Update iced_wgpu
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@ -24,7 +24,6 @@ Iced consists of different crates which offer different layers of abstractions f
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### [`iced_core`]
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[`iced_core`] holds basic reusable types of the public API. For instance, basic data types like `Point`, `Rectangle`, `Length`, etc.
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This crate is meant to be a starting point for an Iced runtime.
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@ -38,7 +37,7 @@ This crate is meant to be a starting point for an Iced runtime.
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To achieve this, it introduces a bunch of reusable interfaces:
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- A `Widget` trait, which is used to implement new widgets: from layout requirements to event and drawing logic.
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- A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
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- A `Windowed` trait, leveraging [`raw-window-handle`], which can be implemented by graphical renderers that target _windows_. Window-based shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
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- A `Backend` trait, leveraging [`raw-window-handle`], which can be implemented by graphical renderers that target _windows_. Window-based shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
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[`druid`]: https://github.com/xi-editor/druid
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[`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
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@ -58,8 +57,9 @@ The crate is currently a simple abstraction layer over [`dodrio`].
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Currently, [`iced_wgpu`] supports the following primitives:
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- Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
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- Quads or rectangles, with rounded borders and a solid background color.
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- Images, lazily loaded from the filesystem.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Images and SVG, loaded from memory or the file system.
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- Meshes of triangles, for rendering geometry freely.
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[`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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[WebGPU API]: https://gpuweb.github.io/gpuweb/
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@ -11,8 +11,9 @@
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Currently, `iced_wgpu` supports the following primitives:
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- Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
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- Quads or rectangles, with rounded borders and a solid background color.
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- Images, lazily loaded from the filesystem.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Images and SVG, loaded from memory or the file system.
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- Meshes of triangles, for rendering geometry freely.
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