Decouple iced
from coffee
This commit is contained in:
parent
eefdcbe06c
commit
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10
.travis.yml
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10
.travis.yml
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@ -0,0 +1,10 @@
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language: rust
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rust:
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- stable
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- beta
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- nightly
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matrix:
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allow_failures:
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- rust: nightly
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fast_finish: true
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cache: cargo
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@ -3,7 +3,7 @@ name = "iced"
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version = "0.0.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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description = "A simple GUI runtime inspired by Elm"
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description = "A customizable GUI runtime, inspired by Elm."
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license = "MIT"
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repository = "https://github.com/hecrj/iced"
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documentation = "https://docs.rs/iced"
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@ -12,3 +12,6 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
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categories = ["gui"]
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[dependencies]
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stretch = "0.2"
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nalgebra = "0.18"
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twox-hash = "1.3"
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1
rustfmt.toml
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1
rustfmt.toml
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max_width=80
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222
src/element.rs
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222
src/element.rs
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use stretch::{geometry, result};
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use crate::{Event, Hasher, Layout, MouseCursor, Node, Point, Widget};
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/// A generic [`Widget`].
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///
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/// If you have a widget, you should be able to use `widget.into()` to turn it
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/// into an [`Element`].
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///
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/// [`Widget`]: trait.Widget.html
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/// [`Element`]: struct.Element.html
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pub struct Element<'a, Message, Renderer> {
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pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>,
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}
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impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Element")
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.field("widget", &self.widget)
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.finish()
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}
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}
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impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
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/// Create a new [`Element`] containing the given [`Widget`].
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///
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/// [`Element`]: struct.Element.html
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/// [`Widget`]: trait.Widget.html
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pub fn new(
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widget: impl Widget<Message, Renderer> + 'a,
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) -> Element<'a, Message, Renderer> {
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Element {
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widget: Box::new(widget),
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}
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}
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/// Applies a transformation to the produced message of the [`Element`].
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///
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/// This method is useful when you want to decouple different parts of your
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/// UI.
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///
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/// [`Element`]: struct.Element.html
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///
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/// # Example
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/// TODO
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pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer>
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where
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Message: 'static + Copy,
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Renderer: 'a,
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B: 'static,
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F: 'static + Fn(Message) -> B,
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{
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Element {
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widget: Box::new(Map::new(self.widget, f)),
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}
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}
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/// Marks the [`Element`] as _to-be-explained_.
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///
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/// The [`Renderer`] will explain the layout of the [`Element`] graphically.
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/// This can be very useful for debugging your layout!
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///
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/// [`Element`]: struct.Element.html
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/// [`Renderer`]: trait.Renderer.html
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pub fn explain(
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self,
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color: Renderer::Color,
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) -> Element<'a, Message, Renderer>
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where
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Message: 'static,
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Renderer: 'a + crate::Renderer,
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{
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Element {
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widget: Box::new(Explain::new(self, color)),
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}
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}
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pub(crate) fn compute_layout(&self, renderer: &Renderer) -> result::Layout {
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let node = self.widget.node(renderer);
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node.0.compute_layout(geometry::Size::undefined()).unwrap()
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}
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pub(crate) fn hash(&self, state: &mut Hasher) {
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self.widget.hash(state);
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}
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}
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struct Map<'a, A, B, Renderer> {
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widget: Box<dyn Widget<A, Renderer> + 'a>,
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mapper: Box<dyn Fn(A) -> B>,
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}
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impl<'a, A, B, Renderer> std::fmt::Debug for Map<'a, A, B, Renderer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Map").field("widget", &self.widget).finish()
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}
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}
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impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
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pub fn new<F>(
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widget: Box<dyn Widget<A, Renderer> + 'a>,
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mapper: F,
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) -> Map<'a, A, B, Renderer>
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where
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F: 'static + Fn(A) -> B,
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{
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Map {
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widget,
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mapper: Box::new(mapper),
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}
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}
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}
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impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
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where
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A: Copy,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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self.widget.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<B>,
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) {
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let mut original_messages = Vec::new();
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self.widget.on_event(
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event,
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layout,
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cursor_position,
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&mut original_messages,
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);
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original_messages
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.iter()
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.cloned()
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.for_each(|message| messages.push((self.mapper)(message)));
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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self.widget.draw(renderer, layout, cursor_position)
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}
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fn hash(&self, state: &mut Hasher) {
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self.widget.hash(state);
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}
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}
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struct Explain<'a, Message, Renderer: crate::Renderer> {
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element: Element<'a, Message, Renderer>,
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color: Renderer::Color,
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}
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impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Explain")
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.field("element", &self.element)
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.finish()
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}
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}
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impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn new(
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element: Element<'a, Message, Renderer>,
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color: Renderer::Color,
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) -> Self {
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Explain { element, color }
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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self.element.widget.node(renderer)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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) {
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self.element
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.widget
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.on_event(event, layout, cursor_position, messages)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> MouseCursor {
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renderer.explain(&layout, self.color);
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self.element.widget.draw(renderer, layout, cursor_position)
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}
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fn hash(&self, state: &mut Hasher) {
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self.element.widget.hash(state);
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}
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}
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11
src/event.rs
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11
src/event.rs
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use crate::input::{keyboard, mouse};
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/// A user interface event.
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#[derive(PartialEq, Clone, Copy, Debug)]
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pub enum Event {
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/// A keyboard event
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Keyboard(keyboard::Event),
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/// A mouse event
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Mouse(mouse::Event),
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}
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2
src/hasher.rs
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2
src/hasher.rs
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/// The hasher used to compare layouts.
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pub type Hasher = twox_hash::XxHash;
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6
src/input.rs
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6
src/input.rs
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pub mod keyboard;
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pub mod mouse;
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mod button_state;
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pub use button_state::ButtonState;
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5
src/input/button_state.rs
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5
src/input/button_state.rs
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#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
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pub enum ButtonState {
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Pressed,
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Released,
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}
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5
src/input/keyboard.rs
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5
src/input/keyboard.rs
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mod event;
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mod key_code;
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pub use event::Event;
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pub use key_code::KeyCode;
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21
src/input/keyboard/event.rs
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21
src/input/keyboard/event.rs
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use super::KeyCode;
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use crate::input::ButtonState;
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#[derive(Debug, Clone, Copy, PartialEq)]
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/// A keyboard event.
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pub enum Event {
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/// A keyboard key was pressed or released.
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Input {
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/// The state of the key
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state: ButtonState,
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/// The key identifier
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key_code: KeyCode,
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},
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/// Text was entered.
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TextEntered {
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/// The character entered
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character: char,
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},
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}
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197
src/input/keyboard/key_code.rs
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197
src/input/keyboard/key_code.rs
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/// The symbolic name of a keyboard key
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#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
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#[repr(u32)]
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pub enum KeyCode {
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/// The '1' key over the letters.
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Key1,
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/// The '2' key over the letters.
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Key2,
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/// The '3' key over the letters.
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Key3,
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/// The '4' key over the letters.
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Key4,
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/// The '5' key over the letters.
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Key5,
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/// The '6' key over the letters.
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Key6,
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/// The '7' key over the letters.
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Key7,
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/// The '8' key over the letters.
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Key8,
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/// The '9' key over the letters.
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Key9,
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/// The '0' key over the 'O' and 'P' keys.
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Key0,
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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/// The Escape key, next to F1.
