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https://github.com/hannobraun/Fornjot
synced 2025-11-24 16:32:33 +00:00
Provide Handle<Surface> to SweepHalfEdge
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956c11322c
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@ -66,7 +66,7 @@ impl SweepCycle for Cycle {
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let (side_face, top_edge) = bottom_half_edge.sweep_half_edge(
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let (side_face, top_edge) = bottom_half_edge.sweep_half_edge(
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bottom_half_edge_next.start_vertex().clone(),
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bottom_half_edge_next.start_vertex().clone(),
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&core.layers.geometry.of_surface(&surface),
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surface.clone(),
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color,
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color,
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path,
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path,
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cache,
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cache,
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@ -2,7 +2,6 @@ use fj_interop::{ext::ArrayExt, Color};
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use fj_math::{Point, Scalar, Vector};
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use fj_math::{Point, Scalar, Vector};
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use crate::{
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use crate::{
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geometry::SurfaceGeometry,
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operations::{
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operations::{
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build::{BuildCycle, BuildHalfEdge},
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build::{BuildCycle, BuildHalfEdge},
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geometry::UpdateHalfEdgeGeometry,
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geometry::UpdateHalfEdgeGeometry,
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@ -11,7 +10,7 @@ use crate::{
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update::{UpdateCycle, UpdateHalfEdge},
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update::{UpdateCycle, UpdateHalfEdge},
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},
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},
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storage::Handle,
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storage::Handle,
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topology::{Cycle, Face, HalfEdge, Region, Vertex},
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topology::{Cycle, Face, HalfEdge, Region, Surface, Vertex},
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Core,
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Core,
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};
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};
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@ -39,7 +38,7 @@ pub trait SweepHalfEdge {
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fn sweep_half_edge(
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fn sweep_half_edge(
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&self,
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&self,
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end_vertex: Handle<Vertex>,
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end_vertex: Handle<Vertex>,
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surface: &SurfaceGeometry,
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surface: Handle<Surface>,
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color: Option<Color>,
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color: Option<Color>,
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path: impl Into<Vector<3>>,
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path: impl Into<Vector<3>>,
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cache: &mut SweepCache,
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cache: &mut SweepCache,
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@ -51,7 +50,7 @@ impl SweepHalfEdge for Handle<HalfEdge> {
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fn sweep_half_edge(
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fn sweep_half_edge(
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&self,
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&self,
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end_vertex: Handle<Vertex>,
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end_vertex: Handle<Vertex>,
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surface: &SurfaceGeometry,
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surface: Handle<Surface>,
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color: Option<Color>,
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color: Option<Color>,
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path: impl Into<Vector<3>>,
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path: impl Into<Vector<3>>,
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cache: &mut SweepCache,
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cache: &mut SweepCache,
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@ -60,7 +59,11 @@ impl SweepHalfEdge for Handle<HalfEdge> {
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let path = path.into();
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let path = path.into();
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let geometry = core.layers.geometry.of_half_edge(self);
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let geometry = core.layers.geometry.of_half_edge(self);
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let surface = geometry.path.sweep_surface_path(surface, path, core);
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let surface = geometry.path.sweep_surface_path(
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&core.layers.geometry.of_surface(&surface),
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path,
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core,
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);
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// Next, we need to define the boundaries of the face. Let's start with
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// Next, we need to define the boundaries of the face. Let's start with
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// the global vertices and edges.
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// the global vertices and edges.
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