commit
2f10a1f2a2
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@ -36,7 +36,7 @@ pub fn main() {
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let (mut device, queue) = futures::executor::block_on(async {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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})
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.await
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@ -45,9 +45,9 @@ pub fn main() {
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adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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shader_validation: false,
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},
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None,
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)
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@ -63,7 +63,7 @@ pub fn main() {
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device.create_swap_chain(
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&surface,
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&wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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format: format,
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width: size.width,
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height: size.height,
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@ -157,7 +157,7 @@ pub fn main() {
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swap_chain = device.create_swap_chain(
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&surface,
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&wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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format: format,
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width: size.width,
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height: size.height,
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@ -19,6 +19,7 @@ impl Scene {
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background_color: Color,
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) -> wgpu::RenderPass<'a> {
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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@ -48,10 +49,10 @@ impl Scene {
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fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
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let vs_module =
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device.create_shader_module(wgpu::include_spirv!("shader/vert.spv"));
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device.create_shader_module(&wgpu::include_spirv!("shader/vert.spv"));
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let fs_module =
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device.create_shader_module(wgpu::include_spirv!("shader/frag.spv"));
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device.create_shader_module(&wgpu::include_spirv!("shader/frag.spv"));
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let pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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@ -64,34 +65,33 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(&pipeline_layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex: wgpu::VertexState {
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module: &vs_module,
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entry_point: "main",
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buffers: &[],
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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color_blend: wgpu::BlendState::REPLACE,
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alpha_blend: wgpu::BlendState::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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color_blend: wgpu::BlendDescriptor::REPLACE,
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alpha_blend: wgpu::BlendDescriptor::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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});
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pipeline
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@ -14,8 +14,8 @@ qr_code = ["iced_graphics/qr_code"]
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default_system_font = ["iced_graphics/font-source"]
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[dependencies]
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wgpu = "0.6"
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wgpu_glyph = "0.10"
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wgpu = "0.7"
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wgpu_glyph = "0.11"
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glyph_brush = "0.7"
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raw-window-handle = "0.3"
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log = "0.4"
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@ -62,8 +62,9 @@ impl Pipeline {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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@ -73,7 +74,10 @@ impl Pipeline {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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filtering: true,
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},
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count: None,
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},
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],
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@ -93,9 +97,11 @@ impl Pipeline {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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uniforms_buffer.slice(..),
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),
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resource: wgpu::BindingResource::Buffer {
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buffer: &uniforms_buffer,
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offset: 0,
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size: None,
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},
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},
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wgpu::BindGroupEntry {
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binding: 1,
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@ -110,9 +116,11 @@ impl Pipeline {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Float,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: true,
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},
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view_dimension: wgpu::TextureViewDimension::D2Array,
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multisampled: false,
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},
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count: None,
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@ -126,11 +134,11 @@ impl Pipeline {
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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let vs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/image.vert.spv"
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));
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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let fs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/image.frag.spv"
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));
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@ -138,72 +146,44 @@ impl Pipeline {
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::image pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex: wgpu::VertexState {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format,
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color_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Instance>() as u64,
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 1,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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wgpu::VertexAttribute {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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@ -212,9 +192,36 @@ impl Pipeline {
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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fragment: Some(wgpu::FragmentState {
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module: &fs_module,
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format,
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color_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendState {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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});
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let vertices =
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|
@ -415,6 +422,7 @@ impl Pipeline {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::image render pass"),
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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@ -431,7 +439,10 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(self.indices.slice(..));
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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|
|
119
wgpu/src/quad.rs
119
wgpu/src/quad.rs
|
@ -24,8 +24,9 @@ impl Pipeline {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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|
@ -46,9 +47,11 @@ impl Pipeline {
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layout: &constant_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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constants_buffer.slice(..),
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),
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer,
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offset: 0,
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size: None,
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},
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}],
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});
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|
@ -59,87 +62,61 @@ impl Pipeline {
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bind_group_layouts: &[&constant_layout],
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});
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let vs_module = device
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.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
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let vs_module = device.create_shader_module(&wgpu::include_spirv!(
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"shader/quad.vert.spv"
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));
