Start implementing ggez
example
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@ -15,3 +15,6 @@ categories = ["gui"]
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stretch = "0.2"
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nalgebra = "0.18"
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twox-hash = "1.3"
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[dev-dependencies]
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez" }
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49
examples/ggez/main.rs
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49
examples/ggez/main.rs
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@ -0,0 +1,49 @@
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mod renderer;
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mod widget;
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use renderer::Renderer;
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use widget::Text;
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use ggez;
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use ggez::event;
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use ggez::graphics;
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use iced::Interface;
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pub fn main() -> ggez::GameResult {
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let cb = ggez::ContextBuilder::new("iced", "ggez");
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let (ctx, event_loop) = &mut cb.build()?;
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let state = &mut Game::new()?;
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event::run(ctx, event_loop, state)
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}
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struct Game {}
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impl Game {
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fn new() -> ggez::GameResult<Game> {
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Ok(Game {})
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}
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}
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impl event::EventHandler for Game {
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fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
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Ok(())
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}
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fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
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graphics::clear(context, [0.1, 0.2, 0.3, 1.0].into());
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{
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let renderer = &mut Renderer { context };
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let ui: Interface<(), Renderer> =
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Interface::compute(Text::new("Hello, iced!").into(), renderer);
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let mouse_cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
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renderer.flush();
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}
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graphics::present(context)?;
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Ok(())
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}
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}
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26
examples/ggez/renderer.rs
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26
examples/ggez/renderer.rs
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@ -0,0 +1,26 @@
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mod text;
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use ggez::graphics::{self, Color};
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use ggez::Context;
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pub struct Renderer<'a> {
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pub context: &'a mut Context,
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}
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impl Renderer<'_> {
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pub fn flush(&mut self) {
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graphics::draw_queued_text(
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self.context,
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graphics::DrawParam::default(),
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Default::default(),
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graphics::FilterMode::Linear,
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)
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.expect("Draw text");
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}
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}
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impl iced::Renderer for Renderer<'_> {
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type Color = Color;
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fn explain(&mut self, layout: &iced::Layout<'_>, color: Color) {}
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}
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107
examples/ggez/renderer/text.rs
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107
examples/ggez/renderer/text.rs
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@ -0,0 +1,107 @@
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use super::Renderer;
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use ggez::graphics::{self, mint, Align, Color, Scale, Text, TextFragment};
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use iced::text;
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use std::cell::RefCell;
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use std::f32;
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impl text::Renderer<Color> for Renderer<'_> {
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fn node(&self, style: iced::Style, content: &str, size: f32) -> iced::Node {
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let font_cache = graphics::font_cache(self.context);
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let content = String::from(content);
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let measure = RefCell::new(None);
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iced::Node::with_measure(style, move |bounds| {
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// TODO: Investigate why stretch tries to measure this MANY times
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// with every ancestor's bounds.
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// Bug? Using the library wrong? I should probably open an issue on
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// the stretch repository.
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// I noticed that the first measure is the one that matters in
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// practice. Here, we use a RefCell to store the cached
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// measurement.
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let mut measure = measure.borrow_mut();
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if measure.is_none() {
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let bounds = (
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match bounds.width {
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iced::Number::Undefined => f32::INFINITY,
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iced::Number::Defined(w) => w,
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},
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match bounds.height {
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iced::Number::Undefined => f32::INFINITY,
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iced::Number::Defined(h) => h,
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},
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);
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let mut text = Text::new(TextFragment {
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text: content.clone(),
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scale: Some(Scale { x: size, y: size }),
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..Default::default()
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});
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text.set_bounds(
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mint::Point2 {
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x: bounds.0,
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y: bounds.1,
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},
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Align::Left,
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);
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let (width, height) = text.dimensions(&font_cache);
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let size = iced::Size {
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width: width as f32,
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height: height as f32,
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};
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// If the text has no width boundary we avoid caching as the
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// layout engine may just be measuring text in a row.
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if bounds.0 == f32::INFINITY {
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return size;
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} else {
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*measure = Some(size);
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}
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}
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measure.unwrap()
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})
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}
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fn draw(
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&mut self,
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bounds: iced::Rectangle<f32>,
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content: &str,
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size: f32,
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color: Color,
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horizontal_alignment: text::HorizontalAlignment,
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_vertical_alignment: text::VerticalAlignment,
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) {
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let mut text = Text::new(TextFragment {
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text: String::from(content),
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scale: Some(Scale { x: size, y: size }),
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..Default::default()
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});
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text.set_bounds(
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mint::Point2 {
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x: bounds.width,
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y: bounds.height,
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},
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match horizontal_alignment {
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text::HorizontalAlignment::Left => graphics::Align::Left,
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text::HorizontalAlignment::Center => graphics::Align::Center,
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text::HorizontalAlignment::Right => graphics::Align::Right,
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},
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);
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graphics::queue_text(
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self.context,
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&text,
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mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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Some(color),
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);
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}
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}
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3
examples/ggez/widget.rs
Normal file
3
examples/ggez/widget.rs
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@ -0,0 +1,3 @@
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use ggez::graphics::Color;
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pub type Text = iced::Text<Color>;
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