIZE,
depth: 1,
},
array_layer_count: old_atlas_array_size + grow_by,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
for i in 0..old_atlas_array_size {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: i,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::TextureCopyView {
texture: &new_texture,
array_layer: i,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::Extent3d {
width: ATLAS_SIZE,
height: ATLAS_SIZE,
depth: 1,
}
);
}
self.texture = new_texture;
}
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
@ -465,6 +616,8 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
const ATLAS_SIZE: u32 = 8192;
#[repr(C)]
#[derive(Clone, Copy)]
struct Instance {
@ -472,6 +625,7 @@ struct Instance {
_scale: [f32; 2],
_position_in_atlas: [f32; 2],
_scale_in_atlas: [f32; 2],
_layer: f32,
}
#[repr(C)]

View File

@ -1,17 +1,19 @@
use crate::image::AtlasArray;
use iced_native::image;
use std::{
collections::{HashMap, HashSet},
};
use guillotiere::{Allocation, AtlasAllocator, Size};
use guillotiere::{Allocation, Size};
use debug_stub_derive::*;
#[derive(DebugStub)]
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
Device(
Device {
layer: u32,
#[debug_stub="ReplacementValue"]
Allocation
),
allocation: Allocation,
},
NotFound,
Invalid,
}
@ -20,7 +22,7 @@ impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
match self {
Memory::Host(image) => image.dimensions(),
Memory::Device(allocation) => {
Memory::Device { allocation, .. } => {
let size = &allocation.rectangle.size();
(size.width as u32, size.height as u32)
},
@ -75,8 +77,7 @@ impl Cache {
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
allocator: &mut AtlasAllocator,
atlas: &mut wgpu::Texture,
atlas_array: &mut AtlasArray,
) -> &Memory {
let _ = self.load(handle);
@ -86,119 +87,29 @@ impl Cache {
let (width, height) = image.dimensions();
let size = Size::new(width as i32, height as i32);
let old_atlas_size = allocator.size();
let allocation;
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
atlas_array.grow(1, device, encoder);
atlas_array.allocate(size).unwrap()
});
loop {
if let Some(a) = allocator.allocate(size) {
allocation = a;
break;
}
let flat_samples = image.as_flat_samples();
let slice = flat_samples.as_slice();
allocator.grow(allocator.size() * 2);
}
atlas_array.upload(slice, layer, &allocation, device, encoder);
let new_atlas_size = allocator.size();
if new_atlas_size != old_atlas_size {
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: new_atlas_size.width as u32,
height: new_atlas_size.height as u32,
depth: 1,
},
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::TextureCopyView {
texture: &new_atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::Extent3d {
width: old_atlas_size.width as u32,
height: old_atlas_size.height as u32,
depth: 1,
}
);
*atlas = new_atlas;
}
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let temp_buf = {
let flat_samples = image.as_flat_samples();
let slice = flat_samples.as_slice();
device
.create_buffer_mapped(
slice.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(slice)
};
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
offset: 0,
row_pitch: 4 * width,
image_height: height,
},
wgpu::TextureCopyView {
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: allocation.rectangle.min.x as f32,
y: allocation.rectangle.min.y as f32,
z: 0.0,
},
},
extent,
);
*memory = Memory::Device(allocation);
*memory = Memory::Device { layer, allocation };
}
memory
}
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
let hits = &self.hits;
for (id, mem) in &mut self.map {
if let Memory::Device(allocation) = mem {
for (id, mem) in &self.map {
if let Memory::Device { layer, allocation } = mem {
if !hits.contains(&id) {
allocator.deallocate(allocation.id);
atlas_array.deallocate(*layer, allocation);
}
}
}

