mirror of
https://github.com/hannobraun/Fornjot
synced 2025-05-09 12:28:29 +00:00
Inline redundant constructors
This commit is contained in:
parent
c710e63479
commit
bae966fa63
@ -1,6 +1,6 @@
|
||||
use super::{
|
||||
geometry::Geometry,
|
||||
shaders::{Shaders, Vertex},
|
||||
shaders::{Shaders, TrianglesVertex, Vertex, VerticesVertex},
|
||||
};
|
||||
|
||||
pub struct Pipelines {
|
||||
@ -35,7 +35,10 @@ impl Pipeline {
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
uniforms: &wgpu::Buffer,
|
||||
) -> Self {
|
||||
let vertices_shaders = Shaders::vertices(device, config);
|
||||
let shader_module = device
|
||||
.create_shader_module(wgpu::include_wgsl!("shaders/vertices.wgsl"));
|
||||
let vertices_shaders =
|
||||
Shaders::<VerticesVertex>::new(device, config, shader_module);
|
||||
Self::new(device, &vertices_shaders, uniforms)
|
||||
}
|
||||
|
||||
@ -44,7 +47,11 @@ impl Pipeline {
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
uniforms: &wgpu::Buffer,
|
||||
) -> Self {
|
||||
let triangles_shaders = Shaders::triangles(device, config);
|
||||
let shader_module = device.create_shader_module(wgpu::include_wgsl!(
|
||||
"shaders/triangles.wgsl"
|
||||
));
|
||||
let triangles_shaders =
|
||||
Shaders::<TrianglesVertex>::new(device, config, shader_module);
|
||||
Self::new(device, &triangles_shaders, uniforms)
|
||||
}
|
||||
|
||||
|
@ -9,30 +9,6 @@ pub struct Shaders<V> {
|
||||
_vertex: PhantomData<V>,
|
||||
}
|
||||
|
||||
impl Shaders<VerticesVertex> {
|
||||
pub fn vertices(
|
||||
device: &wgpu::Device,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
) -> Self {
|
||||
let shader_module =
|
||||
device.create_shader_module(wgpu::include_wgsl!("vertices.wgsl"));
|
||||
|
||||
Self::new(device, config, shader_module)
|
||||
}
|
||||
}
|
||||
|
||||
impl Shaders<TrianglesVertex> {
|
||||
pub fn triangles(
|
||||
device: &wgpu::Device,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
) -> Self {
|
||||
let shader_module =
|
||||
device.create_shader_module(wgpu::include_wgsl!("triangles.wgsl"));
|
||||
|
||||
Self::new(device, config, shader_module)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Shaders<V> {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
|
Loading…
Reference in New Issue
Block a user