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Add Mesh::push_vertex
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@ -3,3 +3,9 @@ pub struct Mesh {
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pub vertices: Vec<[f32; 3]>,
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pub triangles: Vec<[u32; 3]>,
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}
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impl Mesh {
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pub fn push_vertex(&mut self, vertex: [f32; 3]) {
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self.vertices.push(vertex);
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}
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}
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@ -13,7 +13,7 @@ pub fn model() -> anyhow::Result<Mesh> {
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[-0.5, 0.5, 0.5], // 6
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[0.5, 0.5, 0.5], // 7
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]
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.map(|vertex| mesh.vertices.push(vertex));
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.map(|vertex| mesh.push_vertex(vertex));
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[
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[0, 4, 6], // left
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