Merge pull request #193 from hecrj/feature/canvas
Canvas widget for 2D graphics
This commit is contained in:
commit
17271eae67
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@ -16,6 +16,8 @@ categories = ["gui"]
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image = ["iced_wgpu/image"]
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# Enables the `Svg` widget
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svg = ["iced_wgpu/svg"]
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# Enables the `Canvas` widget
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canvas = ["iced_wgpu/canvas"]
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# Enables a debug view in native platforms (press F12)
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debug = ["iced_winit/debug"]
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# Enables `tokio` as the `executor::Default` on native platforms
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@ -36,6 +38,7 @@ members = [
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"wgpu",
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"winit",
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"examples/bezier_tool",
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"examples/clock",
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"examples/counter",
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"examples/custom_widget",
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"examples/events",
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@ -43,6 +46,7 @@ members = [
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"examples/integration",
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"examples/pokedex",
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"examples/progress_bar",
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"examples/solar_system",
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"examples/stopwatch",
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"examples/styling",
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"examples/svg",
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@ -44,11 +44,18 @@ impl Color {
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///
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/// [`Color`]: struct.Color.html
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pub fn from_rgb8(r: u8, g: u8, b: u8) -> Color {
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Color::from_rgba8(r, g, b, 1.0)
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}
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/// Creates a [`Color`] from its RGB8 components and an alpha value.
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///
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/// [`Color`]: struct.Color.html
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pub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color {
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Color {
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r: f32::from(r) / 255.0,
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g: f32::from(g) / 255.0,
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b: f32::from(b) / 255.0,
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a: 1.0,
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a,
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}
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}
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@ -22,6 +22,7 @@ mod font;
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mod length;
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mod point;
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mod rectangle;
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mod size;
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mod vector;
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pub use align::{Align, HorizontalAlignment, VerticalAlignment};
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@ -31,4 +32,5 @@ pub use font::Font;
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pub use length::Length;
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pub use point::Point;
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pub use rectangle::Rectangle;
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pub use size::Size;
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pub use vector::Vector;
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@ -11,10 +11,15 @@ pub struct Point {
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}
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impl Point {
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/// The origin (i.e. a [`Point`] with both X=0 and Y=0).
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///
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/// [`Point`]: struct.Point.html
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pub const ORIGIN: Point = Point::new(0.0, 0.0);
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/// Creates a new [`Point`] with the given coordinates.
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///
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/// [`Point`]: struct.Point.html
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pub fn new(x: f32, y: f32) -> Self {
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pub const fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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}
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@ -94,7 +94,7 @@ mod bezier {
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layout: Layout<'_>,
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cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
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let mut buffer: VertexBuffers<Vertex2D, u32> = VertexBuffers::new();
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let mut path_builder = lyon::path::Path::builder();
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let bounds = layout.bounds();
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@ -102,7 +102,7 @@ mod bezier {
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// Draw rectangle border with lyon.
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basic_shapes::stroke_rectangle(
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&lyon::math::Rect::new(
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lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
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lyon::math::Point::new(0.5, 0.5),
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lyon::math::Size::new(
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bounds.width - 1.0,
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bounds.height - 1.0,
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@ -121,48 +121,35 @@ mod bezier {
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for curve in self.curves {
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path_builder.move_to(lyon::math::Point::new(
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curve.from.x + bounds.x,
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curve.from.y + bounds.y,
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curve.from.x,
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curve.from.y,
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));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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curve.control.x + bounds.x,
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curve.control.y + bounds.y,
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),
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lyon::math::Point::new(
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curve.to.x + bounds.x,
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curve.to.y + bounds.y,
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),
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lyon::math::Point::new(curve.control.x, curve.control.y),
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lyon::math::Point::new(curve.to.x, curve.to.y),
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);
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}
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match self.state.pending {
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None => {}
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Some(Pending::One { from }) => {
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path_builder.move_to(lyon::math::Point::new(
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from.x + bounds.x,
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from.y + bounds.y,
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));
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path_builder
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.move_to(lyon::math::Point::new(from.x, from.y));
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path_builder.line_to(lyon::math::Point::new(
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cursor_position.x,
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cursor_position.y,
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cursor_position.x - bounds.x,
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cursor_position.y - bounds.y,
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));
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}
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Some(Pending::Two { from, to }) => {
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path_builder.move_to(lyon::math::Point::new(
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from.x + bounds.x,
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from.y + bounds.y,
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));
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path_builder
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.move_to(lyon::math::Point::new(from.x, from.y));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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cursor_position.x,
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cursor_position.y,
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),
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lyon::math::Point::new(
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to.x + bounds.x,
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to.y + bounds.y,
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cursor_position.x - bounds.x,
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cursor_position.y - bounds.y,
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),
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lyon::math::Point::new(to.x, to.y),
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);
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}
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}
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@ -186,10 +173,13 @@ mod bezier {
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)
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.unwrap();
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let mesh = Primitive::Mesh2D(Arc::new(Mesh2D {
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let mesh = Primitive::Mesh2D {
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origin: Point::new(bounds.x, bounds.y),
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buffers: Arc::new(Mesh2D {
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vertices: buffer.vertices,
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indices: buffer.indices,
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}));
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}),
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};
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(
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Primitive::Clip {
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@ -296,7 +286,10 @@ use iced::{
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};
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pub fn main() {
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Example::run(Settings::default())
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Example::run(Settings {
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antialiasing: true,
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..Settings::default()
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});
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}
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#[derive(Default)]
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@ -0,0 +1,15 @@
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[package]
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name = "clock"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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publish = false
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[features]
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canvas = []
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[dependencies]
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iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
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iced_native = { path = "../../native" }
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chrono = "0.4"
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async-std = { version = "1.0", features = ["unstable"] }
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@ -0,0 +1,193 @@
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use iced::{
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canvas, executor, Application, Canvas, Color, Command, Container, Element,
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Length, Point, Settings, Subscription, Vector,
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};
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pub fn main() {
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Clock::run(Settings {
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antialiasing: true,
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..Settings::default()
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})
