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Add Triangle::point_from_barycentric_coords
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@ -43,6 +43,16 @@ impl<const D: usize> Triangle<D> {
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area > Scalar::default_epsilon()
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}
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/// Convert barycentric coordinates to a point
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pub fn point_from_barycentric_coords(
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&self,
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[wa, wb, wc]: [Scalar; 3],
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) -> Point<D> {
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let [a, b, c] = self.points;
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let coords = a.coords * wa + b.coords * wb + c.coords * wc;
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Point { coords }
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}
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/// Normalize the triangle
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///
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/// Returns a new `Triangle` instance with the same points, but the points
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