Rerasterize SVGs when resized and refactor a bit
This commit is contained in:
parent
27717bc70c
commit
09707f29fc
@ -1,28 +1,27 @@
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//! Display an icon.
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use crate::{
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image, layout, Element, Hasher, Layout, Length, Point, Size, Widget,
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};
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use crate::{layout, Element, Hasher, Layout, Length, Point, Size, Widget};
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use std::{
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hash::Hash,
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path::PathBuf,
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path::{Path, PathBuf},
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};
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/// A simple icon_loader widget.
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#[derive(Debug, Clone)]
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pub struct Svg {
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handle: image::Handle,
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handle: Handle,
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width: Length,
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height: Length,
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}
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impl Svg {
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/// Create a new [`Svg`] from the file at `path`.
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/// Creates a new [`Svg`] from the given [`Handle`].
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///
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/// [`Svg`]: struct.Svg.html
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pub fn new(path: impl Into<PathBuf>) -> Self {
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/// [`Handle`]: struct.Handle.html
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pub fn new(handle: impl Into<Handle>) -> Self {
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Svg {
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handle: image::Handle::from_path(path),
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handle: handle.into(),
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width: Length::Fill,
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height: Length::Fill,
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}
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@ -47,7 +46,7 @@ impl Svg {
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impl<Message, Renderer> Widget<Message, Renderer> for Svg
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where
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Renderer: image::Renderer,
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Renderer: self::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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@ -57,7 +56,11 @@ where
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self.height
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}
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fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let (width, height) = renderer.dimensions(&self.handle);
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let aspect_ratio = width as f32 / height as f32;
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@ -65,7 +68,7 @@ where
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let mut size = limits
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.width(self.width)
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.height(self.height)
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.max();
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.resolve(Size::new(width as f32, height as f32));
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let viewport_aspect_ratio = size.width / size.height;
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@ -93,9 +96,83 @@ where
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}
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}
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/// An [`Svg`] handle.
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///
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/// [`Svg`]: struct.Svg.html
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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path: PathBuf,
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}
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impl Handle {
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/// Creates an SVG [`Handle`] pointing to the vector image of the given
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/// path.
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///
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/// [`Handle`]: struct.Handle.html
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pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
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use std::hash::Hasher as _;
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let path = path.into();
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let mut hasher = Hasher::default();
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path.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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path,
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}
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}
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/// Returns the unique identifier of the [`Handle`].
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///
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/// [`Handle`]: struct.Handle.html
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pub fn id(&self) -> u64 {
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self.id
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}
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/// Returns a reference to the path of the [`Handle`].
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///
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/// [`Handle`]: enum.Handle.html
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pub fn path(&self) -> &Path {
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&self.path
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}
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}
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impl From<String> for Handle {
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fn from(path: String) -> Handle {
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Handle::from_path(path)
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}
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}
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impl From<&str> for Handle {
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fn from(path: &str) -> Handle {
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Handle::from_path(path)
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}
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}
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/// The renderer of an [`Svg`].
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///
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/// Your [renderer] will need to implement this trait before being able to use
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/// an [`Svg`] in your user interface.
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///
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/// [`Svg`]: struct.Svg.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an [`Svg`] located on the given path.
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///
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/// [`Svg`]: struct.Svg.html
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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/// Draws an [`Svg`].