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}
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struct Clock {
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now: LocalTime,
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clock: canvas::layer::Cache<LocalTime>,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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Tick(chrono::DateTime<chrono::Local>),
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}
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impl Application for Clock {
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type Executor = executor::Default;
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type Message = Message;
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fn new() -> (Self, Command<Message>) {
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(
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Clock {
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now: chrono::Local::now().into(),
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clock: canvas::layer::Cache::new(),
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Clock - Iced")
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}
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fn update(&mut self, message: Message) -> Command<Message> {
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match message {
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Message::Tick(local_time) => {
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let now = local_time.into();
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if now != self.now {
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self.now = now;
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self.clock.clear();
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}
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}
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}
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Command::none()
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}
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fn subscription(&self) -> Subscription<Message> {
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time::every(std::time::Duration::from_millis(500)).map(Message::Tick)
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}
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fn view(&mut self) -> Element<Message> {
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let canvas = Canvas::new()
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.width(Length::Units(400))
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.height(Length::Units(400))
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.push(self.clock.with(&self.now));
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Container::new(canvas)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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struct LocalTime {
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hour: u32,
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minute: u32,
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second: u32,
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}
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impl From<chrono::DateTime<chrono::Local>> for LocalTime {
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fn from(date_time: chrono::DateTime<chrono::Local>) -> LocalTime {
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use chrono::Timelike;
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LocalTime {
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hour: date_time.hour(),
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minute: date_time.minute(),
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second: date_time.second(),
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}
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}
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}
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impl canvas::Drawable for LocalTime {
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fn draw(&self, frame: &mut canvas::Frame) {
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let center = frame.center();
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let radius = frame.width().min(frame.height()) / 2.0;
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let offset = Vector::new(center.x, center.y);
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let clock = canvas::Path::new(|path| path.circle(center, radius));
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frame.fill(
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&clock,
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canvas::Fill::Color(Color::from_rgb8(0x12, 0x93, 0xD8)),
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);
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fn draw_hand(
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n: u32,
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total: u32,
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length: f32,
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offset: Vector,
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path: &mut canvas::path::Builder,
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) {
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let turns = n as f32 / total as f32;
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let t = 2.0 * std::f32::consts::PI * (turns - 0.25);
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let x = length * t.cos();
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let y = length * t.sin();
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path.line_to(Point::new(x, y) + offset);
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}
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let hour_and_minute_hands = canvas::Path::new(|path| {
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path.move_to(center);
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draw_hand(self.hour, 12, 0.5 * radius, offset, path);
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path.move_to(center);
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draw_hand(self.minute, 60, 0.8 * radius, offset, path)
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});
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frame.stroke(
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&hour_and_minute_hands,
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canvas::Stroke {
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width: 6.0,
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color: Color::WHITE,
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line_cap: canvas::LineCap::Round,
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..canvas::Stroke::default()
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},
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);
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let second_hand = canvas::Path::new(|path| {
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path.move_to(center);
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draw_hand(self.second, 60, 0.8 * radius, offset, path)
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});
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frame.stroke(
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&second_hand,
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canvas::Stroke {
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width: 3.0,
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color: Color::WHITE,
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line_cap: canvas::LineCap::Round,
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..canvas::Stroke::default()
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},
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);
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}
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}
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mod time {
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use iced::futures;
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pub fn every(
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duration: std::time::Duration,
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) -> iced::Subscription<chrono::DateTime<chrono::Local>> {
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iced::Subscription::from_recipe(Every(duration))
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}
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struct Every(std::time::Duration);
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impl<H, I> iced_native::subscription::Recipe<H, I> for Every
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where
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H: std::hash::Hasher,
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{
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type Output = chrono::DateTime<chrono::Local>;
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fn hash(&self, state: &mut H) {
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use std::hash::Hash;
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std::any::TypeId::of::<Self>().hash(state);
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self.0.hash(state);
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}
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fn stream(
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self: Box<Self>,
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_input: futures::stream::BoxStream<'static, I>,
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) -> futures::stream::BoxStream<'static, Self::Output> {
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use futures::stream::StreamExt;
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async_std::stream::interval(self.0)
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.map(|_| chrono::Local::now())
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.boxed()
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}
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}
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}
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@ -69,23 +69,25 @@ mod rainbow {
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let posn_center = {
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if b.contains(cursor_position) {
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[cursor_position.x, cursor_position.y]
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[cursor_position.x - b.x, cursor_position.y - b.y]
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} else {
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[b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
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[b.width / 2.0, b.height / 2.0]
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}
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};
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let posn_tl = [b.x, b.y];
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let posn_t = [b.x + (b.width / 2.0), b.y];
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let posn_tr = [b.x + b.width, b.y];
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let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
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let posn_br = [b.x + b.width, b.y + b.height];
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let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
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let posn_bl = [b.x, b.y + b.height];
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let posn_l = [b.x, b.y + (b.height / 2.0)];
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let posn_tl = [0.0, 0.0];
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let posn_t = [b.width / 2.0, 0.0];
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let posn_tr = [b.width, 0.0];
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let posn_r = [b.width, b.height / 2.0];
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let posn_br = [b.width, b.height];
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let posn_b = [(b.width / 2.0), b.height];
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let posn_bl = [0.0, b.height];
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let posn_l = [0.0, b.height / 2.0];
|
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|
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(
|
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Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
|
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Primitive::Mesh2D {
|
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origin: Point::new(b.x, b.y),
|
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buffers: std::sync::Arc::new(Mesh2D {
|
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vertices: vec![
|
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Vertex2D {
|
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position: posn_center,
|
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|
@ -134,7 +136,8 @@ mod rainbow {
|
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0, 7, 8, // BL
|
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0, 8, 1, // L
|
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],
|
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})),
|
||||
}),
|
||||
},
|
||||
MouseCursor::OutOfBounds,
|
||||
)
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
[package]
|
||||
name = "solar_system"
|
||||
version = "0.1.0"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
publish = false
|
||||
|
||||
[features]
|
||||
canvas = []
|
||||
|
||||
[dependencies]
|
||||
iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
|
||||
iced_native = { path = "../../native" }
|
||||
async-std = { version = "1.0", features = ["unstable"] }
|
||||
rand = "0.7"
|
|
@ -0,0 +1,247 @@
|
|||
//! An animated solar system.
|
||||
//!
|
||||
//! This example showcases how to use a `Canvas` widget with transforms to draw
|
||||
//! using different coordinate systems.
|
||||
//!
|
||||
//! Inspired by the example found in the MDN docs[1].
|
||||
//!
