Use published `glow` version
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@ -5,14 +5,11 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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edition = "2018"
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[dependencies]
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[dependencies]
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glow = "0.4"
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glyph_brush = "0.6"
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glyph_brush = "0.6"
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log = "0.4"
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log = "0.4"
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bytemuck = "1.2"
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bytemuck = "1.2"
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[dependencies.glow]
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git = "https://github.com/grovesNL/glow"
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rev = "722a850e972a69c3012fcb3687758eacbdac2823"
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[dev-dependencies]
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[dev-dependencies]
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glutin = "0.24"
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glutin = "0.24"
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env_logger = "0.7"
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env_logger = "0.7"
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@ -56,7 +56,7 @@ impl Pipeline {
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gl.use_program(Some(program));
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gl.use_program(Some(program));
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gl.uniform_matrix_4_f32_slice(
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gl.uniform_matrix_4_f32_slice(
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Some(&transform),
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Some(transform),
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false,
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false,
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&IDENTITY_MATRIX,
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&IDENTITY_MATRIX,
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);
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);
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@ -90,7 +90,7 @@ impl Pipeline {
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if self.current_transform != transform {
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if self.current_transform != transform {
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unsafe {
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unsafe {
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gl.uniform_matrix_4_f32_slice(
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gl.uniform_matrix_4_f32_slice(
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Some(&self.transform),
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Some(self.transform),
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false,
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false,
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&transform,
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&transform,
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);
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);
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@ -112,7 +112,7 @@ impl Pipeline {
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gl.active_texture(glow::TEXTURE0);
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gl.active_texture(glow::TEXTURE0);
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gl.bind_texture(glow::TEXTURE_2D, Some(self.cache.texture));
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gl.bind_texture(glow::TEXTURE_2D, Some(self.cache.texture));
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gl.uniform_1_i32(Some(&self.sampler), 0);
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gl.uniform_1_i32(Some(self.sampler), 0);
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gl.bind_vertex_array(Some(self.vertex_array));
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gl.bind_vertex_array(Some(self.vertex_array));
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