Target GLSL 3.30

This commit is contained in:
Héctor Ramón Jiménez 2020-05-22 01:57:42 +02:00
parent f027ffa499
commit 788626357a
5 changed files with 38 additions and 8 deletions

View File

@ -11,7 +11,7 @@ fn main() -> Result<(), String> {
glutin::window::WindowBuilder::new().with_resizable(false);
let context = glutin::ContextBuilder::new()
.with_srgb(true)
.with_vsync(true)
.build_windowed(window_builder, &event_loop)
.expect("Open window");

View File

@ -11,7 +11,7 @@ fn main() -> Result<(), String> {
glutin::window::WindowBuilder::new().with_resizable(false);
let context = glutin::ContextBuilder::new()
.with_srgb(true)
.with_vsync(true)
.build_windowed(window_builder, &event_loop)
.expect("Open window");

View File

@ -10,6 +10,8 @@ pub struct Pipeline {
program: <glow::Context as HasContext>::Program,
vertex_array: <glow::Context as HasContext>::VertexArray,
instances: <glow::Context as HasContext>::Buffer,
transform: <glow::Context as HasContext>::UniformLocation,
sampler: <glow::Context as HasContext>::UniformLocation,
cache: Cache,
current_instances: usize,
supported_instances: usize,
@ -40,11 +42,35 @@ impl Pipeline {
let (vertex_array, instances) =
unsafe { create_instance_buffer(gl, Instance::INITIAL_AMOUNT) };
let transform = unsafe {
gl.get_uniform_location(program, "transform")
.expect("Get transform location")
};
let sampler = unsafe {
gl.get_uniform_location(program, "font_sampler")
.expect("Get sampler location")
};
unsafe {
gl.use_program(Some(program));
gl.uniform_matrix_4_f32_slice(
Some(&transform),
false,
&IDENTITY_MATRIX,
);
gl.use_program(None);
}
Pipeline {
program,
cache,
vertex_array,
instances,
transform,
sampler,
current_instances: 0,
supported_instances: Instance::INITIAL_AMOUNT,
current_transform: IDENTITY_MATRIX,
@ -63,7 +89,11 @@ impl Pipeline {
if self.current_transform != transform {
unsafe {
gl.uniform_matrix_4_f32_slice(Some(&0), false, &transform);
gl.uniform_matrix_4_f32_slice(
Some(&self.transform),
false,
&transform,
);
}
self.current_transform = transform;
@ -82,7 +112,7 @@ impl Pipeline {
gl.active_texture(glow::TEXTURE0);
gl.bind_texture(glow::TEXTURE_2D, Some(self.cache.texture));
gl.uniform_1_i32(Some(&1), 0);
gl.uniform_1_i32(Some(&self.sampler), 0);
gl.bind_vertex_array(Some(self.vertex_array));

View File

@ -1,6 +1,6 @@
#version 450
#version 330
layout(location = 1) uniform sampler2D font_sampler;
uniform sampler2D font_sampler;
in vec2 f_tex_pos;
in vec4 f_color;

View File

@ -1,6 +1,6 @@
#version 450
#version 330
layout(location = 0) uniform mat4 transform;
uniform mat4 transform;
layout(location = 0) in vec3 left_top;
layout(location = 1) in vec2 right_bottom;