Use array of atlases instead of one growing indefinitely.
This commit is contained in:
parent
8562a4c986
commit
2f77a6bf5a
@ -9,15 +9,15 @@ use crate::image::raster::Memory;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::mem;
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use std::{collections::{HashMap, HashSet}, mem};
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::{cell::RefCell, collections::HashMap};
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use std::cell::RefCell;
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use guillotiere::{AtlasAllocator, Size};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell<raster::Cache>,
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@ -31,9 +31,7 @@ pub struct Pipeline {
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture_layout: wgpu::BindGroupLayout,
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#[debug_stub="ReplacementValue"]
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allocator: AtlasAllocator,
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atlas: wgpu::Texture,
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atlas_array: AtlasArray,
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}
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impl Pipeline {
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@ -193,6 +191,11 @@ impl Pipeline {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Float,
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offset: 4 * 8,
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},
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],
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},
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],
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@ -214,25 +217,7 @@ impl Pipeline {
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let (width, height) = (512, 512);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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let atlas_array = AtlasArray::new(1, device);
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Pipeline {
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#[cfg(feature = "image")]
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@ -248,8 +233,7 @@ impl Pipeline {
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instances,
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constants: constant_bind_group,
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texture_layout,
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allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
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atlas,
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atlas_array,
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}
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}
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@ -303,14 +287,13 @@ impl Pipeline {
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{
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let mut raster_cache = self.raster_cache.borrow_mut();
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if let Memory::Device(allocation) = raster_cache.upload(
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handle,
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if let Memory::Device { layer, allocation } = raster_cache.upload(
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_handle,
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device,
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encoder,
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&mut self.allocator,
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&mut self.atlas
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&mut self.atlas_array,
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) {
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let rec = allocation.rectangle;
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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}
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@ -322,16 +305,15 @@ impl Pipeline {
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let mut vector_cache = self.vector_cache.borrow_mut();
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// Upload rasterized svg to texture atlas
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if let Some(allocation) = vector_cache.upload(
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if let Some((layer, allocation)) = vector_cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&mut self.allocator,
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&mut self.atlas,
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&mut self.atlas_array,
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) {
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let rec = allocation.rectangle;
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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}
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@ -340,26 +322,23 @@ impl Pipeline {
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}
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}
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let atlas_width = self.allocator.size().width as f32;
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let atlas_height = self.allocator.size().height as f32;
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.atlas.create_default_view(),
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&self.atlas_array.texture().create_default_view(),
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),
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}],
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});
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#[cfg(any(feature = "image", feature = "svg"))]
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for (index, image) in instances.iter().enumerate() {
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if let Some(rec) = recs.get(&index) {
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let x = (rec.min.x as f32 + 0.5) / atlas_width;
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let y = (rec.min.y as f32 + 0.5) / atlas_height;
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let w = (rec.size().width as f32 - 0.5) / atlas_width;
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let h = (rec.size().height as f32 - 0.5) / atlas_height;
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if let Some((layer, rec)) = recs.get(&index) {
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let x = (rec.min.x as f32 + 0.5) / (ATLAS_SIZE as f32);
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let y = (rec.min.y as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (rec.size().width as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (rec.size().height as f32 - 0.5) / (ATLAS_SIZE as f32);
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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@ -367,7 +346,8 @@ impl Pipeline {
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_position: image.position,
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_scale: image.scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h]
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_scale_in_atlas: [w, h],
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_layer: *layer as f32,
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}]);
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encoder.copy_buffer_to_buffer(
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@ -424,10 +404,10 @@ impl Pipeline {
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim(&mut self.allocator);
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self.raster_cache.borrow_mut().trim(&mut self.atlas_array);
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim(&mut self.allocator);
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self.vector_cache.borrow_mut().trim(&mut self.atlas_array);
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}
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}
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@ -442,6 +422,177 @@ pub enum Handle {
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Vector(svg::Handle),
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}
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#[derive(DebugStub)]
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pub struct AtlasArray {
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texture: wgpu::Texture,
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#[debug_stub="ReplacementValue"]
