Improve performance of backfilling in large rooms. (#9935)
We were pulling the full auth chain for the room out of the DB each time we backfilled, which can be *huge* for large rooms and is totally unnecessary.
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Improve performance of backfilling in large rooms.
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@ -552,8 +552,12 @@ class FederationHandler(BaseHandler):
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destination: str,
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room_id: str,
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event_id: str,
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) -> Tuple[List[EventBase], List[EventBase]]:
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"""Requests all of the room state at a given event from a remote homeserver.
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) -> List[EventBase]:
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"""Requests all of the room state at a given event from a remote
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homeserver.
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Will also fetch any missing events reported in the `auth_chain_ids`
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section of `/state_ids`.
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Args:
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destination: The remote homeserver to query for the state.
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@ -561,8 +565,7 @@ class FederationHandler(BaseHandler):
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event_id: The id of the event we want the state at.
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Returns:
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A list of events in the state, not including the event itself, and
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a list of events in the auth chain for the given event.
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A list of events in the state, not including the event itself.
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"""
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(
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state_event_ids,
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@ -571,68 +574,53 @@ class FederationHandler(BaseHandler):
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destination, room_id, event_id=event_id
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)
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desired_events = set(state_event_ids + auth_event_ids)
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event_map = await self._get_events_from_store_or_dest(
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destination, room_id, desired_events
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)
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failed_to_fetch = desired_events - event_map.keys()
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if failed_to_fetch:
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logger.warning(
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"Failed to fetch missing state/auth events for %s %s",
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event_id,
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failed_to_fetch,
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)
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remote_state = [
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event_map[e_id] for e_id in state_event_ids if e_id in event_map
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]
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auth_chain = [event_map[e_id] for e_id in auth_event_ids if e_id in event_map]
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auth_chain.sort(key=lambda e: e.depth)
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return remote_state, auth_chain
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async def _get_events_from_store_or_dest(
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self, destination: str, room_id: str, event_ids: Iterable[str]
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) -> Dict[str, EventBase]:
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"""Fetch events from a remote destination, checking if we already have them.
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Persists any events we don't already have as outliers.
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If we fail to fetch any of the events, a warning will be logged, and the event
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will be omitted from the result. Likewise, any events which turn out not to
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be in the given room.
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This function *does not* automatically get missing auth events of the
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newly fetched events. Callers must include the full auth chain of
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of the missing events in the `event_ids` argument, to ensure that any
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missing auth events are correctly fetched.
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Returns:
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map from event_id to event
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"""
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fetched_events = await self.store.get_events(event_ids, allow_rejected=True)
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missing_events = set(event_ids) - fetched_events.keys()
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if missing_events:
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logger.debug(
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"Fetching unknown state/auth events %s for room %s",
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missing_events,
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room_id,
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)
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# Fetch the state events from the DB, and check we have the auth events.
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event_map = await self.store.get_events(state_event_ids, allow_rejected=True)
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auth_events_in_store = await self.store.have_seen_events(auth_event_ids)
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# Check for missing events. We handle state and auth event seperately,
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# as we want to pull the state from the DB, but we don't for the auth
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# events. (Note: we likely won't use the majority of the auth chain, and
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# it can be *huge* for large rooms, so it's worth ensuring that we don't
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# unnecessarily pull it from the DB).
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missing_state_events = set(state_event_ids) - set(event_map)
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missing_auth_events = set(auth_event_ids) - set(auth_events_in_store)
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if missing_state_events or missing_auth_events:
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await self._get_events_and_persist(
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destination=destination, room_id=room_id, events=missing_events
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destination=destination,
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room_id=room_id,
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events=missing_state_events | missing_auth_events,
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)
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# we need to make sure we re-load from the database to get the rejected
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# state correct.
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fetched_events.update(
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(await self.store.get_events(missing_events, allow_rejected=True))
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)
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if missing_state_events:
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new_events = await self.store.get_events(
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missing_state_events, allow_rejected=True
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)
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event_map.update(new_events)
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missing_state_events.difference_update(new_events)
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if missing_state_events:
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logger.warning(
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"Failed to fetch missing state events for %s %s",
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event_id,
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missing_state_events,
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)
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if missing_auth_events:
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auth_events_in_store = await self.store.have_seen_events(
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missing_auth_events
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)
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missing_auth_events.difference_update(auth_events_in_store)
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if missing_auth_events:
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logger.warning(
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"Failed to fetch missing auth events for %s %s",
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event_id,
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missing_auth_events,
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)
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remote_state = list(event_map.values())
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# check for events which were in the wrong room.
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#
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@ -640,8 +628,8 @@ class FederationHandler(BaseHandler):
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# auth_events at an event in room A are actually events in room B
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bad_events = [
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(event_id, event.room_id)
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for event_id, event in fetched_events.items()
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(event.event_id, event.room_id)
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for event in remote_state
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if event.room_id != room_id
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]
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@ -658,9 +646,10 @@ class FederationHandler(BaseHandler):
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room_id,
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)
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del fetched_events[bad_event_id]
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if bad_events:
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remote_state = [e for e in remote_state if e.room_id == room_id]
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return fetched_events
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return remote_state
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async def _get_state_after_missing_prev_event(
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self,
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@ -963,27 +952,23 @@ class FederationHandler(BaseHandler):
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# For each edge get the current state.
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auth_events = {}
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state_events = {}
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events_to_state = {}
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for e_id in edges:
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state, auth = await self._get_state_for_room(
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state = await self._get_state_for_room(
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destination=dest,
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room_id=room_id,
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event_id=e_id,
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)
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auth_events.update({a.event_id: a for a in auth})
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auth_events.update({s.event_id: s for s in state})
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state_events.update({s.event_id: s for s in state})
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events_to_state[e_id] = state
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required_auth = {
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a_id
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for event in events
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+ list(state_events.values())
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+ list(auth_events.values())
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for event in events + list(state_events.values())
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for a_id in event.auth_event_ids()
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}
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auth_events = await self.store.get_events(required_auth, allow_rejected=True)
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auth_events.update(
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{e_id: event_map[e_id] for e_id in required_auth if e_id in event_map}
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)
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