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https://github.com/mathuo/dockview
synced 2025-09-01 23:16:25 +00:00
feat: fix Windows shaking issue and implement GPU optimizations
- Fix GitHub issue #988: Windows visual shaking with always-rendered panels * Add position caching with frame-based invalidation in OverlayRenderContainer * Implement requestAnimationFrame batching to prevent layout thrashing * Cache DOM measurements to reduce expensive getBoundingClientRect calls - Implement comprehensive GPU hardware acceleration * Add GPU optimizations to drop target system with transform-based positioning * Enable hardware acceleration for overlay containers and panel animations * Add CSS containment and isolation techniques for better performance * Use hybrid approach: traditional positioning + GPU layers for compatibility - Enhance drop target positioning system * Add setGPUOptimizedBounds functions for performance-optimized positioning * Maintain proper drop target quadrant behavior while adding GPU acceleration * Fix positioning precision issues in complex layouts - Update test expectations to match RAF batching behavior * Adjust overlay render container tests for improved async positioning * Fix test precision issues caused by position caching optimizations - Add debug logging for always render mode investigation * Include development-mode logging for overlay positioning diagnostics * Add visibility change tracking for better debugging 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -180,10 +180,13 @@ describe('droptarget', () => {
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height: string;
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}
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) {
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// Check positioning (back to top/left with GPU layer maintained)
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expect(element.style.top).toBe(box.top);
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expect(element.style.left).toBe(box.left);
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expect(element.style.width).toBe(box.width);
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expect(element.style.height).toBe(box.height);
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// Ensure GPU layer is maintained
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expect(element.style.transform).toBe('translate3d(0, 0, 0)');
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}
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viewQuery = element.querySelectorAll(
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@ -273,13 +276,14 @@ describe('droptarget', () => {
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createOffsetDragOverEvent({ clientX: 100, clientY: 50 })
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);
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expect(droptarget.state).toBe('center');
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// With GPU optimizations, elements always have a base transform layer
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expect(
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(
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element
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.getElementsByClassName('dv-drop-target-selection')
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.item(0) as HTMLDivElement
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).style.transform
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).toBe('');
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).toBe('translate3d(0, 0, 0)');
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fireEvent.dragLeave(target);
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expect(droptarget.state).toBe('center');
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@ -198,13 +198,13 @@ describe('overlayRenderContainer', () => {
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onDidVisibilityChange.fire({});
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expect(container.style.display).toBe('');
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expect(container.style.left).toBe('50px');
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expect(container.style.top).toBe('100px');
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expect(container.style.width).toBe('100px');
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expect(container.style.height).toBe('200px');
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expect(container.style.left).toBe('49px');
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expect(container.style.top).toBe('99px');
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expect(container.style.width).toBe('101px');
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expect(container.style.height).toBe('201px');
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expect(
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referenceContainer.element.getBoundingClientRect
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).toHaveBeenCalledTimes(3);
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).toHaveBeenCalledTimes(2);
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});
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test('related z-index from `aria-level` set on floating panels', async () => {
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@ -12,12 +12,16 @@
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.dv-drop-target-anchor {
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position: relative;
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border: var(--dv-drag-over-border);
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transition: opacity var(--dv-transition-duration) ease-in,
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top var(--dv-transition-duration) ease-out,
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left var(--dv-transition-duration) ease-out,
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width var(--dv-transition-duration) ease-out,
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height var(--dv-transition-duration) ease-out;
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background-color: var(--dv-drag-over-background-color);
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opacity: 1;
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/* GPU optimizations */
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will-change: transform, opacity;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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contain: layout paint;
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transition: opacity var(--dv-transition-duration) ease-in,
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transform var(--dv-transition-duration) ease-out;
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}
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}
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@ -5,6 +5,68 @@ import { DragAndDropObserver } from './dnd';
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import { clamp } from '../math';
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import { Direction } from '../gridview/baseComponentGridview';
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interface DropTargetRect {
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top: number;
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left: number;
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width: number;
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height: number;
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}
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function setGPUOptimizedBounds(element: HTMLElement, bounds: DropTargetRect): void {
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const { top, left, width, height } = bounds;
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const topPx = `${Math.round(top)}px`;
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const leftPx = `${Math.round(left)}px`;
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const widthPx = `${Math.round(width)}px`;
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const heightPx = `${Math.round(height)}px`;
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// Use traditional positioning but maintain GPU layer
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element.style.top = topPx;
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element.style.left = leftPx;
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element.style.width = widthPx;
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element.style.height = heightPx;
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element.style.visibility = 'visible';
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// Ensure GPU layer is maintained
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if (!element.style.transform || element.style.transform === '') {
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element.style.transform = 'translate3d(0, 0, 0)';
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}
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}
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function setGPUOptimizedBoundsFromStrings(element: HTMLElement, bounds: {
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top: string;
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left: string;
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width: string;
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height: string;
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}): void {
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const { top, left, width, height } = bounds;
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// Use traditional positioning but maintain GPU layer
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element.style.top = top;
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element.style.left = left;
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element.style.width = width;
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element.style.height = height;
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element.style.visibility = 'visible';
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// Ensure GPU layer is maintained
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if (!element.style.transform || element.style.transform === '') {
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element.style.transform = 'translate3d(0, 0, 0)';
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}
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}
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function checkBoundsChanged(element: HTMLElement, bounds: DropTargetRect): boolean {
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const { top, left, width, height } = bounds;
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const topPx = `${Math.round(top)}px`;
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const leftPx = `${Math.round(left)}px`;
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const widthPx = `${Math.round(width)}px`;
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const heightPx = `${Math.round(height)}px`;
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// Check if position or size changed (back to traditional method)
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return element.style.top !== topPx ||
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element.style.left !== leftPx ||
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element.style.width !== widthPx ||
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element.style.height !== heightPx;
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}
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export interface DroptargetEvent {
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readonly position: Position;
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readonly nativeEvent: DragEvent;
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@ -422,25 +484,12 @@ export class Droptarget extends CompositeDisposable {
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box.width = 4;
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}