|
||||
//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
|
||||
use iced::{
|
||||
canvas, executor, Application, Canvas, Color, Command, Container, Element,
|
||||
Length, Point, Settings, Size, Subscription, Vector,
|
||||
};
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
pub fn main() {
|
||||
SolarSystem::run(Settings {
|
||||
antialiasing: true,
|
||||
..Settings::default()
|
||||
})
|
||||
}
|
||||
|
||||
struct SolarSystem {
|
||||
state: State,
|
||||
solar_system: canvas::layer::Cache<State>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum Message {
|
||||
Tick(Instant),
|
||||
}
|
||||
|
||||
impl Application for SolarSystem {
|
||||
type Executor = executor::Default;
|
||||
type Message = Message;
|
||||
|
||||
fn new() -> (Self, Command<Message>) {
|
||||
(
|
||||
SolarSystem {
|
||||
state: State::new(),
|
||||
solar_system: canvas::layer::Cache::new(),
|
||||
},
|
||||
Command::none(),
|
||||
)
|
||||
}
|
||||
|
||||
fn title(&self) -> String {
|
||||
String::from("Solar system - Iced")
|
||||
}
|
||||
|
||||
fn update(&mut self, message: Message) -> Command<Message> {
|
||||
match message {
|
||||
Message::Tick(instant) => {
|
||||
self.state.update(instant);
|
||||
self.solar_system.clear();
|
||||
}
|
||||
}
|
||||
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn subscription(&self) -> Subscription<Message> {
|
||||
time::every(std::time::Duration::from_millis(10))
|
||||
.map(|instant| Message::Tick(instant))
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<Message> {
|
||||
let canvas = Canvas::new()
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.push(self.solar_system.with(&self.state));
|
||||
|
||||
Container::new(canvas)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.center_x()
|
||||
.center_y()
|
||||
.into()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct State {
|
||||
start: Instant,
|
||||
current: Instant,
|
||||
stars: Vec<(Point, f32)>,
|
||||
}
|
||||
|
||||
impl State {
|
||||
const SUN_RADIUS: f32 = 70.0;
|
||||
const ORBIT_RADIUS: f32 = 150.0;
|
||||
const EARTH_RADIUS: f32 = 12.0;
|
||||
const MOON_RADIUS: f32 = 4.0;
|
||||
const MOON_DISTANCE: f32 = 28.0;
|
||||
|
||||
pub fn new() -> State {
|
||||
let now = Instant::now();
|
||||
let (width, height) = Settings::default().window.size;
|
||||
|
||||
State {
|
||||
start: now,
|
||||
current: now,
|
||||
stars: {
|
||||
use rand::Rng;
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
(0..100)
|
||||
.map(|_| {
|
||||
(
|
||||
Point::new(
|
||||
rng.gen_range(0.0, width as f32),
|
||||
rng.gen_range(0.0, height as f32),
|
||||
),
|
||||
rng.gen_range(0.5, 1.0),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, now: Instant) {
|
||||
self.current = now;
|
||||
}
|
||||
}
|
||||
|
||||
impl canvas::Drawable for State {
|
||||
fn draw(&self, frame: &mut canvas::Frame) {
|
||||
use canvas::{Fill, Path, Stroke};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
let center = frame.center();
|
||||
|
||||
let space = Path::new(|path| {
|
||||
path.rectangle(Point::new(0.0, 0.0), frame.size())
|
||||
});
|
||||
|
||||
let stars = Path::new(|path| {
|
||||
for (p, size) in &self.stars {
|
||||
path.rectangle(*p, Size::new(*size, *size));
|
||||
}
|
||||
});
|
||||
|
||||
let sun = Path::new(|path| path.circle(center, Self::SUN_RADIUS));
|
||||
let orbit = Path::new(|path| path.circle(center, Self::ORBIT_RADIUS));
|
||||
|
||||
frame.fill(&space, Fill::Color(Color::BLACK));
|
||||
frame.fill(&stars, Fill::Color(Color::WHITE));
|
||||
frame.fill(&sun, Fill::Color(Color::from_rgb8(0xF9, 0xD7, 0x1C)));
|
||||
frame.stroke(
|
||||
&orbit,
|
||||
Stroke {
|
||||
width: 1.0,
|
||||
color: Color::from_rgba8(0, 153, 255, 0.1),
|
||||
..Stroke::default()
|
||||
},
|
||||
);
|
||||
|
||||
let elapsed = self.current - self.start;
|
||||
let elapsed_seconds = elapsed.as_secs() as f32;
|
||||
let elapsed_millis = elapsed.subsec_millis() as f32;
|
||||
|
||||
frame.with_save(|frame| {
|
||||
frame.translate(Vector::new(center.x, center.y));
|
||||
frame.rotate(
|
||||
(2.0 * PI / 60.0) * elapsed_seconds
|
||||
+ (2.0 * PI / 60_000.0) * elapsed_millis,
|
||||
);
|
||||
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
|
||||
|
||||
let earth = Path::new(|path| {
|
||||
path.circle(Point::ORIGIN, Self::EARTH_RADIUS)
|
||||
});
|
||||
|
||||
let shadow = Path::new(|path| {
|
||||
path.rectangle(
|
||||
Point::new(0.0, -Self::EARTH_RADIUS),
|
||||
Size::new(
|
||||
Self::EARTH_RADIUS * 4.0,
|
||||
Self::EARTH_RADIUS * 2.0,
|
||||
),
|
||||
)
|
||||
});
|
||||
|
||||
frame.fill(&earth, Fill::Color(Color::from_rgb8(0x6B, 0x93, 0xD6)));
|
||||
|
||||
frame.with_save(|frame| {
|
||||
frame.rotate(
|
||||
((2.0 * PI) / 6.0) * elapsed_seconds
|
||||
+ ((2.0 * PI) / 6_000.0) * elapsed_millis,
|
||||
);
|
||||
frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
|
||||
|
||||
let moon = Path::new(|path| {
|
||||
path.circle(Point::ORIGIN, Self::MOON_RADIUS)
|
||||
});
|
||||
|
||||
frame.fill(&moon, Fill::Color(Color::WHITE));
|
||||
});
|
||||
|
||||
frame.fill(
|
||||
&shadow,
|
||||
Fill::Color(Color {
|
||||
a: 0.7,
|
||||
..Color::BLACK
|
||||
}),
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
mod time {
|
||||
use iced::futures;
|
||||
use std::time::Instant;
|
||||
|
||||
pub fn every(duration: std::time::Duration) -> iced::Subscription<Instant> {
|
||||
iced::Subscription::from_recipe(Every(duration))
|
||||
}
|
||||
|
||||
struct Every(std::time::Duration);
|
||||
|
||||
impl<H, I> iced_native::subscription::Recipe<H, I> for Every
|
||||
where
|
||||
H: std::hash::Hasher,
|
||||
{
|
||||
type Output = Instant;
|
||||
|
||||
fn hash(&self, state: &mut H) {
|
||||
use std::hash::Hash;
|
||||
|
||||
std::any::TypeId::of::<Self>().hash(state);
|
||||
self.0.hash(state);
|
||||
}
|
||||
|
||||
fn stream(
|
||||
self: Box<Self>,
|
||||
_input: futures::stream::BoxStream<'static, I>,
|
||||
) -> futures::stream::BoxStream<'static, Self::Output> {
|
||||
use futures::stream::StreamExt;
|
||||
|
||||
async_std::stream::interval(self.0)
|
||||
.map(|_| Instant::now())
|
||||
.boxed()
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,12 +52,11 @@ mod event;
|
|||
mod hasher;
|
||||
mod mouse_cursor;
|
||||
mod runtime;
|
||||
mod size;
|
||||
mod user_interface;
|
||||
|
||||
pub use iced_core::{
|
||||
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
|
||||
Rectangle, Vector, VerticalAlignment,
|
||||
Rectangle, Size, Vector, VerticalAlignment,
|
||||
};
|
||||
pub use iced_futures::{executor, futures, Command};
|
||||
|
||||
|
@ -72,7 +71,6 @@ pub use layout::Layout;
|
|||
pub use mouse_cursor::MouseCursor;
|
||||
pub use renderer::Renderer;
|
||||
pub use runtime::Runtime;
|
||||
pub use size::Size;
|
||||
pub use subscription::Subscription;
|
||||
pub use user_interface::{Cache, UserInterface};
|
||||
pub use widget::*;
|
||||
|
|
|
@ -178,6 +178,11 @@ pub trait Application: Sized {
|
|||
_settings.into(),
|
||||
iced_wgpu::Settings {
|
||||
default_font: _settings.default_font,
|
||||
antialiasing: if _settings.antialiasing {
|
||||
Some(iced_wgpu::settings::Antialiasing::MSAAx4)
|
||||
} else {
|
||||
None
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
|
|
|
@ -204,5 +204,5 @@ use iced_web as common;
|
|||
|
||||
pub use common::{
|
||||
futures, Align, Background, Color, Command, Font, HorizontalAlignment,
|
||||
Length, Space, Subscription, Vector, VerticalAlignment,
|
||||
Length, Point, Size, Space, Subscription, Vector, VerticalAlignment,
|
||||
};
|
||||
|
|
|
@ -16,6 +16,15 @@ pub struct Settings {
|
|||
/// If `None` is provided, a default system font will be chosen.
