Remove Drawable and rename State to Program

This commit is contained in:
Héctor Ramón Jiménez 2020-04-28 06:24:12 +02:00
parent 7f1e7aea07
commit 2539042b71
11 changed files with 202 additions and 304 deletions

View File

@ -135,8 +135,8 @@ impl From<Rectangle<f32>> for Rectangle<u32> {
Rectangle { Rectangle {
x: rectangle.x as u32, x: rectangle.x as u32,
y: rectangle.y as u32, y: rectangle.y as u32,
width: rectangle.width.ceil() as u32, width: (rectangle.width + 0.5).round() as u32,
height: rectangle.height.ceil() as u32, height: (rectangle.height + 0.5).round() as u32,
} }
} }
} }

View File

@ -69,10 +69,8 @@ impl Sandbox for Example {
mod bezier { mod bezier {
use iced::{ use iced::{
canvas::{ canvas::{self, Canvas, Event, Frame, Geometry, Path, Stroke},
self, Canvas, Drawable, Event, Frame, Geometry, Path, Stroke, mouse, ButtonState, Element, Length, Point, Rectangle, Size,
},
mouse, ButtonState, Element, Length, Point, Size,
}; };
#[derive(Default)] #[derive(Default)]
@ -106,8 +104,10 @@ mod bezier {
curves: &'a [Curve], curves: &'a [Curve],
} }
impl<'a> canvas::State<Curve> for Bezier<'a> { impl<'a> canvas::Program<Curve> for Bezier<'a> {
fn update(&mut self, event: Event, _bounds: Size) -> Option<Curve> { fn update(&mut self, event: Event, bounds: Size) -> Option<Curve> {
let bounds = Rectangle::new(Point::ORIGIN, bounds);
match event { match event {
Event::Mouse(mouse_event) => match mouse_event { Event::Mouse(mouse_event) => match mouse_event {
mouse::Event::CursorMoved { x, y } => { mouse::Event::CursorMoved { x, y } => {
@ -118,7 +118,8 @@ mod bezier {
mouse::Event::Input { mouse::Event::Input {
button: mouse::Button::Left, button: mouse::Button::Left,
state: ButtonState::Pressed, state: ButtonState::Pressed,
} => match self.state.pending { } if bounds.contains(self.state.cursor_position) => {
match self.state.pending {
None => { None => {
self.state.pending = Some(Pending::One { self.state.pending = Some(Pending::One {
from: self.state.cursor_position, from: self.state.cursor_position,
@ -142,22 +143,30 @@ mod bezier {
control: self.state.cursor_position, control: self.state.cursor_position,
}) })
} }
}, }
}
_ => None, _ => None,
}, },
} }
} }
fn draw(&self, bounds: Size) -> Vec<Geometry> { fn draw(&self, bounds: Size) -> Vec<Geometry> {
let curves = self.state.cache.draw(bounds, &self.curves); let content = self.state.cache.draw(bounds, |frame: &mut Frame| {
Curve::draw_all(self.curves, frame);
frame.stroke(
&Path::rectangle(Point::ORIGIN, frame.size()),
Stroke::default(),
);
});
if let Some(pending) = &self.state.pending { if let Some(pending) = &self.state.pending {
let pending_curve = let pending_curve =
pending.draw(bounds, self.state.cursor_position); pending.draw(bounds, self.state.cursor_position);
vec![curves, pending_curve] vec![content, pending_curve]
} else { } else {
vec![curves] vec![content]
} }
} }
} }
@ -169,14 +178,16 @@ mod bezier {
control: Point, control: Point,
} }
impl Drawable for Curve { impl Curve {
fn draw(&self, frame: &mut Frame) { fn draw_all(curves: &[Curve], frame: &mut Frame) {
let curve = Path::new(|p| { let curves = Path::new(|p| {
p.move_to(self.from); for curve in curves {
p.quadratic_curve_to(self.control, self.to); p.move_to(curve.from);
p.quadratic_curve_to(curve.control, curve.to);
}
}); });
frame.stroke(&curve, Stroke::default().with_width(2.0)); frame.stroke(&curves, Stroke::default().with_width(2.0));
} }
} }
@ -202,7 +213,7 @@ mod bezier {
control: cursor_position, control: cursor_position,
}; };
curve.draw(&mut frame); Curve::draw_all(&[curve], &mut frame);
} }
}; };

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@ -5,9 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018" edition = "2018"
publish = false publish = false
[features]
canvas = []
[dependencies] [dependencies]
iced = { path = "../..", features = ["canvas", "async-std", "debug"] } iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
iced_native = { path = "../../native" } iced_native = { path = "../../native" }