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Escape,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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F16,
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F17,
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F18,
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F19,
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F20,
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F21,
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F22,
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F23,
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F24,
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/// Print Screen/SysRq.
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Snapshot,
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/// Scroll Lock.
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Scroll,
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/// Pause/Break key, next to Scroll lock.
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Pause,
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/// `Insert`, next to Backspace.
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Insert,
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Home,
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Delete,
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End,
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PageDown,
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PageUp,
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Left,
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Up,
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Right,
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Down,
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/// The Backspace key, right over Enter.
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// TODO: rename
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Back,
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/// The Enter key.
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Return,
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/// The space bar.
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Space,
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/// The "Compose" key on Linux.
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Compose,
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Caret,
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Numlock,
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Numpad0,
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Numpad1,
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Numpad2,
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Numpad3,
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Numpad4,
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Numpad5,
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Numpad6,
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Numpad7,
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Numpad8,
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Numpad9,
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AbntC1,
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AbntC2,
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Add,
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Apostrophe,
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Apps,
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At,
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Ax,
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Backslash,
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Calculator,
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Capital,
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Colon,
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Comma,
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Convert,
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Decimal,
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Divide,
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Equals,
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Grave,
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Kana,
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Kanji,
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LAlt,
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LBracket,
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LControl,
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LShift,
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LWin,
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Mail,
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MediaSelect,
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MediaStop,
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Minus,
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Multiply,
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Mute,
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MyComputer,
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NavigateForward, // also called "Prior"
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NavigateBackward, // also called "Next"
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NextTrack,
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NoConvert,
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NumpadComma,
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NumpadEnter,
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NumpadEquals,
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OEM102,
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Period,
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PlayPause,
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Power,
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PrevTrack,
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RAlt,
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RBracket,
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RControl,
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RShift,
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RWin,
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Semicolon,
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Slash,
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Sleep,
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Stop,
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Subtract,
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Sysrq,
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Tab,
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Underline,
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Unlabeled,
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VolumeDown,
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VolumeUp,
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Wake,
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WebBack,
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WebFavorites,
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WebForward,
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||||
WebHome,
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||||
WebRefresh,
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WebSearch,
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||||
WebStop,
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Yen,
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Copy,
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||||
Paste,
|
||||
Cut,
|
||||
}
|
5
src/input/mouse.rs
Normal file
5
src/input/mouse.rs
Normal file
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mod button;
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mod event;
|
||||
|
||||
pub use button::Button;
|
||||
pub use event::Event;
|
7
src/input/mouse/button.rs
Normal file
7
src/input/mouse/button.rs
Normal file
@ -0,0 +1,7 @@
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
|
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pub enum Button {
|
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Left,
|
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Right,
|
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Middle,
|
||||
Other(u8),
|
||||
}
|
39
src/input/mouse/event.rs
Normal file
39
src/input/mouse/event.rs
Normal file
@ -0,0 +1,39 @@
|
||||
use super::Button;
|
||||
use crate::input::ButtonState;
|
||||
|
||||
/// A mouse event.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub enum Event {
|
||||
/// The mouse cursor entered the window.
|
||||
CursorEntered,
|
||||
|
||||
/// The mouse cursor left the window.
|
||||
CursorLeft,
|
||||
|
||||
/// The mouse cursor was moved
|
||||
CursorMoved {
|
||||
/// The X coordinate of the mouse position
|
||||
x: f32,
|
||||
|
||||
/// The Y coordinate of the mouse position
|
||||
y: f32,
|
||||
},
|
||||
|
||||
/// A mouse button was pressed or released.
|
||||
Input {
|
||||
/// The state of the button
|
||||
state: ButtonState,
|
||||
|
||||
/// The button identifier
|
||||
button: Button,
|
||||
},
|
||||
|
||||
/// The mouse wheel was scrolled.
|
||||
WheelScrolled {
|
||||
/// The number of horizontal lines scrolled
|
||||
delta_x: f32,
|
||||
|
||||
/// The number of vertical lines scrolled
|
||||
delta_y: f32,
|
||||
},
|
||||
}
|
77
src/interface.rs
Normal file
77
src/interface.rs
Normal file
@ -0,0 +1,77 @@
|
||||
use std::hash::Hasher;
|
||||
use stretch::result;
|
||||
|
||||
use crate::{Element, Event, Layout, MouseCursor, Point};
|
||||
|
||||
pub struct Interface<'a, Message, Renderer> {
|
||||
hash: u64,
|
||||
root: Element<'a, Message, Renderer>,
|
||||
layout: result::Layout,
|
||||
}
|
||||
|
||||
pub struct Cache {
|
||||
hash: u64,
|
||||
layout: result::Layout,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Interface<'a, Message, Renderer> {
|
||||
pub fn compute(
|
||||
root: Element<'a, Message, Renderer>,
|
||||
renderer: &Renderer,
|
||||
) -> Interface<'a, Message, Renderer> {
|
||||
let hasher = &mut crate::Hasher::default();
|
||||
root.hash(hasher);
|
||||
|
||||
let hash = hasher.finish();
|
||||
let layout = root.compute_layout(renderer);
|
||||
|
||||
Interface { hash, root, layout }
|
||||
}
|
||||
|
||||
pub fn compute_with_cache(
|
||||
root: Element<'a, Message, Renderer>,
|
||||
renderer: &Renderer,
|
||||
cache: Cache,
|
||||
) -> Interface<'a, Message, Renderer> {
|
||||
let hasher = &mut crate::Hasher::default();
|
||||
root.hash(hasher);
|
||||
|
||||
let hash = hasher.finish();
|
||||
|
||||
let layout = if hash == cache.hash {
|
||||
cache.layout
|
||||
} else {
|
||||
root.compute_layout(renderer)
|
||||
};
|
||||
|
||||
Interface { hash, root, layout }
|
||||
}
|
||||
|
||||
pub fn on_event(&mut self, event: Event, cursor_position: Point, messages: &mut Vec<Message>) {
|
||||
let Interface { root, layout, .. } = self;
|
||||
|
||||
root.widget
|
||||
.on_event(event, Self::layout(layout), cursor_position, messages);
|
||||
}
|
||||
|
||||
pub fn draw(&self, renderer: &mut Renderer, cursor_position: Point) -> MouseCursor {
|
||||
let Interface { root, layout, .. } = self;
|
||||
|
||||
let cursor = root
|
||||
.widget
|
||||
.draw(renderer, Self::layout(layout), cursor_position);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
pub fn cache(self) -> Cache {
|
||||
Cache {
|
||||
hash: self.hash,
|
||||
layout: self.layout,
|
||||
}
|
||||
}
|
||||
|
||||
fn layout(layout: &result::Layout) -> Layout<'_> {
|
||||
Layout::new(layout, Point::new(0.0, 0.0))
|
||||
}
|
||||
}
|
55
src/layout.rs
Normal file
55
src/layout.rs
Normal file
@ -0,0 +1,55 @@
|
||||
use stretch::result;
|
||||
|
||||
use crate::{Point, Rectangle, Vector};
|
||||
|
||||
/// The computed bounds of a [`Node`] and its children.