|
||||
// TODO: Add `name` for web compatibility
|
||||
pub default_font: Option<&'static [u8]>,
|
||||
|
||||
/// If set to true, the renderer will try to perform antialiasing for some
|
||||
/// primitives.
|
||||
///
|
||||
/// Enabling it can produce a smoother result in some widgets, like the
|
||||
/// `Canvas`, at a performance cost.
|
||||
///
|
||||
/// By default, it is disabled.
|
||||
pub antialiasing: bool,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
|
|
@ -73,8 +73,8 @@ pub use dodrio;
|
|||
pub use element::Element;
|
||||
pub use hasher::Hasher;
|
||||
pub use iced_core::{
|
||||
Align, Background, Color, Font, HorizontalAlignment, Length, Vector,
|
||||
VerticalAlignment,
|
||||
Align, Background, Color, Font, HorizontalAlignment, Length, Point, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
pub use iced_futures::{executor, futures, Command};
|
||||
pub use subscription::Subscription;
|
||||
|
|
|
@ -9,6 +9,7 @@ repository = "https://github.com/hecrj/iced"
|
|||
|
||||
[features]
|
||||
svg = ["resvg"]
|
||||
canvas = ["lyon"]
|
||||
|
||||
[dependencies]
|
||||
iced_native = { version = "0.1.0", path = "../native" }
|
||||
|
@ -20,5 +21,16 @@ raw-window-handle = "0.3"
|
|||
glam = "0.8"
|
||||
font-kit = "0.4"
|
||||
log = "0.4"
|
||||
resvg = { version = "0.8", features = ["raqote-backend"], optional = true }
|
||||
image = { version = "0.22", optional = true }
|
||||
|
||||
[dependencies.image]
|
||||
version = "0.22"
|
||||
optional = true
|
||||
|
||||
[dependencies.resvg]
|
||||
version = "0.8"
|
||||
features = ["raqote-backend"]
|
||||
optional = true
|
||||
|
||||
[dependencies.lyon]
|
||||
version = "0.15"
|
||||
optional = true
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#![forbid(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
pub mod defaults;
|
||||
pub mod settings;
|
||||
pub mod triangle;
|
||||
pub mod widget;
|
||||
pub mod window;
|
||||
|
@ -33,7 +34,6 @@ mod image;
|
|||
mod primitive;
|
||||
mod quad;
|
||||
mod renderer;
|
||||
mod settings;
|
||||
mod target;
|
||||
mod text;
|
||||
mod transformation;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use iced_native::{
|
||||
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
|
||||
image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
|
||||
|
@ -73,7 +73,13 @@ pub enum Primitive {
|
|||
/// A low-level primitive to render a mesh of triangles.
|
||||
///
|
||||
/// It can be used to render many kinds of geometry freely.
|
||||
Mesh2D(Arc<triangle::Mesh2D>),
|
||||
Mesh2D {
|
||||
/// The top-left coordinate of the mesh
|
||||
origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: Arc<triangle::Mesh2D>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for Primitive {
|
||||
|
|
|
@ -26,7 +26,7 @@ struct Layer<'a> {
|
|||
offset: Vector<u32>,
|
||||
quads: Vec<Quad>,
|
||||
images: Vec<Image>,
|
||||
meshes: Vec<Arc<triangle::Mesh2D>>,
|
||||
meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
|
||||
text: Vec<wgpu_glyph::Section<'a>>,
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,8 @@ impl Renderer {
|
|||
let text_pipeline = text::Pipeline::new(device, settings.default_font);
|
||||
let quad_pipeline = quad::Pipeline::new(device);
|
||||
let image_pipeline = crate::image::Pipeline::new(device);
|
||||
let triangle_pipeline = triangle::Pipeline::new(device);
|
||||
let triangle_pipeline =
|
||||
triangle::Pipeline::new(device, settings.antialiasing);
|
||||
|
||||
Self {
|
||||
quad_pipeline,
|
||||
|
@ -105,6 +106,8 @@ impl Renderer {
|
|||
&layer,
|
||||
encoder,
|
||||
target.texture,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -229,8 +232,8 @@ impl Renderer {
|
|||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D(mesh) => {
|
||||
layer.meshes.push(mesh.clone());
|
||||
Primitive::Mesh2D { origin, buffers } => {
|
||||
layer.meshes.push((*origin, buffers.clone()));
|
||||
}
|
||||
Primitive::Clip {
|
||||
bounds,
|
||||
|
@ -308,22 +311,26 @@ impl Renderer {
|
|||
layer: &Layer<'_>,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
target_width: u32,
|
||||
target_height: u32,
|
||||
) {
|
||||
let bounds = layer.bounds * scale_factor;
|
||||
|
||||
if layer.meshes.len() > 0 {
|
||||
let translated = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor)
|
||||
* Transformation::translate(
|
||||
-(layer.offset.x as f32) * scale_factor,
|
||||
-(layer.offset.y as f32) * scale_factor,
|
||||
-(layer.offset.x as f32),
|
||||
-(layer.offset.y as f32),
|
||||
);
|
||||
|
||||
self.triangle_pipeline.draw(
|
||||
device,
|
||||
encoder,
|
||||
target,
|
||||
target_width,
|
||||
target_height,
|
||||
translated,
|
||||
scale_factor,
|
||||
&layer.meshes,
|
||||
bounds,
|
||||
);
|
||||
|
|
|
@ -1,10 +1,41 @@
|
|||
//! Configure a [`Renderer`].
|
||||
//!
|
||||
//! [`Renderer`]: struct.Renderer.html
|
||||
|
||||
/// The settings of a [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct Settings {
|
||||
/// The bytes of the font that will be used by default.
|
||||
///
|
||||
/// If `None` is provided, a default system font will be chosen.
|
||||
pub default_font: Option<&'static [u8]>,
|
||||
|
||||
/// The antialiasing strategy that will be used for triangle primitives.
|
||||
pub antialiasing: Option<Antialiasing>,
|
||||
}
|
||||
|
||||
/// An antialiasing strategy.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Antialiasing {
|
||||
/// Multisample AA with 2 samples
|
||||
MSAAx2,
|
||||
/// Multisample AA with 4 samples
|
||||
MSAAx4,
|
||||
/// Multisample AA with 8 samples
|
||||
MSAAx8,
|
||||
/// Multisample AA with 16 samples
|
||||
MSAAx16,
|
||||
}
|
||||
|
||||
impl Antialiasing {
|
||||
pub(crate) fn sample_count(&self) -> u32 {
|
||||
match self {
|
||||
Antialiasing::MSAAx2 => 2,
|
||||
Antialiasing::MSAAx4 => 4,
|
||||
Antialiasing::MSAAx8 => 8,
|
||||
Antialiasing::MSAAx16 => 16,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2D u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,26 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 o_Uv;
|
||||
|
||||
const vec2 positions[6] = vec2[6](
|
||||
vec2(-1.0, -1.0),
|
||||
vec2(-1.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(-1.0, -1.0),
|
||||
vec2(1.0, -1.0),
|
||||
vec2(1.0, 1.0)
|
||||
);
|
||||
|
||||
const vec2 uvs[6] = vec2[6](
|
||||
vec2(0.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
o_Uv = uvs[gl_VertexIndex];
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
Binary file not shown.