View File

@ -1,6 +1,7 @@
use iced::{ use iced::{
canvas, executor, Application, Canvas, Color, Command, Container, Element, canvas::{self, Cache, Canvas, Geometry, LineCap, Path, Stroke},
Length, Point, Settings, Subscription, Vector, executor, Application, Color, Command, Container, Element, Length, Point,
Settings, Size, Subscription, Vector,
}; };
pub fn main() { pub fn main() {
@ -11,8 +12,8 @@ pub fn main() {
} }
struct Clock { struct Clock {
now: LocalTime, now: chrono::DateTime<chrono::Local>,
clock: canvas::Cache, clock: Cache,
} }
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
@ -28,7 +29,7 @@ impl Application for Clock {
fn new(_flags: ()) -> (Self, Command<Message>) { fn new(_flags: ()) -> (Self, Command<Message>) {
( (
Clock { Clock {
now: chrono::Local::now().into(), now: chrono::Local::now(),
clock: Default::default(), clock: Default::default(),
}, },
Command::none(), Command::none(),
@ -59,7 +60,7 @@ impl Application for Clock {
} }
fn view(&mut self) -> Element<Message> { fn view(&mut self) -> Element<Message> {
let canvas = Canvas::new(self.clock.with(&self.now)) let canvas = Canvas::new(self)
.width(Length::Units(400)) .width(Length::Units(400))
.height(Length::Units(400)); .height(Length::Units(400));
@ -73,34 +74,16 @@ impl Application for Clock {
} }
} }
#[derive(Debug, PartialEq, Eq)] impl canvas::Program<Message> for Clock {
struct LocalTime { fn draw(&self, bounds: Size) -> Vec<Geometry> {
hour: u32,
minute: u32,
second: u32,
}
impl From<chrono::DateTime<chrono::Local>> for LocalTime {
fn from(date_time: chrono::DateTime<chrono::Local>) -> LocalTime {
use chrono::Timelike; use chrono::Timelike;
LocalTime { let clock = self.clock.draw(bounds, |frame| {
hour: date_time.hour(),
minute: date_time.minute(),
second: date_time.second(),
}
}
}
impl canvas::Drawable for LocalTime {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::Path;
let center = frame.center(); let center = frame.center();
let radius = frame.width().min(frame.height()) / 2.0; let radius = frame.width().min(frame.height()) / 2.0;
let clock = Path::circle(center, radius); let background = Path::circle(center, radius);
frame.fill(&clock, Color::from_rgb8(0x12, 0x93, 0xD8)); frame.fill(&background, Color::from_rgb8(0x12, 0x93, 0xD8));
let short_hand = let short_hand =
Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius)); Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius));
@ -108,14 +91,14 @@ impl canvas::Drawable for LocalTime {
let long_hand = let long_hand =
Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius)); Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
let thin_stroke = canvas::Stroke { let thin_stroke = Stroke {
width: radius / 100.0, width: radius / 100.0,
color: Color::WHITE, color: Color::WHITE,
line_cap: canvas::LineCap::Round, line_cap: LineCap::Round,
..canvas::Stroke::default() ..Stroke::default()
}; };
let wide_stroke = canvas::Stroke { let wide_stroke = Stroke {
width: thin_stroke.width * 3.0, width: thin_stroke.width * 3.0,
..thin_stroke ..thin_stroke
}; };
@ -123,19 +106,22 @@ impl canvas::Drawable for LocalTime {
frame.translate(Vector::new(center.x, center.y)); frame.translate(Vector::new(center.x, center.y));
frame.with_save(|frame| { frame.with_save(|frame| {
frame.rotate(hand_rotation(self.hour, 12)); frame.rotate(hand_rotation(self.now.hour(), 12));
frame.stroke(&short_hand, wide_stroke); frame.stroke(&short_hand, wide_stroke);
}); });
frame.with_save(|frame| { frame.with_save(|frame| {
frame.rotate(hand_rotation(self.minute, 60)); frame.rotate(hand_rotation(self.now.minute(), 60));
frame.stroke(&long_hand, wide_stroke); frame.stroke(&long_hand, wide_stroke);
}); });
frame.with_save(|frame| { frame.with_save(|frame| {
frame.rotate(hand_rotation(self.second, 60)); frame.rotate(hand_rotation(self.now.second(), 60));
frame.stroke(&long_hand, thin_stroke); frame.stroke(&long_hand, thin_stroke);
})
}); });
vec![clock]
} }
} }

