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Update name of variable
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@ -166,10 +166,10 @@ impl Renderer {
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coords: mesh.vertices()[index as usize],
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});
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for vertex in triangle {
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for point in triangle {
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let index = vertices.len() as u32;
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let vertex = Vertex {
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position: vertex.coords,
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position: point.coords,
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};
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indices.push(index);
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