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///
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/// [`Svg`]: struct.Svg.html
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fn draw(&mut self, handle: Handle, layout: Layout<'_>) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer>
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where
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Renderer: image::Renderer,
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Renderer: self::Renderer,
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{
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fn from(icon: Svg) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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@ -1,20 +1,15 @@
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use crate::Transformation;
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use iced_native::{
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image::{Data, Handle},
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Rectangle,
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};
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mod raster;
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mod vector;
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use std::{
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cell::RefCell,
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collections::{HashMap, HashSet},
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fmt,
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mem,
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rc::Rc,
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};
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::{cell::RefCell, mem};
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#[derive(Debug)]
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pub struct Pipeline {
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cache: RefCell<Cache>,
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raster_cache: RefCell<raster::Cache>,
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vector_cache: RefCell<vector::Cache>,
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pipeline: wgpu::RenderPipeline,
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uniforms: wgpu::Buffer,
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@ -194,7 +189,8 @@ impl Pipeline {
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});
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Pipeline {
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cache: RefCell::new(Cache::new()),
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raster_cache: RefCell::new(raster::Cache::new()),
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vector_cache: RefCell::new(vector::Cache::new()),
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pipeline,
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uniforms: uniforms_buffer,
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@ -206,44 +202,20 @@ impl Pipeline {
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}
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}
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pub fn dimensions(&self, handle: &Handle) -> (u32, u32) {
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self.load(handle);
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pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
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let mut cache = self.raster_cache.borrow_mut();
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let memory = cache.load(&handle);
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self.cache.borrow_mut().get(handle).unwrap().dimensions()
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memory.dimensions()
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}
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fn load(&self, handle: &Handle) {
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if !self.cache.borrow().contains(&handle) {
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let memory = match handle.data() {
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Data::Path(path) => {
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if let Some(ext) = path.extension() {
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if ext == "svg" || ext == "svgz" || ext == "SVG" || ext == "SVGZ" {
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let opt = resvg::Options::default();
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match resvg::usvg::Tree::from_file(path, &opt.usvg) {
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Ok(tree) => Memory::Host(HostMemory::Svg(tree)),
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Err(_) => Memory::Invalid,
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}
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} else if let Ok(image) = image::open(path) {
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::NotFound
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}
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} else if let Ok(image) = image::open(path) {
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::NotFound
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}
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}
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Data::Bytes(bytes) => {
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if let Ok(image) = image::load_from_memory(&bytes) {
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::Invalid
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}
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}
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};
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pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
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let mut cache = self.vector_cache.borrow_mut();
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let _ = self.cache.borrow_mut().insert(&handle, memory);
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if let Some(svg) = cache.load(&handle) {
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svg.viewport_dimensions()
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} else {
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(1, 1)
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}
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}
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@ -255,7 +227,7 @@ impl Pipeline {
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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dpi: f32,
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scale: f32,
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) {
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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@ -276,21 +248,28 @@ impl Pipeline {
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//
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// [1]: https://github.com/nical/guillotiere
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for image in instances {
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self.load(&image.handle);
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let uploaded_texture = match &image.handle {
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Handle::Raster(handle) => {
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let mut cache = self.raster_cache.borrow_mut();
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let memory = cache.load(&handle);
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if let Some(texture) = self
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.cache
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.borrow_mut()
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.get(&image.handle)
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.unwrap()
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.upload(
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device,
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encoder,
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&self.texture_layout,
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(image.scale[0] * dpi) as u32,
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(image.scale[1] * dpi) as u32,
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)
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{
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memory.upload(device, encoder, &self.texture_layout)
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}
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Handle::Vector(handle) => {
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let mut cache = self.vector_cache.borrow_mut();
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cache.upload(
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handle,
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image.scale,
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scale,
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device,
