diff --git a/src/shader/fragment.frag b/src/shader/fragment.frag index 57f1ac4..ba79551 100644 --- a/src/shader/fragment.frag +++ b/src/shader/fragment.frag @@ -2,10 +2,8 @@ uniform sampler2D font_sampler; -in vec2 f_tex_pos; -in vec4 f_color; - -varying out vec4 Target0; +varying vec2 f_tex_pos; +varying vec4 f_color; void main() { float alpha = texture2D(font_sampler, f_tex_pos).r; @@ -14,5 +12,5 @@ void main() { discard; } - Target0 = f_color * vec4(1.0, 1.0, 1.0, alpha); + gl_FragColor = f_color * vec4(1.0, 1.0, 1.0, alpha); } diff --git a/src/shader/vertex.vert b/src/shader/vertex.vert index 0a24b7d..f6685ff 100644 --- a/src/shader/vertex.vert +++ b/src/shader/vertex.vert @@ -2,9 +2,9 @@ uniform mat4 transform; -in vec2 tex_pos; -in vec3 pos; -in vec4 color; +attribute vec2 tex_pos; +attribute vec3 pos; +attribute vec4 color; varying vec2 f_tex_pos; varying vec4 f_color;