Merge pull request #161 from hecrj/feature/window-mode

Window modes
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Héctor Ramón 2020-01-16 18:34:20 +01:00 committed by GitHub
commit 11495b48ee
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10 changed files with 127 additions and 35 deletions

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@ -1,4 +1,4 @@
use crate::{Command, Element, Settings, Subscription};
use crate::{window, Command, Element, Settings, Subscription};
/// An interactive cross-platform application.
///
@ -138,6 +138,20 @@ pub trait Application: Sized {
/// [`Application`]: trait.Application.html
fn view(&mut self) -> Element<'_, Self::Message>;
/// Returns the current [`Application`] mode.
///
/// The runtime will automatically transition your application if a new mode
/// is returned.
///
/// Currently, the mode only has an effect in native platforms.
///
/// By default, an application will run in windowed mode.
///
/// [`Application`]: trait.Application.html
fn mode(&self) -> window::Mode {
window::Mode::Windowed
}
/// Runs the [`Application`].
///
/// This method will take control of the current thread and __will NOT
@ -183,6 +197,13 @@ where
self.0.title()
}
fn mode(&self) -> iced_winit::Mode {
match self.0.mode() {
window::Mode::Windowed => iced_winit::Mode::Windowed,
window::Mode::Fullscreen => iced_winit::Mode::Fullscreen,
}
}
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
self.0.update(message)
}

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@ -189,6 +189,7 @@ mod platform;
mod sandbox;
pub mod settings;
pub mod window;
pub use application::Application;
pub use platform::*;

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@ -1,14 +1,15 @@
//! Configure your application.
use crate::window;
/// The settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Settings {
/// The [`Window`] settings.
/// The window settings.
///
/// They will be ignored on the Web.
///
/// [`Window`]: struct.Window.html
pub window: Window,
pub window: window::Settings,
/// The bytes of the font that will be used by default.
///
@ -17,29 +18,6 @@ pub struct Settings {
pub default_font: Option<&'static [u8]>,
}
/// The window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Window {
/// The size of the window.
pub size: (u32, u32),
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc. or not.
pub decorations: bool,
}
impl Default for Window {
fn default() -> Window {
Window {
size: (1024, 768),
resizable: true,
decorations: true,
}
}
}
#[cfg(not(target_arch = "wasm32"))]
impl From<Settings> for iced_winit::Settings {
fn from(settings: Settings) -> iced_winit::Settings {

6
src/window.rs Normal file
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@ -0,0 +1,6 @@
//! Configure the window of your application in native platforms.
mod mode;
mod settings;
pub use mode::Mode;
pub use settings::Settings;

9
src/window/mode.rs Normal file
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@ -0,0 +1,9 @@
/// The mode of a window-based application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Mode {
/// The application appears in its own window.
Windowed,
/// The application takes the whole screen of its current monitor.
Fullscreen,
}

22
src/window/settings.rs Normal file
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@ -0,0 +1,22 @@
/// The window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Settings {
/// The size of the window.
pub size: (u32, u32),
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc. or not.
pub decorations: bool,
}
impl Default for Settings {
fn default() -> Settings {
Settings {
size: (1024, 768),
resizable: true,
decorations: true,
}
}
}

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@ -2,7 +2,7 @@ use crate::{
conversion,
input::{keyboard, mouse},
subscription, window, Cache, Clipboard, Command, Debug, Element, Event,
MouseCursor, Settings, Size, Subscription, UserInterface,
Mode, MouseCursor, Settings, Size, Subscription, UserInterface,
};
/// An interactive, native cross-platform application.
@ -72,6 +72,18 @@ pub trait Application: Sized {
/// [`Application`]: trait.Application.html
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
/// Returns the current [`Application`] mode.
///
/// The runtime will automatically transition your application if a new mode
/// is returned.
///
/// By default, an application will run in windowed mode.
///
/// [`Application`]: trait.Application.html
fn mode(&self) -> Mode {
Mode::Windowed
}
/// Runs the [`Application`].
///
/// This method will take control of the current thread and __will NOT
@ -110,6 +122,7 @@ pub trait Application: Sized {
subscription_pool.update(subscription, &mut thread_pool, &proxy);
let mut title = application.title();
let mut mode = application.mode();
let window = {
let mut window_builder = WindowBuilder::new();
@ -123,7 +136,11 @@ pub trait Application: Sized {
height: f64::from(height),
})
.with_resizable(settings.window.resizable)
.with_decorations(settings.window.decorations);
.with_decorations(settings.window.decorations)
.with_fullscreen(conversion::fullscreen(
event_loop.primary_monitor(),
mode,
));
#[cfg(target_os = "windows")]
{
@ -244,6 +261,18 @@ pub trait Application: Sized {
title = new_title;
}
// Update window mode
let new_mode = application.mode();
if mode != new_mode {
window.set_fullscreen(conversion::fullscreen(
window.current_monitor(),
new_mode,
));
mode = new_mode;
}
let user_interface = build_user_interface(
&mut application,
temp_cache,

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@ -7,10 +7,25 @@ use crate::{
keyboard::{KeyCode, ModifiersState},
mouse, ButtonState,
},
MouseCursor,
Mode, MouseCursor,
};
/// Convert a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
/// Converts a [`Mode`] to a [`winit`] fullscreen mode.
///
/// [`Mode`]:
pub fn fullscreen(
monitor: winit::monitor::MonitorHandle,
mode: Mode,
) -> Option<winit::window::Fullscreen> {
match mode {
Mode::Windowed => None,
Mode::Fullscreen => {
Some(winit::window::Fullscreen::Borderless(monitor))
}
}
}
/// Converts a `MouseCursor` from [`iced_native`] to a [`winit`] cursor icon.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
@ -26,7 +41,7 @@ pub fn mouse_cursor(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
}
}
/// Convert a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
/// Converts a `MouseButton` from [`winit`] to an [`iced_native`] mouse button.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
@ -39,7 +54,7 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
}
}
/// Convert an `ElementState` from [`winit`] to an [`iced_native`] button state.
/// Converts an `ElementState` from [`winit`] to an [`iced_native`] button state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
@ -50,8 +65,8 @@ pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
}
}
/// Convert some `ModifiersState` from [`winit`] to an [`iced_native`] modifiers
/// state.
/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
/// modifiers state.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
@ -66,7 +81,7 @@ pub fn modifiers_state(
}
}
/// Convert a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native

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@ -30,6 +30,7 @@ pub mod settings;
mod application;
mod clipboard;
mod mode;
mod subscription;
// We disable debug capabilities on release builds unless the `debug` feature
@ -42,6 +43,7 @@ mod debug;
mod debug;
pub use application::Application;
pub use mode::Mode;
pub use settings::Settings;
use clipboard::Clipboard;

9
winit/src/mode.rs Normal file
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@ -0,0 +1,9 @@
/// The mode of a window-based application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Mode {
/// The application appears in its own window.
Windowed,
/// The application takes the whole screen of its current monitor.
Fullscreen,
}