Renamed Icon
widget to Svg
and gave it separate width and height.
The aspect ratio is now preserved like in the `Image` widget.
This commit is contained in:
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895eaef99b
commit
27717bc70c
@ -24,7 +24,7 @@ pub mod button;
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pub mod checkbox;
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pub mod checkbox;
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pub mod column;
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pub mod column;
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pub mod container;
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pub mod container;
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pub mod icon;
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pub mod svg;
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pub mod image;
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pub mod image;
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pub mod radio;
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pub mod radio;
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pub mod row;
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pub mod row;
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@ -42,8 +42,6 @@ pub use column::Column;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use container::Container;
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pub use container::Container;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use icon::Icon;
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#[doc(no_inline)]
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pub use image::Image;
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pub use image::Image;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use radio::Radio;
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pub use radio::Radio;
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@ -54,6 +52,8 @@ pub use scrollable::Scrollable;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use slider::Slider;
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pub use slider::Slider;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use svg::Svg;
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#[doc(no_inline)]
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pub use text::Text;
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pub use text::Text;
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use text_input::TextInput;
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pub use text_input::TextInput;
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@ -1,83 +0,0 @@
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//! Display an icon.
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use crate::{
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image, layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
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};
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use std::{
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hash::Hash,
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path::{Path, PathBuf},
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};
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/// A simple icon_loader widget.
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#[derive(Debug, Clone)]
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pub struct Icon {
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handle: image::Handle,
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size: Length,
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}
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impl Icon {
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/// Create a new [`Icon`] from the file at `path`.
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///
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/// [`Icon`]: struct.Icon.html
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pub fn new(path: impl Into<PathBuf>) -> Self {
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Icon {
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handle: image::Handle::from_path(path),
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size: Length::Fill,
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}
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}
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/// Sets the size of the [`Icon`].
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///
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/// [`Icon`]: struct.Icon.html
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pub fn size(mut self, size: Length) -> Self {
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self.size = size;
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Icon
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where
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Renderer: image::Renderer,
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{
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fn width(&self) -> Length {
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self.size
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}
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fn height(&self) -> Length {
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self.size
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}
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fn layout(&self, _: &Renderer, limits: &layout::Limits) -> layout::Node {
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let mut size = limits.width(self.size).height(self.size).max();
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if size.width > size.height {
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size.width = size.height;
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} else if size.width < size.height {
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size.height = size.width;
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}
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layout::Node::new(size)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(self.handle.clone(), layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.size.hash(state);
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}
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}
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impl<'a, Message, Renderer> From<Icon> for Element<'a, Message, Renderer>
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where
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Renderer: image::Renderer,
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{
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fn from(icon: Icon) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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}
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}
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103
native/src/widget/svg.rs
Normal file
103
native/src/widget/svg.rs
Normal file
@ -0,0 +1,103 @@
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//! Display an icon.
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use crate::{
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image, layout, Element, Hasher, Layout, Length, Point, Size, Widget,
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};
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use std::{
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hash::Hash,
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path::PathBuf,
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};
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/// A simple icon_loader widget.
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#[derive(Debug, Clone)]
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pub struct Svg {
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handle: image::Handle,
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width: Length,
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height: Length,
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}
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impl Svg {
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/// Create a new [`Svg`] from the file at `path`.
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///
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/// [`Svg`]: struct.Svg.html
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pub fn new(path: impl Into<PathBuf>) -> Self {
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Svg {
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handle: image::Handle::from_path(path),
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width: Length::Fill,
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height: Length::Fill,
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}
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}
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/// Sets the width of the [`Svg`].
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///
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/// [`Svg`]: struct.Svg.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Svg`].
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///
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/// [`Svg`]: struct.Svg.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Svg
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where
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Renderer: image::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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let (width, height) = renderer.dimensions(&self.handle);
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let aspect_ratio = width as f32 / height as f32;
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let mut size = limits
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.width(self.width)
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.height(self.height)
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.max();
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let viewport_aspect_ratio = size.width / size.height;
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if viewport_aspect_ratio > aspect_ratio {
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size.width = width as f32 * size.height / height as f32;
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} else {
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size.height = height as f32 * size.width / width as f32;
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}
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layout::Node::new(size)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(self.handle.clone(), layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer>
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where
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Renderer: image::Renderer,
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{
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fn from(icon: Svg) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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}
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}
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@ -80,17 +80,17 @@ pub mod widget {
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pub use iced_winit::image::{Handle, Image};
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pub use iced_winit::image::{Handle, Image};
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}
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}
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pub mod icon {
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pub mod svg {
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//! Display icons in your user interface.
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//! Display icons in your user interface.
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pub use iced_winit::icon::Icon;
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pub use iced_winit::svg::Svg;
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}
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}
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pub use iced_winit::{Checkbox, Radio, Text};
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pub use iced_winit::{Checkbox, Radio, Text};
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#[doc(no_inline)]
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#[doc(no_inline)]
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pub use {
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pub use {
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button::Button, icon::Icon, image::Image, scrollable::Scrollable,
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button::Button, image::Image, scrollable::Scrollable,
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slider::Slider, text_input::TextInput,
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slider::Slider, svg::Svg, text_input::TextInput,
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};
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};
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/// A container that distributes its contents vertically.
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/// A container that distributes its contents vertically.
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