Inline redundant method

This commit is contained in:
Hanno Braun 2024-11-21 18:54:10 +01:00
parent 58ccba5f23
commit dad052f57a

View File

@ -98,13 +98,9 @@ impl Pipeline {
wgpu::IndexFormat::Uint32,
);
render_pass.set_vertex_buffer(0, geometry.vertices.slice(..));
self.set(&mut render_pass);
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw_indexed(0..geometry.num_indices, 0, 0..1);
}
}
pub fn set(&self, render_pass: &mut wgpu::RenderPass) {
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
}
}