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@ -5,9 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018" edition = "2018"
publish = false publish = false
[features]
canvas = []
[dependencies] [dependencies]
iced = { path = "../..", features = ["canvas", "async-std", "debug"] } iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
iced_native = { path = "../../native" } iced_native = { path = "../../native" }

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@ -81,6 +81,12 @@ struct State {
} }
impl State { impl State {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
pub fn new() -> State { pub fn new() -> State {
let now = Instant::now(); let now = Instant::now();
let (width, height) = window::Settings::default().size; let (width, height) = window::Settings::default().size;
@ -95,17 +101,6 @@ impl State {
} }
} }
pub fn space(&self) -> Space<'_> {
Space { stars: &self.stars }
}
pub fn system(&self) -> System {
System {
start: self.start,
now: self.now,
}
}
pub fn update(&mut self, now: Instant) { pub fn update(&mut self, now: Instant) {
self.now = now; self.now = now;
self.system_cache.clear(); self.system_cache.clear();
@ -136,28 +131,16 @@ impl State {
} }
} }
impl<Message> canvas::State<Message> for State { impl<Message> canvas::Program<Message> for State {
fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> { fn draw(&self, bounds: Size) -> Vec<canvas::Geometry> {
vec![ use canvas::{Path, Stroke};
self.space_cache.draw(bounds, self.space()), use std::f32::consts::PI;
self.system_cache.draw(bounds, self.system()),
]
}
}
#[derive(Debug)]
struct Space<'a> {
stars: &'a [(Point, f32)],
}
impl canvas::Drawable for Space<'_> {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::Path;
let background = self.space_cache.draw(bounds, |frame| {
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size()); let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
let stars = Path::new(|path| { let stars = Path::new(|path| {
for (p, size) in self.stars { for (p, size) in &self.stars {
path.rectangle(*p, Size::new(*size, *size)); path.rectangle(*p, Size::new(*size, *size));
} }
}); });
@ -166,28 +149,9 @@ impl canvas::Drawable for Space<'_> {
frame.translate(frame.center() - Point::ORIGIN); frame.translate(frame.center() - Point::ORIGIN);
frame.fill(&stars, Color::WHITE); frame.fill(&stars, Color::WHITE);
} });
}
#[derive(Debug)]
struct System {
start: Instant,
now: Instant,
}
impl System {
const SUN_RADIUS: f32 = 70.0;
const ORBIT_RADIUS: f32 = 150.0;
const EARTH_RADIUS: f32 = 12.0;
const MOON_RADIUS: f32 = 4.0;
const MOON_DISTANCE: f32 = 28.0;
}
impl canvas::Drawable for System {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::{Path, Stroke};
use std::f32::consts::PI;
let system = self.system_cache.draw(bounds, |frame| {
let center = frame.center(); let center = frame.center();
let sun = Path::circle(center, Self::SUN_RADIUS); let sun = Path::circle(center, Self::SUN_RADIUS);
@ -215,7 +179,10 @@ impl canvas::Drawable for System {
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS); let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
let shadow = Path::rectangle( let shadow = Path::rectangle(
Point::new(0.0, -Self::EARTH_RADIUS), Point::new(0.0, -Self::EARTH_RADIUS),
Size::new(Self::EARTH_RADIUS * 4.0, Self::EARTH_RADIUS * 2.0), Size::new(
Self::EARTH_RADIUS * 4.0,
Self::EARTH_RADIUS * 2.0,
),
); );
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6)); frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
@ -236,6 +203,9 @@ impl canvas::Drawable for System {
}, },
); );
}); });
});
vec![background, system]
} }
} }

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@ -207,7 +207,7 @@ use iced_web as runtime;
pub use runtime::{ pub use runtime::{
futures, Align, Background, Color, Command, Font, HorizontalAlignment, futures, Align, Background, Color, Command, Font, HorizontalAlignment,
Length, Point, Size, Subscription, Vector, VerticalAlignment, Length, Point, Rectangle, Size, Subscription, Vector, VerticalAlignment,
}; };
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]