|
||||
///
|
||||
/// This type is provided by the GUI runtime to [`Widget::on_event`] and
|
||||
/// [`Widget::draw`], describing the layout of the produced [`Node`] by
|
||||
/// [`Widget::node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Widget::on_event`]: trait.Widget.html#method.on_event
|
||||
/// [`Widget::draw`]: trait.Widget.html#tymethod.draw
|
||||
/// [`Widget::node`]: trait.Widget.html#tymethod.node
|
||||
#[derive(Debug)]
|
||||
pub struct Layout<'a> {
|
||||
layout: &'a result::Layout,
|
||||
position: Point,
|
||||
}
|
||||
|
||||
impl<'a> Layout<'a> {
|
||||
pub(crate) fn new(layout: &'a result::Layout, parent_position: Point) -> Self {
|
||||
let position = parent_position + Vector::new(layout.location.x, layout.location.y);
|
||||
|
||||
Layout { layout, position }
|
||||
}
|
||||
|
||||
/// Gets the bounds of the [`Layout`].
|
||||
///
|
||||
/// The returned [`Rectangle`] describes the position and size of a
|
||||
/// [`Node`].
|
||||
///
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
/// [`Rectangle`]: ../../graphics/struct.Rectangle.html
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn bounds(&self) -> Rectangle<f32> {
|
||||
Rectangle {
|
||||
x: self.position.x,
|
||||
y: self.position.y,
|
||||
width: self.layout.size.width,
|
||||
height: self.layout.size.height,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns an iterator over the [`Layout`] of the children of a [`Node`].
|
||||
///
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
|
||||
self.layout
|
||||
.children
|
||||
.iter()
|
||||
.map(move |layout| Layout::new(layout, self.position))
|
||||
}
|
||||
}
|
44
src/lib.rs
44
src/lib.rs
@ -1,7 +1,37 @@
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
fn it_works() {
|
||||
assert_eq!(2 + 2, 4);
|
||||
}
|
||||
}
|
||||
//#![deny(missing_docs)]
|
||||
//#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![deny(rust_2018_idioms)]
|
||||
pub mod input;
|
||||
pub mod widget;
|
||||
|
||||
mod element;
|
||||
mod event;
|
||||
mod hasher;
|
||||
mod interface;
|
||||
mod layout;
|
||||
mod mouse_cursor;
|
||||
mod node;
|
||||
mod point;
|
||||
mod rectangle;
|
||||
mod renderer;
|
||||
mod style;
|
||||
mod vector;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use stretch::{geometry::Size, number::Number};
|
||||
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use interface::Interface;
|
||||
pub use layout::Layout;
|
||||
pub use mouse_cursor::MouseCursor;
|
||||
pub use node::Node;
|
||||
pub use point::Point;
|
||||
pub use rectangle::Rectangle;
|
||||
pub use renderer::Renderer;
|
||||
pub use style::{Align, Justify, Style};
|
||||
pub use vector::Vector;
|
||||
pub use widget::*;
|
||||
|
21
src/mouse_cursor.rs
Normal file
21
src/mouse_cursor.rs
Normal file
@ -0,0 +1,21 @@
|
||||
/// The state of the mouse cursor.
|
||||
#[derive(Debug, Eq, PartialEq, Clone, Copy)]
|
||||
pub enum MouseCursor {
|
||||
/// The cursor is out of the bounds of the user interface.
|
||||
OutOfBounds,
|
||||
|
||||
/// The cursor is over a non-interactive widget.
|
||||
Idle,
|
||||
|
||||
/// The cursor is over a clickable widget.
|
||||
Pointer,
|
||||
|
||||
/// The cursor is over a busy widget.
|
||||
Working,
|
||||
|
||||
/// The cursor is over a grabbable widget.
|
||||
Grab,
|
||||
|
||||
/// The cursor is grabbing a widget.
|
||||
Grabbing,
|
||||
}
|
60
src/node.rs
Normal file
60
src/node.rs
Normal file
@ -0,0 +1,60 @@
|
||||
use stretch::node;
|
||||
|
||||
use crate::{Number, Size, Style};
|
||||
|
||||
/// The visual requirements of a [`Widget`] and its children.
|
||||
///
|
||||
/// When there have been changes and the [`Layout`] needs to be recomputed, the
|
||||
/// runtime obtains a [`Node`] by calling [`Widget::node`].
|
||||
///
|
||||
/// [`Style`]: struct.Style.html
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Widget::node`]: trait.Widget.html#tymethod.node
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
#[derive(Debug)]
|
||||
pub struct Node(pub(crate) node::Node);
|
||||
|
||||
impl Node {
|
||||
/// Creates a new [`Node`] with the given [`Style`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Style`]: struct.Style.html
|
||||
pub fn new(style: Style) -> Node {
|
||||
Self::with_children(style, Vec::new())
|
||||
}
|
||||
|
||||
/// Creates a new [`Node`] with the given [`Style`] and children.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Style`]: struct.Style.html
|
||||
pub(crate) fn with_children(style: Style, children: Vec<Node>) -> Node {
|
||||
Node(node::Node::new(
|
||||
style.0,
|
||||
children.iter().map(|c| &c.0).collect(),
|
||||
))
|
||||
}
|
||||
|
||||
/// Creates a new [`Node`] with the given [`Style`] and a measure function.
|
||||
///
|
||||
/// This type of node cannot have any children.
|
||||
///
|
||||
/// You should use this when your [`Widget`] can adapt its contents to the
|
||||
/// size of its container. The measure function will receive the container
|
||||
/// size as a parameter and must compute the size of the [`Node`] inside
|
||||
/// the given bounds (if the `Number` for a dimension is `Undefined` it
|
||||
/// means that it has no boundary).
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Style`]: struct.Style.html
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
pub fn with_measure<F>(style: Style, measure: F) -> Node
|
||||
where
|
||||
F: 'static + Fn(Size<Number>) -> Size<f32>,
|
||||
{
|
||||
Node(node::Node::new_leaf(
|
||||
style.0,
|
||||
Box::new(move |size| Ok(measure(size))),
|
||||
))
|
||||
}
|
||||
}
|
1
src/point.rs
Normal file
1
src/point.rs
Normal file
@ -0,0 +1 @@
|
||||
pub type Point = nalgebra::Point2<f32>;
|
30
src/rectangle.rs
Normal file
30
src/rectangle.rs
Normal file
@ -0,0 +1,30 @@
|
||||
use crate::Point;
|
||||
|
||||
/// A generic rectangle.
|
||||
#[derive(Debug, PartialEq, Eq, Copy, Clone)]
|
||||
pub struct Rectangle<T> {
|
||||
/// X coordinate of the top-left corner.
|
||||
pub x: T,
|
||||
|
||||
/// Y coordinate of the top-left corner.
|
||||
pub y: T,
|
||||
|
||||
/// Width of the rectangle.
|
||||
pub width: T,
|
||||
|
||||
/// Height of the rectangle.
|
||||
pub height: T,
|
||||
}
|
||||
|
||||
impl Rectangle<f32> {
|
||||
/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
|
||||
///
|
||||
/// [`Point`]: type.Point.html
|
||||
/// [`Rectangle`]: struct.Rectangle.html
|
||||
pub fn contains(&self, point: Point) -> bool {
|
||||
self.x <= point.x
|
||||
&& point.x <= self.x + self.width
|
||||
&& self.y <= point.y
|
||||
&& point.y <= self.y + self.height
|
||||
}
|
||||
}
|
15
src/renderer.rs
Normal file
15
src/renderer.rs
Normal file
@ -0,0 +1,15 @@
|
||||
use crate::Layout;
|
||||
|
||||
pub trait Renderer {
|
||||
type Color: Copy;
|
||||
|
||||
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
|
||||
///
|
||||
/// This will be called when [`Element::explain`] has been used. It should
|
||||
/// _explain_ the [`Layout`] graphically.
|
||||
///
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
/// [`Element`]: struct.Element.html
|
||||
/// [`Element::explain`]: struct.Element.html#method.explain
|
||||
fn explain(&mut self, layout: &Layout<'_>, color: Self::Color);
|
||||
}
|
260
src/style.rs
Normal file
260
src/style.rs
Normal file
@ -0,0 +1,260 @@
|
||||
use std::hash::{Hash, Hasher};
|
||||
use stretch::{geometry, style};
|
||||
|
||||
/// The appearance of a [`Node`].