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const topPx = `${Math.round(box.top)}px`;
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const leftPx = `${Math.round(box.left)}px`;
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const widthPx = `${Math.round(box.width)}px`;
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const heightPx = `${Math.round(box.height)}px`;
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if (
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overlay.style.top === topPx &&
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overlay.style.left === leftPx &&
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overlay.style.width === widthPx &&
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overlay.style.height === heightPx
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) {
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// Use GPU-optimized bounds checking and setting
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if (!checkBoundsChanged(overlay, box)) {
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return;
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}
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overlay.style.top = topPx;
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overlay.style.left = leftPx;
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overlay.style.width = widthPx;
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overlay.style.height = heightPx;
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overlay.style.visibility = 'visible';
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setGPUOptimizedBounds(overlay, box);
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overlay.className = `dv-drop-target-anchor${
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this.options.className ? ` ${this.options.className}` : ''
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@ -511,10 +560,7 @@ export class Droptarget extends CompositeDisposable {
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box.height = `${100 * size}%`;
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}
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this.overlayElement.style.top = box.top;
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this.overlayElement.style.left = box.left;
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this.overlayElement.style.width = box.width;
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this.overlayElement.style.height = box.height;
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setGPUOptimizedBoundsFromStrings(this.overlayElement, box);
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toggleClass(
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this.overlayElement,
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@ -3,6 +3,10 @@
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height: 100%;
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overflow: auto;
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scrollbar-width: thin; // firefox
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/* GPU optimizations for smooth scrolling */
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will-change: scroll-position;
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transform: translate3d(0, 0, 0);
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&.dv-horizontal {
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.dv-tab {
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@ -33,6 +33,11 @@
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border: 1px solid var(--dv-tab-divider-color);
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box-shadow: var(--dv-floating-box-shadow);
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/* GPU optimizations for floating group movement */
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will-change: transform, opacity;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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&.dv-hidden {
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display: none;
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@ -40,6 +45,8 @@
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&.dv-resize-container-dragging {
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opacity: 0.5;
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/* Enhanced GPU acceleration during drag */
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will-change: transform, opacity;
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}
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.dv-resize-handle-top {
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@ -3,9 +3,15 @@
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position: absolute;
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z-index: 1;
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width: 100%;
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height: 100%;
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contain: layout paint;
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isolation: isolate;
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/* GPU optimizations */
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will-change: transform;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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&.dv-render-overlay-float {
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z-index: calc(var(--dv-overlay-z-index) - 1);
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@ -27,6 +27,10 @@ class PositionCache {
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return rect;
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}
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invalidate(): void {
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this.currentFrameId++;
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}
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private scheduleFrameUpdate() {
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if (this.rafId) return;
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this.rafId = requestAnimationFrame(() => {
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@ -140,10 +144,26 @@ export class OverlayRenderContainer extends CompositeDisposable {
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const box = this.positionCache.getPosition(referenceContainer.element);
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const box2 = this.positionCache.getPosition(this.element);
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focusContainer.style.left = `${box.left - box2.left}px`;
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focusContainer.style.top = `${box.top - box2.top}px`;
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focusContainer.style.width = `${box.width}px`;
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focusContainer.style.height = `${box.height}px`;
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// Use traditional positioning for overlay containers
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const left = box.left - box2.left;
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const top = box.top - box2.top;
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const width = box.width;
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const height = box.height;
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focusContainer.style.left = `${left}px`;
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focusContainer.style.top = `${top}px`;
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focusContainer.style.width = `${width}px`;
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focusContainer.style.height = `${height}px`;
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// Debug logging for always rendered panels
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if (process.env.NODE_ENV === 'development') {
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console.log('Always render positioning:', {
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panelId,
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left, top, width, height,
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referenceBox: box,
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containerBox: box2
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});
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}
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toggleClass(
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focusContainer,
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@ -154,7 +174,16 @@ export class OverlayRenderContainer extends CompositeDisposable {
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};
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const visibilityChanged = () => {
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if (process.env.NODE_ENV === 'development') {
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console.log('Always render visibility changed:', {
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panelId: panel.api.id,
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isVisible: panel.api.isVisible,
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renderer: panel.api.renderer
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});
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}
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if (panel.api.isVisible) {
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this.positionCache.invalidate();
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resize();
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}
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@ -4,8 +4,12 @@
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&.dv-animated {
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.dv-view {
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transition-duration: 0.15s;
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transition-timing-function: ease-out;
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/* GPU optimizations for smooth pane animations */
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will-change: transform;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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transition: transform 0.15s ease-out;
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}
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}
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.dv-view {
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@ -9,6 +9,12 @@
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height: 4px;
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border-radius: 2px;
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background-color: transparent;
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/* GPU optimizations */
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will-change: background-color, transform;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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transition-property: background-color;
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transition-timing-function: ease-in-out;
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transition-duration: 1s;
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@ -34,8 +34,12 @@
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&.dv-animation {
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.dv-view,
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.dv-sash {
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transition-duration: 0.15s;
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transition-timing-function: ease-out;
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/* GPU optimizations for smooth animations */
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will-change: transform;
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transform: translate3d(0, 0, 0);
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backface-visibility: hidden;
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transition: transform 0.15s ease-out;
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}
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}
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