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allocators: HashMap<u32, AtlasAllocator>,
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layers_without_allocators: HashSet<u32>,
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size: u32,
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}
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impl AtlasArray {
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pub fn new(array_size: u32, device: &wgpu::Device) -> Self {
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let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: array_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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AtlasArray {
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texture,
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allocators: HashMap::new(),
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layers_without_allocators: HashSet::new(),
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size: array_size,
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}
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}
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pub fn texture(&self) -> &wgpu::Texture {
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&self.texture
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}
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pub fn allocate(&mut self, size: Size) -> Option<(u32, Allocation)> {
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for layer in 0..self.size {
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if self.layers_without_allocators.contains(&layer) {
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continue;
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}
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let allocator = self.allocators.entry(layer)
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.or_insert_with(|| AtlasAllocator::new(
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Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32)
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));
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if let Some(a) = allocator.allocate(size.clone()) {
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return Some((layer, a));
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}
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}
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None
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}
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pub fn deallocate(&mut self, layer: u32, allocation: &Allocation) {
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if let Some(allocator) = self.allocators.get_mut(&layer) {
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allocator.deallocate(allocation.id);
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}
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}
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pub fn upload<T: Copy + 'static>(
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&mut self,
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data: &[T],
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layer: u32,
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allocation: &guillotiere::Allocation,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let size = allocation.rectangle.size();
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let (width, height) = (size.width as u32, size.height as u32);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let temp_buf = device
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.create_buffer_mapped(
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data.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(data);
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width,
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image_height: height,
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},
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wgpu::TextureCopyView {
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texture: &self.texture,
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array_layer: layer as u32,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: allocation.rectangle.min.x as f32,
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y: allocation.rectangle.min.y as f32,
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z: 0.0,
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},
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},
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extent,
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);
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}
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pub fn grow(
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&mut self,
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grow_by: u32,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let old_atlas_array_size = self.size;
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let new_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: ATLAS_SIZE,
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height: ATLAS_SIZE,
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depth: 1,
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},
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array_layer_count: old_atlas_array_size + grow_by,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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for i in 0..old_atlas_array_size {
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: &self.texture,
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array_layer: i,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_texture,
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array_layer: i,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: ATLAS_SIZE,
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height: ATLAS_SIZE,
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depth: 1,
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}
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);
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}
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self.texture = new_texture;
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}
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct Vertex {
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@ -465,6 +616,8 @@ const QUAD_VERTS: [Vertex; 4] = [
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},
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];
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const ATLAS_SIZE: u32 = 8192;
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#[repr(C)]
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#[derive(Clone, Copy)]
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struct Instance {
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@ -472,6 +625,7 @@ struct Instance {
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_scale: [f32; 2],
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_position_in_atlas: [f32; 2],
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_scale_in_atlas: [f32; 2],
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_layer: f32,
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}
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#[repr(C)]
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@ -1,17 +1,19 @@
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use crate::image::AtlasArray;
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use iced_native::image;
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use std::{
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collections::{HashMap, HashSet},
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};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use guillotiere::{Allocation, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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pub enum Memory {
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Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
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Device(
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Device {
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layer: u32,
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#[debug_stub="ReplacementValue"]
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Allocation
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),
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allocation: Allocation,