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|
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let fs_module = device
|
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.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
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let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
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"shader/quad.frag.spv"
|
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));
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|
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let pipeline =
|
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::quad pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex: wgpu::VertexState {
|
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module: &vs_module,
|
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entry_point: "main",
|
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},
|
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
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module: &fs_module,
|
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entry_point: "main",
|
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}),
|
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
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front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
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color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
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alpha_blend: wgpu::BlendDescriptor {
|
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src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
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depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
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index_format: wgpu::IndexFormat::Uint16,
|
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vertex_buffers: &[
|
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wgpu::VertexBufferDescriptor {
|
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stride: mem::size_of::<Vertex>() as u64,
|
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buffers: &[
|
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wgpu::VertexBufferLayout {
|
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array_stride: mem::size_of::<Vertex>() as u64,
|
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step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
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attributes: &[wgpu::VertexAttribute {
|
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shader_location: 0,
|
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format: wgpu::VertexFormat::Float2,
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offset: 0,
|
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}],
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},
|
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wgpu::VertexBufferDescriptor {
|
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stride: mem::size_of::<layer::Quad>() as u64,
|
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wgpu::VertexBufferLayout {
|
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array_stride: mem::size_of::<layer::Quad>() as u64,
|
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step_mode: wgpu::InputStepMode::Instance,
|
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attributes: &[
|
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wgpu::VertexAttributeDescriptor {
|
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wgpu::VertexAttribute {
|
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shader_location: 1,
|
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format: wgpu::VertexFormat::Float2,
|
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offset: 0,
|
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},
|
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wgpu::VertexAttributeDescriptor {
|
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wgpu::VertexAttribute {
|
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shader_location: 2,
|
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format: wgpu::VertexFormat::Float2,
|
||||
offset: 4 * 2,
|
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},
|
||||
wgpu::VertexAttributeDescriptor {
|
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wgpu::VertexAttribute {
|
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shader_location: 3,
|
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format: wgpu::VertexFormat::Float4,
|
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offset: 4 * (2 + 2),
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},
|
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wgpu::VertexAttributeDescriptor {
|
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wgpu::VertexAttribute {
|
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shader_location: 4,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 5,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 6,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
||||
|
@ -148,9 +125,36 @@ impl Pipeline {
|
|||
},
|
||||
],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
color_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
let vertices =
|
||||
|
@ -232,6 +236,7 @@ impl Pipeline {
|
|||
{
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::quad render pass"),
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
|
@ -247,15 +252,19 @@ impl Pipeline {
|
|||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_index_buffer(
|
||||
self.indices.slice(..),
|
||||
wgpu::IndexFormat::Uint16,
|
||||
);
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
// TODO: Address anti-aliasing adjustments properly
|
||||
bounds.height + 1,
|
||||
bounds.height,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(
|
||||
|
|
|
@ -86,8 +86,9 @@ impl Pipeline {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: true,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
|
@ -109,11 +110,13 @@ impl Pipeline {
|
|||
layout: &constants_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer
|
||||
.raw
|
||||
.slice(0..std::mem::size_of::<Uniforms>() as u64),
|
||||
),
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer.raw,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
}],
|
||||
});
|
||||
|
||||
|
@ -124,11 +127,11 @@ impl Pipeline {
|
|||
bind_group_layouts: &[&constants_layout],
|
||||
});
|
||||
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"shader/triangle.vert.spv"
|
||||
));
|
||||
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"shader/triangle.frag.spv"
|
||||
));
|
||||
|
||||
|
@ -136,49 +139,21 @@ impl Pipeline {
|
|||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::triangle pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
vertex: wgpu::VertexState {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex2D>() as u64,
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex2D>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[
|
||||
// Position
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
// Color
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * 2,
|
||||
|
@ -186,11 +161,38 @@ impl Pipeline {
|
|||
],
|
||||
}],
|
||||
},
|
||||
sample_count: u32::from(
|
||||
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||
),
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
color_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: u32::from(
|
||||
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||
),
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
|
@ -252,11 +254,15 @@ impl Pipeline {
|
|||
layout: &self.constants_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
self.uniforms_buffer.raw.slice(
|
||||
0..std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
),
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &self.uniforms_buffer.raw,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(std::mem::size_of::<
|
||||
Uniforms,
|
||||
>(
|
||||
)
|
||||
as u64),
|
||||
},
|
||||
}],
|
||||
});
|
||||
}
|
||||
|
@ -356,6 +362,7 @@ impl Pipeline {
|
|||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::triangle render pass"),
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment,
|
||||
|
@ -390,6 +397,7 @@ impl Pipeline {
|
|||
self.index_buffer
|
||||
.raw
|
||||
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
||||
wgpu::IndexFormat::Uint32,
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
|
|
|
@ -32,7 +32,10 @@ impl Blit {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
comparison: false,
|
||||
filtering: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
@ -53,9 +56,11 @@ impl Blit {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float {
|
||||
filterable: false,
|
||||
},
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
|
@ -69,11 +74,11 @@ impl Blit {
|
|||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"../shader/blit.vert.spv"
|
||||
));
|
||||
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||
"../shader/blit.frag.spv"
|
||||
));
|
||||
|
||||
|
@ -81,42 +86,41 @@ impl Blit {
|
|||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
vertex: wgpu::VertexState {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
color_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendState {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
Blit {
|
||||
|
@ -172,6 +176,7 @@ impl Blit {
|
|||
) {
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa render pass"),
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
|
@ -227,7 +232,7 @@ impl Targets {
|
|||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
|
@ -237,7 +242,7 @@ impl Targets {
|
|||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ impl Compositor {
|
|||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
wgpu::PowerPreference::LowPower
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
|
@ -38,12 +38,14 @@ impl Compositor {
|
|||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::window::compositor device descriptor",
|
||||
),
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
shader_validation: false,
|
||||
},
|
||||
None,
|
||||
)
|
||||
|
@ -103,7 +105,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
self.device.create_swap_chain(
|
||||
surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||
format: self.settings.format,
|
||||
present_mode: self.settings.present_mode,
|
||||
width,
|
||||
|
@ -130,6 +132,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
);
|
||||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::window::Compositor render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.output.view,
|
||||
resolve_target: None,
|
||||
|
|
Loading…
Reference in New Issue