|
@ -1,24 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Pos;
|
||||
layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec2 o_Uv;
|
||||
|
||||
void main() {
|
||||
o_Uv = v_Pos;
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(i_Scale.x, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, i_Scale.y, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(i_Pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
|
||||
}
|
|
@ -7,11 +7,9 @@ layout(location = 0) out vec4 o_Color;
|
|||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
float u_Scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
vec2 p_Position = i_Position * u_Scale;
|
||||
gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
|
||||
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
|
||||
o_Color = i_Color;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -1,32 +1,82 @@
|
|||
//! Draw meshes of triangles.
|
||||
use crate::Transformation;
|
||||
use iced_native::Rectangle;
|
||||
use crate::{settings, Transformation};
|
||||
use iced_native::{Point, Rectangle};
|
||||
use std::{mem, sync::Arc};
|
||||
|
||||
mod msaa;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
const VERTEX_BUFFER_SIZE: usize = 100_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 100_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct Pipeline {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
blit: Option<msaa::Blit>,
|
||||
constants: wgpu::BindGroup,
|
||||
constants_buffer: wgpu::Buffer,
|
||||
uniforms_buffer: Buffer<Uniforms>,
|
||||
vertex_buffer: Buffer<Vertex2D>,
|
||||
index_buffer: Buffer<u32>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Buffer<T> {
|
||||
raw: wgpu::Buffer,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
_type: std::marker::PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T> Buffer<T> {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
) -> Self {
|
||||
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage,
|
||||
});
|
||||
|
||||
Buffer {
|
||||
raw,
|
||||
size,
|
||||
usage,
|
||||
_type: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
|
||||
if self.size < size {
|
||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage: self.usage,
|
||||
});
|
||||
|
||||
self.size = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(device: &mut wgpu::Device) -> Pipeline {
|
||||
pub fn new(
|
||||
device: &mut wgpu::Device,
|
||||
antialiasing: Option<settings::Antialiasing>,
|
||||
) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = device
|
||||
.create_buffer_mapped(
|
||||
1,
|
||||
let constants_buffer = Buffer::new(
|
||||
device,
|
||||
UNIFORM_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
)
|
||||
.fill_from_slice(&[Uniforms::default()]);
|
||||
);
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
|
@ -34,7 +84,7 @@ impl Pipeline {
|
|||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer,
|
||||
buffer: &constants_buffer.raw,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
}],
|
||||
|
@ -91,7 +141,7 @@ impl Pipeline {
|
|||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex2D>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
|
@ -110,15 +160,28 @@ impl Pipeline {
|
|||
},
|
||||
],
|
||||
}],
|
||||
sample_count: 1,
|
||||
sample_count: antialiasing
|
||||
.map(|a| a.sample_count())
|
||||
.unwrap_or(1),
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
pipeline,
|
||||
blit: antialiasing.map(|a| msaa::Blit::new(device, a)),
|
||||
constants: constant_bind_group,
|
||||
constants_buffer,
|
||||
uniforms_buffer: constants_buffer,
|
||||
vertex_buffer: Buffer::new(
|
||||
device,
|
||||
VERTEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
),
|
||||
index_buffer: Buffer::new(
|
||||
device,
|
||||
INDEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,35 +190,116 @@ impl Pipeline {
|
|||
device: &mut wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
target_width: u32,
|
||||
target_height: u32,
|
||||
transformation: Transformation,
|
||||
scale: f32,
|
||||
meshes: &Vec<Arc<Mesh2D>>,
|
||||
meshes: &Vec<(Point, Arc<Mesh2D>)>,
|
||||
bounds: Rectangle<u32>,
|
||||
) {
|
||||
let uniforms = Uniforms {
|
||||
transform: transformation.into(),
|
||||
scale,
|
||||
// This looks a bit crazy, but we are just counting how many vertices
|
||||
// and indices we will need to handle.
|
||||
// TODO: Improve readability
|
||||
let (total_vertices, total_indices) = meshes
|
||||
.iter()
|
||||
.map(|(_, mesh)| (mesh.vertices.len(), mesh.indices.len()))
|
||||
.fold((0, 0), |(total_v, total_i), (v, i)| {
|
||||
(total_v + v, total_i + i)
|
||||
});
|
||||
|
||||
// Then we ensure the current buffers are big enough, resizing if
|
||||
// necessary
|
||||
self.uniforms_buffer.ensure_capacity(device, meshes.len());
|
||||
self.vertex_buffer.ensure_capacity(device, total_vertices);
|
||||
self.index_buffer.ensure_capacity(device, total_indices);
|
||||
|
||||
let mut uniforms: Vec<Uniforms> = Vec::with_capacity(meshes.len());
|
||||
let mut offsets: Vec<(
|
||||
wgpu::BufferAddress,
|
||||
wgpu::BufferAddress,
|
||||
usize,
|
||||
)> = Vec::with_capacity(meshes.len());
|
||||
let mut last_vertex = 0;
|
||||
let mut last_index = 0;
|
||||
|
||||
// We upload everything upfront
|
||||
for (origin, mesh) in meshes {
|
||||
let transform = Uniforms {
|
||||
transform: (transformation
|
||||
* Transformation::translate(origin.x, origin.y))
|
||||
.into(),
|
||||
};
|
||||
|
||||
let constants_buffer = device
|
||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&[uniforms]);
|
||||
let vertex_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.vertices.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(&mesh.vertices);
|
||||
|
||||
let index_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.indices.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(&mesh.indices);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&constants_buffer,
|
||||
&vertex_buffer,
|
||||
0,
|
||||
&self.constants_buffer,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
&self.vertex_buffer.raw,
|
||||
last_vertex as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&index_buffer,
|
||||
0,
|
||||
&self.index_buffer.raw,
|
||||
last_index as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
|
||||
);
|
||||
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.indices.len(),
|
||||
));
|
||||
|
||||
last_vertex += mesh.vertices.len();
|
||||
last_index += mesh.indices.len();
|
||||
}
|
||||
|
||||
let uniforms_buffer = device
|
||||
.create_buffer_mapped(uniforms.len(), wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&uniforms);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
(std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
|
||||
);
|
||||
|
||||
{
|
||||
let (attachment, resolve_target, load_op) =
|
||||
if let Some(blit) = &mut self.blit {
|
||||
let (attachment, resolve_target) =
|
||||
blit.targets(device, target_width, target_height);
|
||||
|
||||
(attachment, Some(resolve_target), wgpu::LoadOp::Clear)
|
||||
} else {
|
||||
(target, None, wgpu::LoadOp::Load)
|
||||
};
|
||||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
attachment,
|
||||
resolve_target,
|
||||
load_op,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
|
@ -168,25 +312,21 @@ impl Pipeline {
|
|||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
for mesh in meshes {
|
||||
let vertices_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.vertices.len(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
)
|
||||
.fill_from_slice(&mesh.vertices);
|
||||
|
||||
let indices_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.indices.len(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
)
|
||||
.fill_from_slice(&mesh.indices);
|
||||
|
||||
for (i, (vertex_offset, index_offset, indices)) in
|
||||
offsets.drain(..).enumerate()
|
||||
{
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(&indices_buffer, 0);
|
||||
render_pass.set_vertex_buffers(0, &[(&vertices_buffer, 0)]);
|
||||
render_pass.set_bind_group(
|
||||
0,
|
||||
&self.constants,
|
||||
&[(std::mem::size_of::<Uniforms>() * i) as u64],
|
||||
);
|
||||
render_pass
|
||||
.set_index_buffer(&self.index_buffer.raw, index_offset);
|
||||
render_pass.set_vertex_buffers(
|
||||
0,
|
||||
&[(&self.vertex_buffer.raw, vertex_offset)],
|
||||
);
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
|
@ -194,7 +334,12 @@ impl Pipeline {
|
|||
bounds.height,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..mesh.indices.len() as u32, 0, 0..1);
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(blit) = &mut self.blit {
|
||||
blit.draw(encoder, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -203,14 +348,12 @@ impl Pipeline {
|
|||
#[derive(Debug, Clone, Copy)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl Default for Uniforms {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
transform: *Transformation::identity().as_ref(),
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -235,5 +378,5 @@ pub struct Mesh2D {
|
|||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of 3.