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@ -18,34 +18,27 @@ use std::marker::PhantomData;
pub mod path; pub mod path;
mod cache; mod cache;
mod drawable;
mod event; mod event;
mod fill; mod fill;
mod frame; mod frame;
mod geometry; mod geometry;
mod state; mod program;
mod stroke; mod stroke;
mod text; mod text;
pub use cache::Cache; pub use cache::Cache;
pub use drawable::Drawable;
pub use event::Event; pub use event::Event;
pub use fill::Fill; pub use fill::Fill;
pub use frame::Frame; pub use frame::Frame;
pub use geometry::Geometry; pub use geometry::Geometry;
pub use path::Path; pub use path::Path;
pub use state::State; pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke}; pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text; pub use text::Text;
/// A widget capable of drawing 2D graphics. /// A widget capable of drawing 2D graphics.
/// ///
/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
/// painter's algorithm. In other words, layers will be drawn on top of each
/// other in the same order they are pushed into the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html /// [`Canvas`]: struct.Canvas.html
/// [`Layer`]: layer/trait.Layer.html
/// ///
/// # Examples /// # Examples
/// The repository has a couple of [examples] showcasing how to use a /// The repository has a couple of [examples] showcasing how to use a
@ -66,10 +59,10 @@ pub use text::Text;
/// ```no_run /// ```no_run
/// # mod iced { /// # mod iced {
/// # pub use iced_wgpu::canvas; /// # pub use iced_wgpu::canvas;
/// # pub use iced_native::Color; /// # pub use iced_native::{Color, Size};
/// # } /// # }
/// use iced::canvas::{self, Cache, Canvas, Drawable, Fill, Frame, Path}; /// use iced::canvas::{self, Cache, Canvas, Fill, Frame, Geometry, Path, Program};
/// use iced::Color; /// use iced::{Color, Size};
/// ///
/// // First, we define the data we need for drawing /// // First, we define the data we need for drawing
/// #[derive(Debug)] /// #[derive(Debug)]
@ -77,42 +70,45 @@ pub use text::Text;
/// radius: f32, /// radius: f32,
/// } /// }
/// ///
/// // Then, we implement the `Drawable` trait /// // Then, we implement the `Program` trait
/// impl Drawable for Circle { /// impl Program<()> for Circle {
/// fn draw(&self, frame: &mut Frame) { /// fn draw(&self, bounds: Size) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds);
///
/// // We create a `Path` representing a simple circle /// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius); /// let circle = Path::circle(frame.center(), self.radius);
/// ///
/// // And fill it with some color /// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK)); /// frame.fill(&circle, Fill::Color(Color::BLACK));
/// }
/// }
/// ///
/// // We can use a `Cache` to avoid unnecessary re-tessellation /// // Finally, we produce the geometry
/// let cache = Cache::new(); /// vec![frame.into_geometry()]
/// }
/// }
/// ///
/// // Finally, we simply use our `Cache` to create the `Canvas`! /// // Finally, we simply use our `Cache` to create the `Canvas`!
/// let canvas: Canvas<_, ()> = Canvas::new(cache.with(Circle { radius: 50.0 })); /// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ``` /// ```
#[derive(Debug)] #[derive(Debug)]
pub struct Canvas<S: State<Message>, Message> { pub struct Canvas<Message, P: Program<Message>> {
width: Length, width: Length,
height: Length, height: Length,
state: S, program: P,
phantom: PhantomData<Message>, phantom: PhantomData<Message>,
} }
impl<Message, S: State<Message>> Canvas<S, Message> { impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100; const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`] with no layers. /// Creates a new [`Canvas`].
/// ///
/// [`Canvas`]: struct.Canvas.html /// [`Canvas`]: struct.Canvas.html
pub fn new(state: S) -> Self { pub fn new(program: P) -> Self {
Canvas { Canvas {
width: Length::Units(Self::DEFAULT_SIZE), width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE), height: Length::Units(Self::DEFAULT_SIZE),
state, program,
phantom: PhantomData, phantom: PhantomData,
} }
} }
@ -134,8 +130,8 @@ impl<Message, S: State<Message>> Canvas<S, Message> {
} }
} }
impl<Message, S: State<Message>> Widget<Message, Renderer> impl<Message, P: Program<Message>> Widget<Message, Renderer>
for Canvas<S, Message> for Canvas<Message, P>
{ {
fn width(&self) -> Length { fn width(&self) -> Length {
self.width self.width
@ -184,7 +180,7 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
if let Some(canvas_event) = canvas_event { if let Some(canvas_event) = canvas_event {
if let Some(message) = if let Some(message) =
self.state.update(canvas_event, bounds.size()) self.program.update(canvas_event, bounds.size())
{ {
messages.push(message); messages.push(message);
} }
@ -207,7 +203,7 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
translation, translation,
content: Box::new(Primitive::Group { content: Box::new(Primitive::Group {
primitives: self primitives: self
.state .program
.draw(size) .draw(size)
.into_iter() .into_iter()
.map(Geometry::into_primitive) .map(Geometry::into_primitive)
@ -227,12 +223,12 @@ impl<Message, S: State<Message>> Widget<Message, Renderer>
} }
} }
impl<'a, Message, S: State<Message> + 'a> From<Canvas<S, Message>> impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
for Element<'a, Message, Renderer> for Element<'a, Message, Renderer>
where where
Message: 'static, Message: 'static,
{ {
fn from(canvas: Canvas<S, Message>) -> Element<'a, Message, Renderer> { fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas) Element::new(canvas)
} }
} }