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Style(pub(crate) style::Style);
|
||||
|
||||
impl Style {
|
||||
/// Defines the width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.0.size.width = style::Dimension::Points(width as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn height(mut self, height: u32) -> Self {
|
||||
self.0.size.height = style::Dimension::Points(height as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the minimum width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_width(mut self, min_width: u32) -> Self {
|
||||
self.0.min_size.width = style::Dimension::Points(min_width as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum width of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.0.max_size.width = style::Dimension::Points(max_width as f32);
|
||||
self.fill_width()
|
||||
}
|
||||
|
||||
/// Defines the minimum height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn min_height(mut self, min_height: u32) -> Self {
|
||||
self.0.min_size.height = style::Dimension::Points(min_height as f32);
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the maximum height of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
||||
self.0.max_size.height = style::Dimension::Points(max_height as f32);
|
||||
self.fill_height()
|
||||
}
|
||||
|
||||
/// Makes a [`Node`] fill all the horizontal available space.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn fill_width(mut self) -> Self {
|
||||
self.0.size.width = stretch::style::Dimension::Percent(1.0);
|
||||
self
|
||||
}
|
||||
|
||||
/// Makes a [`Node`] fill all the vertical available space.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn fill_height(mut self) -> Self {
|
||||
self.0.size.height = stretch::style::Dimension::Percent(1.0);
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn align_items(mut self, align: Align) -> Self {
|
||||
self.0.align_items = align.into();
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.0.justify_content = justify.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of a [`Node`].
|
||||
///
|
||||
/// If the [`Node`] is inside a...
|
||||
///
|
||||
/// * [`Column`], this setting will affect its __horizontal__ alignment.
|
||||
/// * [`Row`], this setting will affect its __vertical__ alignment.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.0.align_self = align.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of a [`Node`] in pixels.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
pub fn padding(mut self, px: u32) -> Self {
|
||||
self.0.padding = stretch::geometry::Rect {
|
||||
start: style::Dimension::Points(px as f32),
|
||||
end: style::Dimension::Points(px as f32),
|
||||
top: style::Dimension::Points(px as f32),
|
||||
bottom: style::Dimension::Points(px as f32),
|
||||
};
|
||||
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Style {
|
||||
Style(style::Style {
|
||||
align_items: style::AlignItems::FlexStart,
|
||||
justify_content: style::JustifyContent::FlexStart,
|
||||
..style::Style::default()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Hash for Style {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
hash_size(&self.0.size, state);
|
||||
hash_size(&self.0.min_size, state);
|
||||
hash_size(&self.0.max_size, state);
|
||||
|
||||
hash_rect(&self.0.margin, state);
|
||||
|
||||
(self.0.flex_direction as u8).hash(state);
|
||||
(self.0.align_items as u8).hash(state);
|
||||
(self.0.justify_content as u8).hash(state);
|
||||
(self.0.align_self as u8).hash(state);
|
||||
(self.0.flex_grow as u32).hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
fn hash_size<H: Hasher>(
|
||||
size: &geometry::Size<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(size.width, state);
|
||||
hash_dimension(size.height, state);
|
||||
}
|
||||
|
||||
fn hash_rect<H: Hasher>(
|
||||
rect: &geometry::Rect<style::Dimension>,
|
||||
state: &mut H,
|
||||
) {
|
||||
hash_dimension(rect.start, state);
|
||||
hash_dimension(rect.end, state);
|
||||
hash_dimension(rect.top, state);
|
||||
hash_dimension(rect.bottom, state);
|
||||
}
|
||||
|
||||
fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
|
||||
match dimension {
|
||||
style::Dimension::Undefined => state.write_u8(0),
|
||||
style::Dimension::Auto => state.write_u8(1),
|
||||
style::Dimension::Points(points) => {
|
||||
state.write_u8(2);
|
||||
(points as u32).hash(state);
|
||||
}
|
||||
style::Dimension::Percent(percent) => {
|
||||
state.write_u8(3);
|
||||
(percent as u32).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Alignment on the cross axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __horizontal__ alignment.
|
||||
/// * On a [`Row`], it describes __vertical__ alignment.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Align {
|
||||
/// Align at the start of the cross axis.
|
||||
Start,
|
||||
|
||||
/// Align at the center of the cross axis.
|
||||
Center,
|
||||
|
||||
/// Align at the end of the cross axis.
|
||||
End,
|
||||
|
||||
/// Stretch over the cross axis.
|
||||
Stretch,
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for style::AlignItems {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => style::AlignItems::FlexStart,
|
||||
Align::Center => style::AlignItems::Center,
|
||||
Align::End => style::AlignItems::FlexEnd,
|
||||
Align::Stretch => style::AlignItems::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Align> for style::AlignSelf {
|
||||
fn from(align: Align) -> Self {
|
||||
match align {
|
||||
Align::Start => style::AlignSelf::FlexStart,
|
||||
Align::Center => style::AlignSelf::Center,
|
||||
Align::End => style::AlignSelf::FlexEnd,
|
||||
Align::Stretch => style::AlignSelf::Stretch,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Distribution on the main axis of a container.
|
||||
///
|
||||
/// * On a [`Column`], it describes __vertical__ distribution.
|
||||
/// * On a [`Row`], it describes __horizontal__ distribution.
|
||||
///
|
||||
/// [`Column`]: widget/struct.Column.html
|
||||
/// [`Row`]: widget/struct.Row.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Justify {
|
||||
/// Place items at the start of the main axis.
|
||||
Start,
|
||||
|
||||
/// Place items at the center of the main axis.
|
||||
Center,
|
||||
|
||||
/// Place items at the end of the main axis.
|
||||
End,
|
||||
|
||||
/// Place items with space between.
|
||||
SpaceBetween,
|
||||
|
||||
/// Place items with space around.
|
||||
SpaceAround,
|
||||
|
||||
/// Place items with evenly distributed space.
|
||||
SpaceEvenly,
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
impl From<Justify> for style::JustifyContent {
|
||||
fn from(justify: Justify) -> Self {
|
||||
match justify {
|
||||
Justify::Start => style::JustifyContent::FlexStart,
|
||||
Justify::Center => style::JustifyContent::Center,
|
||||
Justify::End => style::JustifyContent::FlexEnd,
|
||||
Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
|
||||
Justify::SpaceAround => style::JustifyContent::SpaceAround,
|
||||
Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
|
||||
}
|
||||
}
|
||||
}
|
2
src/vector.rs
Normal file
2
src/vector.rs
Normal file
@ -0,0 +1,2 @@
|
||||
/// A 2D vector.