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encoder,
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&self.texture_layout,
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)
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}
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};
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if let Some(texture) = uploaded_texture {
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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@ -353,200 +332,8 @@ impl Pipeline {
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}
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pub fn trim_cache(&mut self) {
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self.cache.borrow_mut().trim();
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}
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}
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enum HostMemory {
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Image(image::ImageBuffer<image::Bgra<u8>, Vec<u8>>),
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Svg(resvg::usvg::Tree),
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}
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impl fmt::Debug for HostMemory {
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fn fmt(
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&self,
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f: &mut fmt::Formatter<'_>,
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) -> Result<(), fmt::Error> {
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match self {
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HostMemory::Image(_) => write!(f, "HostMemory::Image"),
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HostMemory::Svg(_) => write!(f, "HostMemory::Svg"),
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}
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}
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}
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#[derive(Debug)]
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enum Memory {
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Host(HostMemory),
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Device {
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bind_group: Rc<wgpu::BindGroup>,
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width: u32,
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height: u32,
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},
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NotFound,
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Invalid,
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}
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impl Memory {
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fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(host_memory) => match host_memory {
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HostMemory::Image(image) => image.dimensions(),
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HostMemory::Svg(tree) => {
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let size = tree.svg_node().size;
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(size.width() as u32, size.height() as u32)
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}
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}
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Memory::Device { width, height, .. } => (*width, *height),
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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}
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}
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fn upload(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_layout: &wgpu::BindGroupLayout,
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svg_width: u32,
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svg_height: u32,
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) -> Option<Rc<wgpu::BindGroup>> {
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match self {
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Memory::Host(host_memory) => {
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let (width, height) = match host_memory {
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HostMemory::Image(image) => image.dimensions(),
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HostMemory::Svg(_) => (svg_width, svg_height),
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};
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::SAMPLED,
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});
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let temp_buf = match host_memory {
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HostMemory::Image(image) => {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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},
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HostMemory::Svg(tree) => {
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let mut canvas =
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resvg::raqote::DrawTarget::new(width as i32, height as i32);
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let opt = resvg::Options::default();
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let screen_size =
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resvg::ScreenSize::new(width, height).unwrap();
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resvg::backend_raqote::render_to_canvas(
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tree,
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&opt,
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screen_size,
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&mut canvas,
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);
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let slice = canvas.get_data();
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device.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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},
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width as u32,
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image_height: height as u32,
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},
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wgpu::TextureCopyView {
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texture: &texture,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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extent,
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);
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let bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&texture.create_default_view(),
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),
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}],
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});
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let bind_group = Rc::new(bind_group);
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*self = Memory::Device {
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bind_group: bind_group.clone(),
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width,
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height,
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};
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Some(bind_group)
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}
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Memory::Device { bind_group, .. } => Some(bind_group.clone()),
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Memory::NotFound => None,
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Memory::Invalid => None,
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}
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}
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}
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#[derive(Debug)]
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struct Cache {
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map: HashMap<u64, Memory>,
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hits: HashSet<u64>,
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}
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impl Cache {
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fn new() -> Self {
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Self {
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map: HashMap::new(),
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hits: HashSet::new(),
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}
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}
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fn contains(&self, handle: &Handle) -> bool {
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self.map.contains_key(&handle.id())
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}
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fn get(&mut self, handle: &Handle) -> Option<&mut Memory> {
