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	Add types to represent coordinates
These will be used to improve the usability of `Point` and `Vector`.
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								src/math/coordinates.rs
									
									
									
									
									
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										24
									
								
								src/math/coordinates.rs
									
									
									
									
									
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							| @ -0,0 +1,24 @@ | ||||
| #![allow(unused)] | ||||
| 
 | ||||
| use super::Scalar; | ||||
| 
 | ||||
| /// 1-dimensional curve coordinates
 | ||||
| #[repr(C)] | ||||
| pub struct T { | ||||
|     pub t: Scalar, | ||||
| } | ||||
| 
 | ||||
| /// 2-dimensional surface coordinates
 | ||||
| #[repr(C)] | ||||
| pub struct Uv { | ||||
|     pub u: Scalar, | ||||
|     pub v: Scalar, | ||||
| } | ||||
| 
 | ||||
| /// 3-dimensional model coordinates
 | ||||
| #[repr(C)] | ||||
| pub struct Xyz { | ||||
|     pub x: Scalar, | ||||
|     pub y: Scalar, | ||||
|     pub z: Scalar, | ||||
| } | ||||
| @ -1,4 +1,5 @@ | ||||
| pub mod aabb; | ||||
| pub mod coordinates; | ||||
| pub mod point; | ||||
| pub mod scalar; | ||||
| pub mod segment; | ||||
|  | ||||
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