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},
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NotFound,
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Invalid,
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}
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@ -20,7 +22,7 @@ impl Memory {
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device(allocation) => {
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Memory::Device { allocation, .. } => {
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let size = &allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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},
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@ -75,8 +77,7 @@ impl Cache {
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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allocator: &mut AtlasAllocator,
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atlas: &mut wgpu::Texture,
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atlas_array: &mut AtlasArray,
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) -> &Memory {
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let _ = self.load(handle);
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@ -86,119 +87,29 @@ impl Cache {
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let (width, height) = image.dimensions();
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let size = Size::new(width as i32, height as i32);
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let old_atlas_size = allocator.size();
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let allocation;
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let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
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atlas_array.grow(1, device, encoder);
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atlas_array.allocate(size).unwrap()
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});
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loop {
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if let Some(a) = allocator.allocate(size) {
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allocation = a;
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break;
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}
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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allocator.grow(allocator.size() * 2);
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}
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atlas_array.upload(slice, layer, &allocation, device, encoder);
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let new_atlas_size = allocator.size();
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if new_atlas_size != old_atlas_size {
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let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: new_atlas_size.width as u32,
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height: new_atlas_size.height as u32,
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: old_atlas_size.width as u32,
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height: old_atlas_size.height as u32,
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depth: 1,
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}
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);
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*atlas = new_atlas;
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}
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let temp_buf = {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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};
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||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width,
|
||||
image_height: height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: atlas,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: allocation.rectangle.min.x as f32,
|
||||
y: allocation.rectangle.min.y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
*memory = Memory::Device(allocation);
|
||||
*memory = Memory::Device { layer, allocation };
|
||||
}
|
||||
|
||||
memory
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
|
||||
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
|
||||
let hits = &self.hits;
|
||||
|
||||
for (id, mem) in &mut self.map {
|
||||
if let Memory::Device(allocation) = mem {
|
||||
for (id, mem) in &self.map {
|
||||
if let Memory::Device { layer, allocation } = mem {
|
||||
if !hits.contains(&id) {
|
||||
allocator.deallocate(allocation.id);
|
||||
atlas_array.deallocate(*layer, allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,9 @@
|
||||
use crate::image::AtlasArray;
|
||||
use iced_native::svg;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
};
|
||||
use guillotiere::{Allocation, AtlasAllocator, Size};
|
||||
use guillotiere::{Allocation, Size};
|
||||
use debug_stub_derive::*;
|
||||
|
||||
#[derive(DebugStub)]
|
||||
@ -31,7 +32,7 @@ impl Svg {
|
||||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
#[debug_stub="ReplacementValue"]
|
||||
rasterized: HashMap<(u64, u32, u32), Allocation>,
|
||||
rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
@ -69,9 +70,8 @@ impl Cache {
|
||||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
allocator: &mut AtlasAllocator,
|
||||
atlas: &mut wgpu::Texture,
|
||||
) -> Option<&Allocation> {
|
||||
atlas_array: &mut AtlasArray,
|
||||
) -> Option<&(u32, Allocation)> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
@ -99,127 +99,40 @@ impl Cache {
|
||||
}
|
||||
|
||||
let size = Size::new(width as i32, height as i32);
|
||||
let old_atlas_size = allocator.size();
|
||||
let allocation;
|
||||
|
||||
loop {
|
||||
if let Some(a) = allocator.allocate(size) {
|
||||
allocation = a;
|
||||
break;
|
||||
}
|
||||
|
||||
allocator.grow(allocator.size() * 2);
|
||||
}
|
||||
|
||||
let new_atlas_size = allocator.size();
|
||||
|
||||
if new_atlas_size != old_atlas_size {
|
||||
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: new_atlas_size.width as u32,
|
||||
height: new_atlas_size.height as u32,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: atlas,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_atlas,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: old_atlas_size.width as u32,
|
||||
height: old_atlas_size.height as u32,
|
||||
depth: 1,
|
||||
}
|
||||
);
|
||||
|
||||
*atlas = new_atlas;
|
||||
}
|
||||
let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
|
||||
atlas_array.grow(1, device, encoder);
|
||||
atlas_array.allocate(size).unwrap()
|
||||
});
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let temp_buf = {
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let mut canvas = resvg::raqote::DrawTarget::new(
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: atlas,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: allocation.rectangle.min.x as f32,
|
||||
y: allocation.rectangle.min.y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
},
|
||||
let mut canvas = resvg::raqote::DrawTarget::new(
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
atlas_array.upload(slice, layer, &allocation, device, encoder);
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), allocation);
|
||||
.insert((id, width, height), (layer, allocation));
|
||||
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
@ -227,13 +140,13 @@ impl Cache {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
|
||||
pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
for (k, alloc) in &mut self.rasterized {
|
||||
if !rasterized_hits.contains(&k) {
|
||||
allocator.deallocate(alloc.id);
|
||||
for (k, (layer, allocation)) in &self.rasterized {
|
||||
if !rasterized_hits.contains(k) {
|
||||
atlas_array.deallocate(*layer, allocation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Uv;
|
||||
layout(location = 0) in vec3 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2D u_Texture;
|
||||
layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
|
||||
o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
||||
|
@ -5,15 +5,16 @@ layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
layout(location = 3) in vec2 i_Atlas_Pos;
|
||||
layout(location = 4) in vec2 i_Atlas_Scale;
|
||||
layout(location = 5) in float i_Layer;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec2 o_Uv;
|
||||
layout(location = 0) out vec3 o_Uv;
|
||||
|
||||
void main() {
|
||||
o_Uv = v_Pos * i_Atlas_Scale + i_Atlas_Pos;
|
||||
o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(i_Scale.x, 0.0, 0.0, 0.0),
|
||||
|
Loading…
x
Reference in New Issue
Block a user