Inline redundant trait

This commit is contained in:
Hanno Braun 2024-11-04 23:42:04 +01:00
parent 07968c7bff
commit fd9a6161fc

View File

@ -48,7 +48,9 @@ impl Renderer {
let transform_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[Uniforms::default()]),
contents: bytemuck::cast_slice(&[Uniforms::from_transform(
default_transform(),
)]),
usage: wgpu::BufferUsages::UNIFORM,
});
@ -296,12 +298,6 @@ impl Uniforms {
}
}
impl Default for Uniforms {
fn default() -> Self {
Self::from_transform(default_transform())
}
}
fn default_transform() -> Mat4 {
let fov_y_radians = std::f32::consts::PI / 2.;
let aspect_ratio = 1.;