|
||||
pub indices: Vec<u16>,
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
|
|
@ -0,0 +1,258 @@
|
|||
use crate::settings;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Blit {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
constants: wgpu::BindGroup,
|
||||
texture_layout: wgpu::BindGroupLayout,
|
||||
sample_count: u32,
|
||||
targets: Option<Targets>,
|
||||
}
|
||||
|
||||
impl Blit {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
antialiasing: settings::Antialiasing,
|
||||
) -> Blit {
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare_function: wgpu::CompareFunction::Always,
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler,
|
||||
}],
|
||||
});
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
}],
|
||||
});
|
||||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
multisampled: false,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
},
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("../shader/blit.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read blit vertex shader as SPIR-V"),
|
||||
);
|
||||
|
||||
let fs = include_bytes!("../shader/blit.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read blit fragment shader as SPIR-V"),
|
||||
);
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
Blit {
|
||||
pipeline,
|
||||
constants: constant_bind_group,
|
||||
texture_layout: texture_layout,
|
||||
sample_count: antialiasing.sample_count(),
|
||||
targets: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn targets(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> (&wgpu::TextureView, &wgpu::TextureView) {
|
||||
match &mut self.targets {
|
||||
None => {
|
||||
self.targets = Some(Targets::new(
|
||||
&device,
|
||||
&self.texture_layout,
|
||||
self.sample_count,
|
||||
width,
|
||||
height,
|
||||
));
|
||||
}
|
||||
Some(targets) => {
|
||||
if targets.width != width || targets.height != height {
|
||||
self.targets = Some(Targets::new(
|
||||
&device,
|
||||
&self.texture_layout,
|
||||
self.sample_count,
|
||||
width,
|
||||
height,
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let targets = self.targets.as_ref().unwrap();
|
||||
|
||||
(&targets.attachment, &targets.resolve)
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
&self,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
) {
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
},
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_bind_group(
|
||||
1,
|
||||
&self.targets.as_ref().unwrap().bind_group,
|
||||
&[],
|
||||
);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Targets {
|
||||
attachment: wgpu::TextureView,
|
||||
resolve: wgpu::TextureView,
|
||||
bind_group: wgpu::BindGroup,
|
||||
width: u32,
|
||||
height: u32,
|
||||
}
|
||||
|
||||
impl Targets {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
sample_count: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Targets {
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let attachment = attachment.create_default_view();
|
||||
let resolve = resolve.create_default_view();
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&resolve),
|
||||
}],
|
||||
});
|
||||
|
||||
Targets {
|
||||
attachment,
|
||||
resolve,
|
||||
bind_group,
|
||||
width,
|
||||
height,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,3 +32,10 @@ pub use scrollable::Scrollable;
|
|||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[doc(no_inline)]
|
||||
pub use canvas::Canvas;
|
||||
|
|
|
@ -0,0 +1,149 @@
|
|||
//! Draw 2D graphics for your users.
|
||||
//!
|
||||
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
||||
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
||||
//! and more!
|
||||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
use crate::{Defaults, Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
|
||||
pub mod layer;
|
||||
pub mod path;
|
||||
|
||||
mod drawable;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod stroke;
|
||||
|
||||
pub use drawable::Drawable;
|
||||
pub use fill::Fill;
|
||||
pub use frame::Frame;
|
||||
pub use layer::Layer;
|
||||
pub use path::Path;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
|
||||
/// painter's algorithm. In other words, layers will be drawn on top of each in
|
||||
/// the same order they are pushed into the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
/// [`Layer`]: layer/trait.Layer.html
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<'a> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
layers: Vec<Box<dyn Layer + 'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Canvas<'a> {
|
||||
const DEFAULT_SIZE: u16 = 100;
|
||||
|
||||
/// Creates a new [`Canvas`] with no layers.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn new() -> Self {
|
||||
Canvas {
|
||||
width: Length::Units(Self::DEFAULT_SIZE),
|
||||
height: Length::Units(Self::DEFAULT_SIZE),
|
||||
layers: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds a [`Layer`] to the [`Canvas`].
|
||||
///
|
||||
/// It will be drawn on top of previous layers.
|
||||
///
|
||||
/// [`Layer`]: layer/trait.Layer.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn push(mut self, layer: impl Layer + 'a) -> Self {
|
||||
self.layers.push(Box::new(layer));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> (Primitive, MouseCursor) {
|
||||
let bounds = layout.bounds();
|
||||
let origin = Point::new(bounds.x, bounds.y);
|
||||
let size = Size::new(bounds.width, bounds.height);
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: self
|
||||
.layers
|
||||
.iter()
|
||||
.map(|layer| Primitive::Mesh2D {
|
||||
origin,
|
||||
buffers: layer.draw(size),
|
||||
})
|
||||
.collect(),
|
||||
},
|
||||
MouseCursor::Idle,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
std::any::TypeId::of::<Canvas<'static>>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
|
||||
where
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
use crate::canvas::Frame;
|
||||
|
||||
/// A type that can be drawn on a [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub trait Drawable {
|
||||
/// Draws the [`Drawable`] on the given [`Frame`].
|
||||
///
|
||||
/// [`Drawable`]: trait.Drawable.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
fn draw(&self, frame: &mut Frame);
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
use iced_native::Color;
|
||||
|
||||
/// The style used to fill geometry.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Fill {
|
||||
/// Fill with a color.
|
||||
Color(Color),
|
||||
}
|
||||
|
||||
impl Default for Fill {
|
||||
fn default() -> Fill {
|
||||
Fill::Color(Color::BLACK)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,255 @@
|
|||
use iced_native::{Point, Size, Vector};
|
||||
|
||||
use crate::{
|
||||
canvas::{Fill, Path, Stroke},
|
||||
triangle,
|
||||
};
|
||||
|
||||
/// The frame of a [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
#[derive(Debug)]
|
||||
pub struct Frame {
|
||||
width: f32,
|
||||
height: f32,
|
||||
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
||||
transforms: Transforms,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Transforms {
|
||||
previous: Vec<Transform>,
|
||||
current: Transform,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Transform {
|
||||
raw: lyon::math::Transform,
|
||||
is_identity: bool,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
/// Creates a new empty [`Frame`] with the given dimensions.