|
||||
pub type Vector = nalgebra::Vector2<f32>;
|
103
src/widget.rs
Normal file
103
src/widget.rs
Normal file
@ -0,0 +1,103 @@
|
||||
//! Use the built-in widgets in your user interface.
|
||||
//!
|
||||
//! # Customization
|
||||
//! Every drawable widget has its own module with a `Renderer` trait that must
|
||||
//! be implemented by a custom renderer before being able to use the
|
||||
//! widget.
|
||||
//!
|
||||
//! The built-in [`Renderer`] supports all the widgets in this module!
|
||||
//!
|
||||
//! [`ui` module]: ../index.html
|
||||
//! [`Row`]: struct.Row.html
|
||||
//! [`Column`]: struct.Column.html
|
||||
//! [`Renderer`]: ../struct.Renderer.html
|
||||
mod column;
|
||||
mod row;
|
||||
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod radio;
|
||||
pub mod slider;
|
||||
pub mod text;
|
||||
|
||||
pub use button::Button;
|
||||
pub use checkbox::Checkbox;
|
||||
pub use column::Column;
|
||||
pub use radio::Radio;
|
||||
pub use row::Row;
|
||||
pub use slider::Slider;
|
||||
pub use text::Text;
|
||||
|
||||
use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
|
||||
|
||||
/// A component that displays information or allows interaction.
|
||||
///
|
||||
/// If you want to build a custom widget, you will need to implement this trait.
|
||||
/// Additionally, remember to also provide [`Into<Element>`] so your users can
|
||||
/// easily turn your [`Widget`] into a generic [`Element`]
|
||||
///
|
||||
/// [`Into<Element>`]: struct.Element.html
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`Element`]: struct.Element.html
|
||||
pub trait Widget<Message, Renderer>: std::fmt::Debug {
|
||||
/// Returns the [`Node`] of the [`Widget`].
|
||||
///
|
||||
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
|
||||
/// user interface.
|
||||
///
|
||||
/// [`Node`]: struct.Node.html
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
fn node(&self, renderer: &Renderer) -> Node;
|
||||
|
||||
/// Draws the [`Widget`] using the associated `Renderer`.
|
||||
///
|
||||
/// It must return the [`MouseCursor`] state for the [`Widget`].
|
||||
///
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`MouseCursor`]: enum.MouseCursor.html
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor;
|
||||
|
||||
/// Computes the _layout_ hash of the [`Widget`].
|
||||
///
|
||||
/// The produced hash is used by the runtime to decide if the [`Layout`]
|
||||
/// needs to be recomputed between frames. Therefore, to ensure maximum
|
||||
/// efficiency, the hash should only be affected by the properties of the
|
||||
/// [`Widget`] that can affect layouting.
|
||||
///
|
||||
/// For example, the [`Text`] widget does not hash its color property, as
|
||||
/// its value cannot affect the overall [`Layout`] of the user interface.
|
||||
///
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
/// [`Text`]: ../widget/text/struct.Text.html
|
||||
fn hash(&self, state: &mut Hasher);
|
||||
|
||||
/// Processes a runtime [`Event`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * an [`Event`] describing user interaction
|
||||
/// * the computed [`Layout`] of the [`Widget`]
|
||||
/// * the current cursor position
|
||||
/// * a mutable `Message` vector, allowing the [`Widget`] to produce
|
||||
/// new messages based on user interaction.
|
||||
///
|
||||
/// By default, it does nothing.
|
||||
///
|
||||
/// [`Event`]: enum.Event.html
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
/// [`Layout`]: struct.Layout.html
|
||||
fn on_event(
|
||||
&mut self,
|
||||
_event: Event,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_messages: &mut Vec<Message>,
|
||||
) {
|
||||
}
|
||||
}
|
281
src/widget/button.rs
Normal file
281
src/widget/button.rs
Normal file
@ -0,0 +1,281 @@
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`] and a [`Class`].
|
||||
//!
|
||||
//! [`Button`]: struct.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
//! [`Class`]: enum.Class.html
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A generic widget that produces a message when clicked.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated [`core::Renderer`] implements
|
||||
/// the [`button::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
/// [`button::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::{button, Button};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// ButtonClicked,
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut button::State::new();
|
||||
///
|
||||
/// Button::new(state, "Click me!")
|
||||
/// .on_press(Message::ButtonClicked);
|
||||
/// ```
|
||||
pub struct Button<'a, Message> {
|
||||
state: &'a mut State,
|
||||
label: String,
|
||||
class: Class,
|
||||
on_press: Option<Message>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Button<'a, Message>
|
||||
where
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Button")
|
||||
.field("state", &self.state)
|
||||
.field("label", &self.label)
|
||||
.field("class", &self.class)
|
||||
.field("on_press", &self.on_press)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Button<'a, Message> {
|
||||
/// Creates a new [`Button`] with some local [`State`] and the given label.
|
||||
///
|
||||
/// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
/// [`Class::Primary`]: enum.Class.html#variant.Primary
|
||||
pub fn new(state: &'a mut State, label: &str) -> Self {
|
||||
Button {
|
||||
state,
|
||||
label: String::from(label),
|
||||
class: Class::Primary,
|
||||
on_press: None,
|
||||
style: Style::default().min_width(100),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Button`] in pixels.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Makes the [`Button`] fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn fill_width(mut self) -> Self {
|
||||
self.style = self.style.fill_width();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Button`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Class`] of the [`Button`].
|
||||
///
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
pub fn class(mut self, class: Class) -> Self {
|
||||
self.class = class;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the message that will be produced when the [`Button`] is pressed.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn on_press(mut self, msg: Message) -> Self {
|
||||
self.on_press = Some(msg);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(50))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => {
|
||||
if let Some(on_press) = self.on_press {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
match state {
|
||||
ButtonState::Pressed => {
|
||||
self.state.is_pressed =
|
||||
bounds.contains(cursor_position);
|
||||
}
|
||||
ButtonState::Released => {
|
||||
let is_clicked = self.state.is_pressed
|
||||
&& bounds.contains(cursor_position);
|
||||
|
||||
self.state.is_pressed = false;
|
||||
|
||||
if is_clicked {
|
||||
messages.push(on_press);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
&self.label,
|
||||
self.class,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Button`].
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_pressed: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Button`] is currently being pressed or
|
||||
/// not.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
pub fn is_pressed(&self) -> bool {
|
||||
self.is_pressed
|
||||
}
|
||||
}
|
||||
|
||||
/// The type of a [`Button`].
|
||||
///
|
||||
/// 
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Class {
|
||||
/// The [`Button`] performs the main action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Primary,
|
||||
|
||||
/// The [`Button`] performs an alternative action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Secondary,
|
||||
|
||||
/// The [`Button`] performs a productive action.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
Positive,
|
||||
}
|
||||
|
||||
/// The renderer of a [`Button`].
|
||||
///
|
||||
/// Your [`core::Renderer`] will need to implement this trait before being
|
||||
/// able to use a [`Button`] in your user interface.
