Invert Y axis in Transformation::orthographic
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@ -14,7 +14,11 @@ impl Transformation {
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/// Creates an orthographic projection.
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#[rustfmt::skip]
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pub fn orthographic(width: u32, height: u32) -> Transformation {
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Transformation(Mat4::orthographic_rh_gl(0.0, width as f32, 0.0, height as f32, -1.0, 1.0))
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Transformation(Mat4::orthographic_rh_gl(
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0.0, width as f32,
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height as f32, 0.0,
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-1.0, 1.0
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))
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}
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/// Creates a translate transformation.
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