|
||||
///
|
||||
/// The default coordinate system of a [`Frame`] has its origin at the
|
||||
/// top-left corner of its bounds.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn new(width: f32, height: f32) -> Frame {
|
||||
Frame {
|
||||
width,
|
||||
height,
|
||||
buffers: lyon::tessellation::VertexBuffers::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
current: Transform {
|
||||
raw: lyon::math::Transform::identity(),
|
||||
is_identity: true,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn width(&self) -> f32 {
|
||||
self.width
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn height(&self) -> f32 {
|
||||
self.height
|
||||
}
|
||||
|
||||
/// Returns the dimensions of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn size(&self) -> Size {
|
||||
Size::new(self.width, self.height)
|
||||
}
|
||||
|
||||
/// Returns the coordinate of the center of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn center(&self) -> Point {
|
||||
Point::new(self.width / 2.0, self.height / 2.0)
|
||||
}
|
||||
|
||||
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill(&mut self, path: &Path, fill: Fill) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, FillOptions, FillTessellator,
|
||||
};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let mut tessellator = FillTessellator::new();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
};
|
||||
|
||||
let _ = result.expect("Tessellate path");
|
||||
}
|
||||
|
||||
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn stroke(&mut self, path: &Path, stroke: Stroke) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, StrokeOptions, StrokeTessellator,
|
||||
};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
StrokeVertex(stroke.color.into_linear()),
|
||||
);
|
||||
|
||||
let mut tessellator = StrokeTessellator::new();
|
||||
|
||||
let mut options = StrokeOptions::default();
|
||||
options.line_width = stroke.width;
|
||||
options.start_cap = stroke.line_cap.into();
|
||||
options.end_cap = stroke.line_cap.into();
|
||||
options.line_join = stroke.line_join.into();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
};
|
||||
|
||||
let _ = result.expect("Stroke path");
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
/// This method is useful to compose transforms and perform drawing
|
||||
/// operations in different coordinate systems.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
|
||||
self.transforms.previous.push(self.transforms.current);
|
||||
|
||||
f(self);
|
||||
|
||||
self.transforms.current = self.transforms.previous.pop().unwrap();
|
||||
}
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a rotation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: f32) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_rotate(lyon::math::Angle::radians(-angle));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a scaling to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: f32) {
|
||||
self.transforms.current.raw =
|
||||
self.transforms.current.raw.pre_scale(scale, scale);
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Produces the geometry that has been drawn on the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn into_mesh(self) -> triangle::Mesh2D {
|
||||
triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct FillVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::FillAttributes<'_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct StrokeVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
|
||||
for StrokeVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
//! Produce, store, and reuse geometry.
|
||||
mod cache;
|
||||
|
||||
pub use cache::Cache;
|
||||
|
||||
use crate::triangle;
|
||||
|
||||
use iced_native::Size;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A layer that can be presented at a [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: ../struct.Canvas.html
|
||||
pub trait Layer: std::fmt::Debug {
|
||||
/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
|
||||
/// result.
|
||||
///
|
||||
/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
|
||||
/// only recompute it when the bounds change, its contents change, or is
|
||||
/// otherwise explicitly cleared by other means.
|
||||
///
|
||||
/// [`Layer`]: trait.Layer.html
|
||||
/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
|
||||
fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
use crate::{
|
||||
canvas::{Drawable, Frame, Layer},
|
||||
triangle,
|
||||
};
|
||||
|
||||
use iced_native::Size;
|
||||
use std::cell::RefCell;
|
||||
use std::marker::PhantomData;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A simple cache that stores generated geometry to avoid recomputation.
|
||||
///
|
||||
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
|
||||
/// change or it is explicitly cleared.
|
||||
///
|
||||
/// [`Layer`]: ../trait.Layer.html
|
||||
/// [`Cached`]: struct.Cached.html
|
||||
#[derive(Debug)]
|
||||
pub struct Cache<T: Drawable> {
|
||||
input: PhantomData<T>,
|
||||
state: RefCell<State>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
enum State {
|
||||
Empty,
|
||||
Filled {
|
||||
mesh: Arc<triangle::Mesh2D>,
|
||||
bounds: Size,
|
||||
},
|
||||
}
|
||||
|
||||
impl<T> Cache<T>
|
||||
where
|
||||
T: Drawable + std::fmt::Debug,
|
||||
{
|
||||
/// Creates a new empty [`Cache`].
|
||||
///
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
pub fn new() -> Self {
|
||||
Cache {
|
||||
input: PhantomData,
|
||||
state: RefCell::new(State::Empty),
|
||||
}
|
||||
}
|
||||
|
||||
/// Clears the cache, forcing a redraw the next time it is used.
|
||||
///
|
||||
/// [`Cached`]: struct.Cached.html
|
||||
pub fn clear(&mut self) {
|
||||
*self.state.borrow_mut() = State::Empty;
|
||||
}
|
||||
|
||||
/// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
|
||||
/// added to a [`Canvas`].
|
||||
///
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
/// [`Layer`]: ../trait.Layer.html
|
||||
/// [`Canvas`]: ../../struct.Canvas.html
|
||||
pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
|
||||
Bind {
|
||||
cache: self,
|
||||
input: input,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Bind<'a, T: Drawable> {
|
||||
cache: &'a Cache<T>,
|
||||
input: &'a T,
|
||||
}
|
||||
|
||||
impl<'a, T> Layer for Bind<'a, T>
|
||||
where
|
||||
T: Drawable + std::fmt::Debug,
|
||||
{
|
||||
fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
|
||||
use std::ops::Deref;
|
||||
|
||||
if let State::Filled { mesh, bounds } =
|
||||
self.cache.state.borrow().deref()
|
||||
{
|
||||
if *bounds == current_bounds {
|
||||
return mesh.clone();
|
||||
}
|
||||
}
|
||||
|
||||
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
|
||||
self.input.draw(&mut frame);
|
||||
|
||||
let mesh = Arc::new(frame.into_mesh());
|
||||
|
||||
*self.cache.state.borrow_mut() = State::Filled {
|
||||
mesh: mesh.clone(),
|
||||
bounds: current_bounds,
|
||||
};
|
||||
|
||||
mesh
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
//! Build different kinds of 2D shapes.
|
||||
pub mod arc;
|
||||
|
||||
mod builder;
|
||||
|
||||
pub use arc::Arc;
|
||||
pub use builder::Builder;
|
||||
|
||||
/// An immutable set of points that may or may not be connected.
|
||||
///
|
||||
/// A single [`Path`] can represent different kinds of 2D shapes!
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Path {
|
||||
raw: lyon::path::Path,
|
||||
}
|
||||
|
||||
impl Path {
|
||||
/// Creates a new [`Path`] with the provided closure.
|
||||
///
|
||||
/// Use the [`Builder`] to configure your [`Path`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
|
||||
let mut builder = Builder::new();
|
||||
|
||||
// TODO: Make it pure instead of side-effect-based (?)
|
||||
f(&mut builder);
|
||||
|
||||
builder.build()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn raw(&self) -> &lyon::path::Path {
|
||||
&self.raw
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn transformed(
|
||||
&self,
|
||||
transform: &lyon::math::Transform,
|
||||
) -> Path {
|
||||
Path {
|
||||
raw: self.raw.transformed(transform),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
//! Build and draw curves.
|
||||
use iced_native::{Point, Vector};
|
||||
|
||||
/// A segment of a differentiable curve.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Arc {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radius of the arc.
|
||||
pub radius: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
/// An elliptical [`Arc`].