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@ -1,5 +1,5 @@
use crate::{ use crate::{
canvas::{Drawable, Frame, Geometry}, canvas::{Frame, Geometry},
Primitive, Primitive,
}; };
@ -48,10 +48,11 @@ impl Cache {
*self.state.borrow_mut() = State::Empty; *self.state.borrow_mut() = State::Empty;
} }
pub fn draw<T>(&self, new_bounds: Size, input: T) -> Geometry pub fn draw(
where &self,
T: Drawable + std::fmt::Debug, new_bounds: Size,
{ draw_fn: impl Fn(&mut Frame),
) -> Geometry {
use std::ops::Deref; use std::ops::Deref;
if let State::Filled { bounds, primitive } = self.state.borrow().deref() if let State::Filled { bounds, primitive } = self.state.borrow().deref()
@ -64,7 +65,7 @@ impl Cache {
} }
let mut frame = Frame::new(new_bounds); let mut frame = Frame::new(new_bounds);
input.draw(&mut frame); draw_fn(&mut frame);
let primitive = { let primitive = {
let geometry = frame.into_geometry(); let geometry = frame.into_geometry();
@ -79,30 +80,6 @@ impl Cache {
Geometry::from_primitive(Primitive::Cached { cache: primitive }) Geometry::from_primitive(Primitive::Cached { cache: primitive })
} }
pub fn with<'a, T, Message>(
&'a self,
input: T,
) -> impl crate::canvas::State<Message> + 'a
where
T: Drawable + std::fmt::Debug + 'a,
{
Bind { cache: self, input }
}
}
struct Bind<'a, T> {
cache: &'a Cache,
input: T,
}
impl<'a, T, Message> crate::canvas::State<Message> for Bind<'a, T>
where
T: Drawable + std::fmt::Debug + 'a,
{
fn draw(&self, bounds: Size) -> Vec<Geometry> {
vec![self.cache.draw(bounds, &self.input)]
}
} }
impl std::fmt::Debug for State { impl std::fmt::Debug for State {

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@ -1,36 +0,0 @@
use crate::canvas::Frame;
/// A type that can be drawn on a [`Frame`].
///
/// [`Frame`]: struct.Frame.html
pub trait Drawable {
/// Draws the [`Drawable`] on the given [`Frame`].
///
/// [`Drawable`]: trait.Drawable.html
/// [`Frame`]: struct.Frame.html
fn draw(&self, frame: &mut Frame);
}
impl<'a> Drawable for dyn Fn(&mut Frame) + 'a {
fn draw(&self, frame: &mut Frame) {
self(frame)
}
}
impl<T> Drawable for &T
where
T: Drawable,
{
fn draw(&self, frame: &mut Frame) {
T::draw(self, frame)
}
}
impl<T> Drawable for &[T]
where
T: Drawable,
{
fn draw(&self, frame: &mut Frame) {
self.iter().for_each(|drawable| drawable.draw(frame));
}
}

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@ -1,6 +1,6 @@
use crate::canvas::{Event, Geometry, Size}; use crate::canvas::{Event, Geometry, Size};
pub trait State<Message> { pub trait Program<Message> {
fn update(&mut self, _event: Event, _bounds: Size) -> Option<Message> { fn update(&mut self, _event: Event, _bounds: Size) -> Option<Message> {
None None
} }
@ -8,9 +8,9 @@ pub trait State<Message> {
fn draw(&self, bounds: Size) -> Vec<Geometry>; fn draw(&self, bounds: Size) -> Vec<Geometry>;
} }
impl<T, Message> State<Message> for &mut T impl<T, Message> Program<Message> for &mut T
where where
T: State<Message>, T: Program<Message>,
{ {
fn update(&mut self, event: Event, bounds: Size) -> Option<Message> { fn update(&mut self, event: Event, bounds: Size) -> Option<Message> {
T::update(self, event, bounds) T::update(self, event, bounds)