View File

@ -1,8 +1,9 @@
use crate::image::AtlasArray;
use iced_native::svg;
use std::{
collections::{HashMap, HashSet},
};
use guillotiere::{Allocation, AtlasAllocator, Size};
use guillotiere::{Allocation, Size};
use debug_stub_derive::*;
#[derive(DebugStub)]
@ -31,7 +32,7 @@ impl Svg {
pub struct Cache {
svgs: HashMap<u64, Svg>,
#[debug_stub="ReplacementValue"]
rasterized: HashMap<(u64, u32, u32), Allocation>,
rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
@ -69,9 +70,8 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
allocator: &mut AtlasAllocator,
atlas: &mut wgpu::Texture,
) -> Option<&Allocation> {
atlas_array: &mut AtlasArray,
) -> Option<&(u32, Allocation)> {
let id = handle.id();
let (width, height) = (
@ -99,127 +99,40 @@ impl Cache {
}
let size = Size::new(width as i32, height as i32);
let old_atlas_size = allocator.size();
let allocation;
loop {
if let Some(a) = allocator.allocate(size) {
allocation = a;
break;
}
allocator.grow(allocator.size() * 2);
}
let new_atlas_size = allocator.size();
if new_atlas_size != old_atlas_size {
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: new_atlas_size.width as u32,
height: new_atlas_size.height as u32,
depth: 1,
},
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::TextureCopyView {
texture: &new_atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0.0,
y: 0.0,
z: 0.0,
},
},
wgpu::Extent3d {
width: old_atlas_size.width as u32,
height: old_atlas_size.height as u32,
depth: 1,
}
);
*atlas = new_atlas;
}
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
atlas_array.grow(1, device, encoder);
atlas_array.allocate(size).unwrap()
});
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
let temp_buf = {
let screen_size =
resvg::ScreenSize::new(width, height).unwrap();
let screen_size =
resvg::ScreenSize::new(width, height).unwrap();
let mut canvas = resvg::raqote::DrawTarget::new(
width as i32,
height as i32,
);
resvg::backend_raqote::render_to_canvas(
tree,
&resvg::Options::default(),
screen_size,
&mut canvas,
);
let slice = canvas.get_data();
device
.create_buffer_mapped(
slice.len(),
wgpu::BufferUsage::COPY_SRC,
)
.fill_from_slice(slice)
};
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
offset: 0,
row_pitch: 4 * width as u32,
image_height: height as u32,
},
wgpu::TextureCopyView {
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
x: allocation.rectangle.min.x as f32,
y: allocation.rectangle.min.y as f32,
z: 0.0,
},
},
wgpu::Extent3d {
width,
height,
depth: 1,
},
let mut canvas = resvg::raqote::DrawTarget::new(
width as i32,
height as i32,
);
resvg::backend_raqote::render_to_canvas(
tree,
&resvg::Options::default(),
screen_size,
&mut canvas,
);
let slice = canvas.get_data();
atlas_array.upload(slice, layer, &allocation, device, encoder);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
let _ = self
.rasterized
.insert((id, width, height), allocation);
.insert((id, width, height), (layer, allocation));
self.rasterized.get(&(id, width, height))
}
@ -227,13 +140,13 @@ impl Cache {
}
}
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
for (k, alloc) in &mut self.rasterized {
if !rasterized_hits.contains(&k) {
allocator.deallocate(alloc.id);
for (k, (layer, allocation)) in &self.rasterized {
if !rasterized_hits.contains(k) {
atlas_array.deallocate(*layer, allocation);
}
}

View File

@ -1,12 +1,12 @@
#version 450
layout(location = 0) in vec2 v_Uv;
layout(location = 0) in vec3 v_Uv;
layout(set = 0, binding = 1) uniform sampler u_Sampler;
layout(set = 1, binding = 0) uniform texture2D u_Texture;
layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
}

View File

@ -5,15 +5,16 @@ layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec2 i_Atlas_Pos;
layout(location = 4) in vec2 i_Atlas_Scale;
layout(location = 5) in float i_Layer;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
};
layout(location = 0) out vec2 o_Uv;
layout(location = 0) out vec3 o_Uv;
void main() {
o_Uv = v_Pos * i_Atlas_Scale + i_Atlas_Pos;
o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
mat4 i_Transform = mat4(
vec4(i_Scale.x, 0.0, 0.0, 0.0),