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Elliptical {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radii of the arc's ellipse, defining its axes.
|
||||
pub radii: Vector,
|
||||
/// The rotation of the arc's ellipse.
|
||||
pub rotation: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
impl From<Arc> for Elliptical {
|
||||
fn from(arc: Arc) -> Elliptical {
|
||||
Elliptical {
|
||||
center: arc.center,
|
||||
radii: Vector::new(arc.radius, arc.radius),
|
||||
rotation: 0.0,
|
||||
start_angle: arc.start_angle,
|
||||
end_angle: arc.end_angle,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,177 @@
|
|||
use crate::canvas::path::{arc, Arc, Path};
|
||||
|
||||
use iced_native::{Point, Size};
|
||||
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
|
||||
|
||||
/// A [`Path`] builder.
|
||||
///
|
||||
/// Once a [`Path`] is built, it can no longer be mutated.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Builder {
|
||||
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
/// Creates a new [`Builder`].
|
||||
///
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new() -> Builder {
|
||||
Builder {
|
||||
raw: lyon::path::Path::builder().with_svg(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the starting point of a new sub-path to the given `Point`.
|
||||
#[inline]
|
||||
pub fn move_to(&mut self, point: Point) {
|
||||
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Connects the last point in the [`Path`] to the given `Point` with a
|
||||
/// straight line.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn line_to(&mut self, point: Point) {
|
||||
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
|
||||
/// a clockwise direction.
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn arc(&mut self, arc: Arc) {
|
||||
self.ellipse(arc.into());
|
||||
}
|
||||
|
||||
/// Adds a circular arc to the [`Path`] with the given control points and
|
||||
/// radius.
|
||||
///
|
||||
/// The arc is connected to the previous point by a straight line, if
|
||||
/// necessary.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
|
||||
use lyon::{math, path};
|
||||
|
||||
let a = math::Point::new(a.x, a.y);
|
||||
|
||||
if self.raw.current_position() != a {
|
||||
let _ = self.raw.line_to(a);
|
||||
}
|
||||
|
||||
let _ = self.raw.arc_to(
|
||||
math::Vector::new(radius, radius),
|
||||
math::Angle::radians(0.0),
|
||||
path::ArcFlags::default(),
|
||||
math::Point::new(b.x, b.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds an [`Ellipse`] to the [`Path`] using a clockwise direction.
|
||||
///
|
||||
/// [`Ellipse`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn ellipse(&mut self, arc: arc::Elliptical) {
|
||||
use lyon::{geom, math};
|
||||
|
||||
let arc = geom::Arc {
|
||||
center: math::Point::new(arc.center.x, arc.center.y),
|
||||
radii: math::Vector::new(arc.radii.x, arc.radii.y),
|
||||
x_rotation: math::Angle::radians(arc.rotation),
|
||||
start_angle: math::Angle::radians(arc.start_angle),
|
||||
sweep_angle: math::Angle::radians(arc.end_angle),
|
||||
};
|
||||
|
||||
let _ = self.raw.move_to(arc.sample(0.0));
|
||||
|
||||
arc.for_each_quadratic_bezier(&mut |curve| {
|
||||
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
|
||||
});
|
||||
}
|
||||
|
||||
/// Adds a cubic Bézier curve to the [`Path`] given its two control points
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn bezier_curve_to(
|
||||
&mut self,
|
||||
control_a: Point,
|
||||
control_b: Point,
|
||||
to: Point,
|
||||
) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.cubic_bezier_to(
|
||||
math::Point::new(control_a.x, control_a.y),
|
||||
math::Point::new(control_b.x, control_b.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a quadratic Bézier curve to the [`Path`] given its control point
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.quadratic_bezier_to(
|
||||
math::Point::new(control.x, control.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
|
||||
/// and its `Size`.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn rectangle(&mut self, p: Point, size: Size) {
|
||||
self.move_to(p);
|
||||
self.line_to(Point::new(p.x + size.width, p.y));
|
||||
self.line_to(Point::new(p.x + size.width, p.y + size.height));
|
||||
self.line_to(Point::new(p.x, p.y + size.height));
|
||||
self.close();
|
||||
}
|
||||
|
||||
/// Adds a circle to the [`Path`] given its center coordinate and its
|
||||
/// radius.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn circle(&mut self, center: Point, radius: f32) {
|
||||
self.arc(Arc {
|
||||
center,
|
||||
radius,
|
||||
start_angle: 0.0,
|
||||
end_angle: 2.0 * std::f32::consts::PI,
|
||||
});
|
||||
}
|
||||
|
||||
/// Closes the current sub-path in the [`Path`] with a straight line to
|
||||
/// the starting point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn close(&mut self) {
|
||||
self.raw.close()
|
||||
}
|
||||
|
||||
/// Builds the [`Path`] of this [`Builder`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
#[inline]
|
||||
pub fn build(self) -> Path {
|
||||
Path {
|
||||
raw: self.raw.build(),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
use iced_native::Color;
|
||||
|
||||
/// The style of a stroke.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Stroke {
|
||||
/// The color of the stroke.
|
||||
pub color: Color,
|
||||
/// The distance between the two edges of the stroke.
|
||||
pub width: f32,
|
||||
/// The shape to be used at the end of open subpaths when they are stroked.
|
||||
pub line_cap: LineCap,
|
||||
/// The shape to be used at the corners of paths or basic shapes when they
|
||||
/// are stroked.
|
||||
pub line_join: LineJoin,
|
||||
}
|
||||
|
||||
impl Default for Stroke {
|
||||
fn default() -> Stroke {
|
||||
Stroke {
|
||||
color: Color::BLACK,
|
||||
width: 1.0,
|
||||
line_cap: LineCap::default(),
|
||||
line_join: LineJoin::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the end of open subpaths when they are stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineCap {
|
||||
/// The stroke for each sub-path does not extend beyond its two endpoints.
|
||||
Butt,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a square.
|
||||
Square,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a semicircle.
|
||||
Round,
|
||||
}
|
||||
|
||||
impl Default for LineCap {
|
||||
fn default() -> LineCap {
|
||||
LineCap::Butt
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineCap> for lyon::tessellation::LineCap {
|
||||
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
|
||||
match line_cap {
|
||||
LineCap::Butt => lyon::tessellation::LineCap::Butt,
|
||||
LineCap::Square => lyon::tessellation::LineCap::Square,
|
||||
LineCap::Round => lyon::tessellation::LineCap::Round,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the corners of paths or basic shapes when they are
|
||||
/// stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineJoin {
|
||||
/// A sharp corner.
|
||||
Miter,
|
||||
/// A round corner.
|
||||
Round,
|
||||
/// A bevelled corner.
|
||||
Bevel,
|
||||
}
|
||||
|
||||
impl Default for LineJoin {
|
||||
fn default() -> LineJoin {
|
||||
LineJoin::Miter
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineJoin> for lyon::tessellation::LineJoin {
|
||||
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
|
||||
match line_join {
|
||||
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
|
||||
LineJoin::Round => lyon::tessellation::LineJoin::Round,
|
||||
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,7 +18,11 @@ impl iced_native::window::Backend for Backend {
|
|||
|
||||
fn new(settings: Self::Settings) -> (Backend, Renderer) {
|
||||
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::Default,
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
backends: wgpu::BackendBit::all(),
|
||||
})
|
||||
.expect("Request adapter");
|
||||
|
|
Loading…
Reference in New Issue