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let _ = self.hits.insert(handle.id());
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self.map.get_mut(&handle.id())
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}
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fn insert(&mut self, handle: &Handle, memory: Memory) {
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let _ = self.map.insert(handle.id(), memory);
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}
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fn trim(&mut self) {
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let hits = &self.hits;
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self.map.retain(|k, _| hits.contains(k));
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self.hits.clear();
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self.raster_cache.borrow_mut().trim();
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self.vector_cache.borrow_mut().trim();
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}
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}
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@ -556,6 +343,11 @@ pub struct Image {
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pub scale: [f32; 2],
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}
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|
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pub enum Handle {
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Raster(image::Handle),
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Vector(svg::Handle),
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct Vertex {
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|
176
wgpu/src/image/raster.rs
Normal file
176
wgpu/src/image/raster.rs
Normal file
@ -0,0 +1,176 @@
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use iced_native::image;
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use std::{
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collections::{HashMap, HashSet},
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rc::Rc,
|
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};
|
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|
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#[derive(Debug)]
|
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pub enum Memory {
|
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Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
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Device {
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bind_group: Rc<wgpu::BindGroup>,
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width: u32,
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height: u32,
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},
|
||||
NotFound,
|
||||
Invalid,
|
||||
}
|
||||
|
||||
impl Memory {
|
||||
pub fn dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Memory::Host(image) => image.dimensions(),
|
||||
Memory::Device { width, height, .. } => (*width, *height),
|
||||
Memory::NotFound => (1, 1),
|
||||
Memory::Invalid => (1, 1),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
match self {
|
||||
Memory::Host(image) => {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let temp_buf = {
|
||||
let flat_samples = image.as_flat_samples();
|
||||
let slice = flat_samples.as_slice();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
*self = Memory::Device {
|
||||
bind_group: bind_group.clone(),
|
||||
width,
|
||||
height,
|
||||
};
|
||||
|
||||
Some(bind_group)
|
||||
}
|
||||
Memory::Device { bind_group, .. } => Some(bind_group.clone()),
|
||||
Memory::NotFound => None,
|
||||
Memory::Invalid => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cache {
|
||||
map: HashMap<u64, Memory>,
|
||||
hits: HashSet<u64>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
map: HashMap::new(),
|
||||
hits: HashSet::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, handle: &image::Handle) -> &mut Memory {
|
||||
if self.contains(handle) {
|
||||
return self.get(handle).unwrap();
|
||||
}
|
||||
|
||||
let memory = match handle.data() {
|
||||
image::Data::Path(path) => {
|
||||
if let Ok(image) = ::image::open(path) {
|
||||
Memory::Host(image.to_bgra())
|
||||
} else {
|
||||
Memory::NotFound
|
||||
}
|
||||
}
|
||||
image::Data::Bytes(bytes) => {
|
||||
if let Ok(image) = ::image::load_from_memory(&bytes) {
|
||||
Memory::Host(image.to_bgra())
|
||||
} else {
|
||||
Memory::Invalid
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
self.insert(handle, memory);
|
||||
self.get(handle).unwrap()
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
let hits = &self.hits;
|
||||
|
||||
self.map.retain(|k, _| hits.contains(k));
|
||||
self.hits.clear();
|
||||
}
|
||||
|
||||
fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory> {
|
||||
let _ = self.hits.insert(handle.id());
|
||||
|
||||
self.map.get_mut(&handle.id())
|
||||
}
|
||||
|
||||
fn insert(&mut self, handle: &image::Handle, memory: Memory) {
|
||||
let _ = self.map.insert(handle.id(), memory);
|
||||
}
|
||||
|
||||
fn contains(&self, handle: &image::Handle) -> bool {
|
||||
self.map.contains_key(&handle.id())
|
||||
}
|
||||
}
|
187
wgpu/src/image/vector.rs
Normal file
187
wgpu/src/image/vector.rs
Normal file
@ -0,0 +1,187 @@
|
||||
use iced_native::svg;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
rc::Rc,
|
||||
};
|
||||
|
||||
pub struct Svg {
|
||||
tree: resvg::usvg::Tree,
|
||||
}
|
||||
|
||||
impl Svg {
|
||||
pub fn viewport_dimensions(&self) -> (u32, u32) {
|
||||
let size = self.tree.svg_node().size;
|
||||
|
||||
(size.width() as u32, size.height() as u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Svg")
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
svgs: HashMap::new(),
|
||||
rasterized: HashMap::new(),
|
||||
svg_hits: HashSet::new(),
|
||||
rasterized_hits: HashSet::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, handle: &svg::Handle) -> Option<&Svg> {
|
||||
if self.svgs.contains_key(&handle.id()) {
|
||||
return self.svgs.get(&handle.id());
|
||||
}
|
||||
|
||||
let opt = resvg::Options::default();
|
||||
|
||||
match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
|
||||
Ok(tree) => {
|
||||
let _ = self.svgs.insert(handle.id(), Svg { tree });
|
||||
}
|
||||
Err(_) => {}
|
||||
};
|
||||
|
||||
self.svgs.get(&handle.id())
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
handle: &svg::Handle,
|
||||
[width, height]: [f32; 2],
|
||||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
(scale * width).round() as u32,
|
||||
(scale * height).round() as u32,
|
||||
);
|
||||
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `tiger` example.
|
||||
if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
||||
return Some(bind_group.clone());
|
||||
}
|
||||
|
||||
match self.load(handle) {
|
||||
Some(svg) => {
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let temp_buf = {
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let mut canvas = resvg::raqote::DrawTarget::new(
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
&svg.tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), bind_group.clone());
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
||||
Some(bind_group)
|
||||
}
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
|
||||
self.svg_hits.clear();
|
||||
self.rasterized_hits.clear();
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
use iced_native::{
|
||||
image, Background, Color, Font, HorizontalAlignment, Rectangle, Vector,
|
||||
VerticalAlignment,
|
||||
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
|
||||
/// A rendering primitive.
|
||||
@ -46,6 +46,14 @@ pub enum Primitive {
|
||||
/// The bounds of the image
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// An SVG primitive
|
||||
Svg {
|
||||
/// The path of the SVG file
|
||||
handle: svg::Handle,
|
||||
|
||||
/// The bounds of the viewport
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// A clip primitive
|
||||
Clip {
|
||||
/// The bounds of the clip
|
||||
|
@ -1,4 +1,4 @@
|
||||
use crate::{quad, text, Image, Primitive, Quad, Transformation};
|
||||
use crate::{image, quad, text, Image, Primitive, Quad, Transformation};
|
||||
use iced_native::{
|
||||
renderer::{Debugger, Windowed},
|
||||
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
|
||||
@ -232,7 +232,14 @@ impl Renderer {
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: handle.clone(),
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
|
@ -6,5 +6,6 @@ mod radio;
|
||||
mod row;
|
||||
mod scrollable;
|
||||
mod slider;
|
||||
mod svg;
|
||||
mod text;
|
||||
mod text_input;
|
||||
|
22
wgpu/src/renderer/widget/svg.rs
Normal file
22
wgpu/src/renderer/widget/svg.rs
Normal file
@ -0,0 +1,22 @@
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{svg, Layout, MouseCursor};
|
||||
|
||||
impl svg::Renderer for Renderer {
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: svg::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Svg {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
MouseCursor::OutOfBounds,
|
||||
)
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user