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Button`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Button`]
|
||||
/// * the local state of the [`Button`]
|
||||
/// * the label of the [`Button`]
|
||||
/// * the [`Class`] of the [`Button`]
|
||||
///
|
||||
/// [`Button`]: struct.Button.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle<f32>,
|
||||
state: &State,
|
||||
label: &str,
|
||||
class: Class,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Button<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(button)
|
||||
}
|
||||
}
|
213
src/widget/checkbox.rs
Normal file
213
src/widget/checkbox.rs
Normal file
@ -0,0 +1,213 @@
|
||||
//! Show toggle controls using checkboxes.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// It implements [`Widget`] when the [`core::Renderer`] implements the
|
||||
/// [`checkbox::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
/// [`checkbox::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Checkbox;
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Color {
|
||||
/// Black,
|
||||
/// White,
|
||||
/// }
|
||||
///
|
||||
/// impl Default for Color {
|
||||
/// fn default() -> Color {
|
||||
/// Color::Black
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// CheckboxToggled(bool),
|
||||
/// }
|
||||
///
|
||||
/// fn some_checkbox(is_checked: bool) -> Checkbox<Color, Message> {
|
||||
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
|
||||
/// .label_color(Color::White)
|
||||
/// }
|
||||
/// ```
|
||||
pub struct Checkbox<Color, Message> {
|
||||
is_checked: bool,
|
||||
on_toggle: Box<dyn Fn(bool) -> Message>,
|
||||
label: String,
|
||||
label_color: Color,
|
||||
}
|
||||
|
||||
impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
|
||||
where
|
||||
Color: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Checkbox")
|
||||
.field("is_checked", &self.is_checked)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message> Checkbox<Color, Message>
|
||||
where
|
||||
Color: Default,
|
||||
{
|
||||
/// Creates a new [`Checkbox`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * a boolean describing whether the [`Checkbox`] is checked or not
|
||||
/// * the label of the [`Checkbox`]
|
||||
/// * a function that will be called when the [`Checkbox`] is toggled.
|
||||
/// It receives the new state of the [`Checkbox`] and must produce a
|
||||
/// `Message`.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
|
||||
where
|
||||
F: 'static + Fn(bool) -> Message,
|
||||
{
|
||||
Checkbox {
|
||||
is_checked,
|
||||
on_toggle: Box::new(f),
|
||||
label: String::from(label),
|
||||
label_color: Color::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the [`Color`] of the label of the [`Checkbox`].
|
||||
///
|
||||
/// [`Color`]: ../../../../graphics/struct.Color.html
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
pub fn label_color(mut self, color: Color) -> Self {
|
||||
self.label_color = color;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message, Renderer> Widget<Message, Renderer>
|
||||
for Checkbox<Color, Message>
|
||||
where
|
||||
Color: 'static + Copy + Default + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
let mouse_over = layout
|
||||
.children()
|
||||
.any(|child| child.bounds().contains(cursor_position));
|
||||
|
||||
if mouse_over {
|
||||
messages.push((self.on_toggle)(!self.is_checked));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let text_bounds = children[1].bounds();
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
20.0,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
text_bounds,
|
||||
self.is_checked,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Checkbox`].
|
||||
///
|
||||
/// Your [`core::Renderer`] will need to implement this trait before being
|
||||
/// able to use a [`Checkbox`] in your user interface.
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Checkbox`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Checkbox`]
|
||||
/// * the bounds of the label of the [`Checkbox`]
|
||||
/// * whether the [`Checkbox`] is checked or not
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle<f32>,
|
||||
label_bounds: Rectangle<f32>,
|
||||
is_checked: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + Default + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
checkbox: Checkbox<Color, Message>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
223
src/widget/column.rs
Normal file
223
src/widget/column.rs
Normal file
@ -0,0 +1,223 @@
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that places its contents vertically.
|
||||
///
|
||||
/// A [`Column`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub struct Column<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Column")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Column`].
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn new() -> Self {
|
||||
let mut style = Style::default().fill_width();
|
||||
style.0.flex_direction = stretch::style::FlexDirection::Column;
|
||||
|
||||
Column {
|
||||
style,
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the vertical spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Coffee. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn padding(mut self, px: u32) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn height(mut self, height: u32) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Column`] in pixels.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Column`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal alignment of the contents of the [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical distribution strategy for the contents of the
|
||||
/// [`Column`] .
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Column`].
|
||||
///
|
||||
/// [`Element`]: ../core/struct.Element.html
|
||||
/// [`Column`]: struct.Column.html
|
||||
pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Column<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom =
|
||||
stretch::style::Dimension::Points(self.spacing as f32);
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.bottom = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
column: Column<'a, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(column)
|
||||
}
|
||||
}
|
94
src/widget/panel.rs
Normal file
94
src/widget/panel.rs
Normal file
@ -0,0 +1,94 @@
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::graphics::{Point, Rectangle};
|
||||
use crate::ui::core::{
|
||||
Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
|
||||
};
|
||||
|
||||
pub struct Panel<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
content: Box<Widget<Message, Renderer> + 'a>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
|
||||
pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
|
||||
Panel {
|
||||
style: Style::default().padding(20),
|
||||
content: Box::new(content),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Panel<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Node::with_children(self.style, vec![self.content.node(renderer)])
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
[&mut self.content]
|
||||
.iter_mut()
|
||||
.zip(layout.children())
|
||||
.for_each(|(child, layout)| {
|
||||
child.on_event(event, layout, cursor_position, messages)
|
||||
});
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
renderer.draw(bounds);
|
||||
|
||||
[&self.content].iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor = child.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
if cursor == MouseCursor::OutOfBounds {
|
||||
if bounds.contains(cursor_position) {
|
||||
MouseCursor::Idle
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
} else {
|
||||
cursor
|
||||
}
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait Renderer {
|
||||
fn draw(&mut self, bounds: Rectangle<f32>);
|
||||
}
|
219
src/widget/radio.rs
Normal file
219
src/widget/radio.rs
Normal file
@ -0,0 +1,219 @@
|
||||
//! Create choices using radio buttons.
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::widget::{text, Column, Row, Text};
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
|
||||
Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// It implements [`Widget`] when the [`core::Renderer`] implements the
|
||||
/// [`radio::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
/// [`radio::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::{Column, Radio};
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Color {
|
||||
/// Black,
|
||||
/// }
|
||||
///
|
||||
/// impl Default for Color {
|
||||
/// fn default() -> Color {
|
||||
/// Color::Black
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// pub enum Choice {
|
||||
/// A,
|
||||
/// B,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// pub enum Message {
|
||||
/// RadioSelected(Choice),
|
||||
/// }
|
||||
///
|
||||
/// let selected_choice = Some(Choice::A);
|
||||
///
|
||||
/// Radio::<Color, Message>::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
|
||||
/// .label_color(Color::Black);
|
||||
/// ```
|
||||
///
|
||||
/// 
|
||||
pub struct Radio<Color, Message> {
|
||||
is_selected: bool,
|
||||
on_click: Message,
|
||||
label: String,
|
||||
label_color: Color,
|
||||
}
|
||||
|
||||
impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
|
||||
where
|
||||
Color: std::fmt::Debug,
|
||||
Message: std::fmt::Debug,
|
||||
{
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Radio")
|
||||
.field("is_selected", &self.is_selected)
|
||||
.field("on_click", &self.on_click)
|
||||
.field("label", &self.label)
|
||||
.field("label_color", &self.label_color)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message> Radio<Color, Message>
|
||||
where
|
||||
Color: Default,
|
||||
{
|
||||
/// Creates a new [`Radio`] button.
|
||||
///
|
||||
/// It expects:
|
||||
/// * the value related to the [`Radio`] button
|
||||
/// * the label of the [`Radio`] button
|
||||
/// * the current selected value
|
||||
/// * a function that will be called when the [`Radio`] is selected. It
|
||||
/// receives the value of the radio and must produce a `Message`.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
|
||||
where
|
||||
V: Eq + Copy,
|
||||
F: 'static + Fn(V) -> Message,
|
||||
{
|
||||
Radio {
|
||||
is_selected: Some(value) == selected,
|
||||
on_click: f(value),
|
||||
label: String::from(label),
|
||||
label_color: Color::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the [`Color`] of the label of the [`Radio`].
|
||||
///
|
||||
/// [`Color`]: ../../../../graphics/struct.Color.html
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
pub fn label_color(mut self, color: Color) -> Self {
|
||||
self.label_color = color;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Color, Message, Renderer> Widget<Message, Renderer>
|
||||
for Radio<Color, Message>
|
||||
where
|
||||
Color: 'static + Copy + Default + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: Copy + std::fmt::Debug,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
Row::<(), Renderer>::new()
|
||||
.spacing(15)
|
||||
.align_items(Align::Center)
|
||||
.push(Column::new().width(28).height(28))
|
||||
.push(Text::new(&self.label))
|
||||
.node(renderer)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
}) => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
messages.push(self.on_click);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let mut text_bounds = children[1].bounds();
|
||||
text_bounds.y -= 2.0;
|
||||
|
||||
text::Renderer::draw(
|
||||
renderer,
|
||||
text_bounds,
|
||||
&self.label,
|
||||
20.0,
|
||||
self.label_color,
|
||||
text::HorizontalAlignment::Left,
|
||||
text::VerticalAlignment::Top,
|
||||
);
|
||||
|
||||
self::Renderer::draw(
|
||||
renderer,
|
||||
cursor_position,
|
||||
children[0].bounds(),
|
||||
layout.bounds(),
|
||||
self.is_selected,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.label.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Radio`] button.
|
||||
///
|
||||
/// Your [`core::Renderer`] will need to implement this trait before being
|
||||
/// able to use a [`Radio`] button in your user interface.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Radio`] button.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Radio`]
|
||||
/// * the bounds of the label of the [`Radio`]
|
||||
/// * whether the [`Radio`] is selected or not
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle<f32>,
|
||||
label_bounds: Rectangle<f32>,
|
||||
is_selected: bool,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + Default + std::fmt::Debug,
|
||||
Renderer: self::Renderer + text::Renderer<Color>,
|
||||
Message: 'static + Copy + std::fmt::Debug,
|
||||
{
|
||||
fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(checkbox)
|
||||
}
|
||||
}
|
218
src/widget/row.rs
Normal file
218
src/widget/row.rs
Normal file
@ -0,0 +1,218 @@
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
|
||||
Style, Widget,
|
||||
};
|
||||
|
||||
/// A container that places its contents horizontally.
|
||||
///
|
||||
/// A [`Row`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub struct Row<'a, Message, Renderer> {
|
||||
style: Style,
|
||||
spacing: u16,
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Row")
|
||||
.field("style", &self.style)
|
||||
.field("spacing", &self.spacing)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||
/// Creates an empty [`Row`].
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn new() -> Self {
|
||||
Row {
|
||||
style: Style::default().fill_width(),
|
||||
spacing: 0,
|
||||
children: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the horizontal spacing _between_ elements in pixels.
|
||||
///
|
||||
/// Custom margins per element do not exist in Coffee. You should use this
|
||||
/// method instead! While less flexible, it helps you keep spacing between
|
||||
/// elements consistent.
|
||||
pub fn spacing(mut self, px: u16) -> Self {
|
||||
self.spacing = px;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the padding of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn padding(mut self, px: u32) -> Self {
|
||||
self.style = self.style.padding(px);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn height(mut self, height: u32) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum width of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
||||
self.style = self.style.max_width(max_width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the maximum height of the [`Row`] in pixels.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
||||
self.style = self.style.max_height(max_height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alignment of the [`Row`] itself.
|
||||
///
|
||||
/// This is useful if you want to override the default alignment given by
|
||||
/// the parent container.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_self(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_self(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the vertical alignment of the contents of the [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn align_items(mut self, align: Align) -> Self {
|
||||
self.style = self.style.align_items(align);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the horizontal distribution strategy for the contents of the
|
||||
/// [`Row`] .
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn justify_content(mut self, justify: Justify) -> Self {
|
||||
self.style = self.style.justify_content(justify);
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds an [`Element`] to the [`Row`].
|
||||
///
|
||||
/// [`Element`]: ../core/struct.Element.html
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
|
||||
where
|
||||
E: Into<Element<'a, Message, Renderer>>,
|
||||
{
|
||||
self.children.push(child.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for Row<'a, Message, Renderer>
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
let mut children: Vec<Node> = self
|
||||
.children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
let mut node = child.widget.node(renderer);
|
||||
|
||||
let mut style = node.0.style();
|
||||
style.margin.end =
|
||||
stretch::style::Dimension::Points(self.spacing as f32);
|
||||
|
||||
node.0.set_style(style);
|
||||
node
|
||||
})
|
||||
.collect();
|
||||
|
||||
if let Some(node) = children.last_mut() {
|
||||
let mut style = node.0.style();
|
||||
style.margin.end = stretch::style::Dimension::Undefined;
|
||||
|
||||
node.0.set_style(style);
|
||||
}
|
||||
|
||||
Node::with_children(self.style, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
self.children.iter_mut().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
child
|
||||
.widget
|
||||
.on_event(event, layout, cursor_position, messages)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let mut cursor = MouseCursor::OutOfBounds;
|
||||
|
||||
self.children.iter().zip(layout.children()).for_each(
|
||||
|(child, layout)| {
|
||||
let new_cursor =
|
||||
child.widget.draw(renderer, layout, cursor_position);
|
||||
|
||||
if new_cursor != MouseCursor::OutOfBounds {
|
||||
cursor = new_cursor;
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
cursor
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
self.spacing.hash(state);
|
||||
|
||||
for child in &self.children {
|
||||
child.widget.hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(row)
|
||||
}
|
||||
}
|
240
src/widget/slider.rs
Normal file
240
src/widget/slider.rs
Normal file
@ -0,0 +1,240 @@
|
||||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use std::hash::Hash;
|
||||
use std::ops::RangeInclusive;
|
||||
|
||||
use crate::input::{mouse, ButtonState};
|
||||
use crate::{
|
||||
Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated [`core::Renderer`] implements
|
||||
/// the [`slider::Renderer`] trait.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
/// [`slider::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// use iced::{slider, Slider};
|
||||
///
|
||||
/// pub enum Message {
|
||||
/// SliderChanged(f32),
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut slider::State::new();
|
||||
/// let value = 50.0;
|
||||
///
|
||||
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
|
||||
/// ```
|
||||
pub struct Slider<'a, Message> {
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: Box<dyn Fn(f32) -> Message>,
|
||||
style: Style,
|
||||
}
|
||||
|
||||
impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Slider")
|
||||
.field("state", &self.state)
|
||||
.field("range", &self.range)
|
||||
.field("value", &self.value)
|
||||
.field("style", &self.style)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Slider<'a, Message> {
|
||||
/// Creates a new [`Slider`].
|
||||
///
|
||||
/// It expects:
|
||||
/// * the local [`State`] of the [`Slider`]
|
||||
/// * an inclusive range of possible values
|
||||
/// * the current value of the [`Slider`]
|
||||
/// * a function that will be called when the [`Slider`] is dragged.
|
||||
/// It receives the new value of the [`Slider`] and must produce a
|
||||
/// `Message`.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new<F>(
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
on_change: F,
|
||||
) -> Self
|
||||
where
|
||||
F: 'static + Fn(f32) -> Message,
|
||||
{
|
||||
Slider {
|
||||
state,
|
||||
value: value.max(*range.start()).min(*range.end()),
|
||||
range,
|
||||
on_change: Box::new(on_change),
|
||||
style: Style::default().min_width(100).fill_width(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Slider`] in pixels.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn node(&self, _renderer: &Renderer) -> Node {
|
||||
Node::new(self.style.height(25))
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
let mut change = || {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if cursor_position.x <= bounds.x {
|
||||
messages.push((self.on_change)(*self.range.start()));
|
||||
} else if cursor_position.x >= bounds.x + bounds.width {
|
||||
messages.push((self.on_change)(*self.range.end()));
|
||||
} else {
|
||||
let percent = (cursor_position.x - bounds.x) / bounds.width;
|
||||
let value = (self.range.end() - self.range.start()) * percent
|
||||
+ self.range.start();
|
||||
|
||||
messages.push((self.on_change)(value));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => match state {
|
||||
ButtonState::Pressed => {
|
||||
if layout.bounds().contains(cursor_position) {
|
||||
change();
|
||||
self.state.is_dragging = true;
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
self.state.is_dragging = false;
|
||||
}
|
||||
},
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||
if self.state.is_dragging {
|
||||
change();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
cursor_position,
|
||||
layout.bounds(),
|
||||
self.state,
|
||||
self.range.clone(),
|
||||
self.value,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The local state of a [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct State {
|
||||
is_dragging: bool,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new() -> State {
|
||||
State::default()
|
||||
}
|
||||
|
||||
/// Returns whether the associated [`Slider`] is currently being dragged or
|
||||
/// not.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
pub fn is_dragging(&self) -> bool {
|
||||
self.is_dragging
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Slider`].
|
||||
///
|
||||
/// Your [`core::Renderer`] will need to implement this trait before being
|
||||
/// able to use a [`Slider`] in your user interface.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
pub trait Renderer {
|
||||
/// Draws a [`Slider`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Slider`]
|
||||
/// * the local state of the [`Slider`]
|
||||
/// * the range of values of the [`Slider`]
|
||||
/// * the current value of the [`Slider`]
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Class`]: enum.Class.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
cursor_position: Point,
|
||||
bounds: Rectangle<f32>,
|
||||
state: &State,
|
||||
range: RangeInclusive<f32>,
|
||||
value: f32,
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Slider<'a, Message>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(slider)
|
||||
}
|
||||
}
|
223
src/widget/text.rs
Normal file
223
src/widget/text.rs
Normal file
@ -0,0 +1,223 @@
|
||||
//! Write some text for your users to read.
|
||||
use crate::{
|
||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
|
||||
};
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
/// A fragment of text.
|
||||
///
|
||||
/// It implements [`Widget`] when the associated [`core::Renderer`] implements
|
||||
/// the [`text::Renderer`] trait.
|
||||
///
|
||||
/// [`Widget`]: ../../core/trait.Widget.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
/// [`text::Renderer`]: trait.Renderer.html
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// use iced::Text;
|
||||
///
|
||||
/// Text::<(f32, f32, f32)>::new("I <3 iced!")
|
||||
/// .size(40)
|
||||
/// .color((0.0, 0.0, 1.0));
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text<Color> {
|
||||
content: String,
|
||||
size: u16,
|
||||
color: Color,
|
||||
style: Style,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl<Color> Text<Color>
|
||||
where
|
||||
Color: Default,
|
||||
{
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
size: 20,
|
||||
color: Color::default(),
|
||||
style: Style::default().fill_width(),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the [`Text`] in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn size(mut self, size: u16) -> Self {
|
||||
self.size = size;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Color`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Color`]: ../../../graphics/struct.Color.html
|
||||
pub fn color(mut self, color: Color) -> Self {
|
||||
self.color = color;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn width(mut self, width: u32) -> Self {
|
||||
self.style = self.style.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Text`] boundaries in pixels.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn height(mut self, height: u32) -> Self {
|
||||
self.style = self.style.height(height);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`HorizontalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
|
||||
pub fn horizontal_alignment(
|
||||
mut self,
|
||||
alignment: HorizontalAlignment,
|
||||
) -> Self {
|
||||
self.horizontal_alignment = alignment;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`VerticalAlignment`] of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
|
||||
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
|
||||
self.vertical_alignment = alignment;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
|
||||
where
|
||||
Color: Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer<Color>,
|
||||
{
|
||||
fn node(&self, renderer: &Renderer) -> Node {
|
||||
renderer.node(self.style, &self.content, self.size as f32)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
renderer.draw(
|
||||
layout.bounds(),
|
||||
&self.content,
|
||||
self.size as f32,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
);
|
||||
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
|
||||
fn hash(&self, state: &mut Hasher) {
|
||||
self.style.hash(state);
|
||||
|
||||
self.content.hash(state);
|
||||
self.size.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Text`] fragment.
|
||||
///
|
||||
/// Your [`core::Renderer`] will need to implement this trait before being
|
||||
/// able to use a [`Text`] in your user interface.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`core::Renderer`]: ../../core/trait.Renderer.html
|
||||
pub trait Renderer<Color> {
|
||||
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
|
||||
/// contents and size.
|
||||
///
|
||||
/// You should probably use [`Node::with_measure`] to allow [`Text`] to
|
||||
/// adapt to the dimensions of its container.
|
||||
///
|
||||
/// [`Node`]: ../../core/struct.Node.html
|
||||
/// [`Style`]: ../../core/struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../core/struct.Node.html#method.with_measure
|
||||
fn node(&self, style: Style, content: &str, size: f32) -> Node;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Text`]
|
||||
/// * the contents of the [`Text`]
|
||||
/// * the size of the [`Text`]
|
||||
/// * the color of the [`Text`]
|
||||
/// * the [`HorizontalAlignment`] of the [`Text`]
|
||||
/// * the [`VerticalAlignment`] of the [`Text`]
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
|
||||
/// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle<f32>,
|
||||
content: &str,
|
||||
size: f32,
|
||||
color: Color,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
);
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer, Color> From<Text<Color>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Color: 'static + Copy + std::fmt::Debug,
|
||||
Renderer: self::Renderer<Color>,
|
||||
{
|
||||
fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(text)
|
||||
}
|
||||
}
|
||||
|
||||
/// The horizontal alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum HorizontalAlignment {
|
||||
/// Align left
|
||||
Left,
|
||||
|
||||
/// Horizontally centered
|
||||
Center,
|
||||
|
||||
/// Align right
|
||||
Right,
|
||||
}
|
||||
|
||||
/// The vertical alignment of some resource.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum VerticalAlignment {
|
||||
/// Align top
|
||||
Top,
|
||||
|
||||
/// Vertically centered
|
||||
Center,
|
||||
|
||||
/// Align bottom
|
||||
Bottom,
|
||||
}
|
Loading…
Reference in New Issue
Block a user