Simplify struct field name

This commit is contained in:
Hanno Braun 2022-10-12 13:39:46 +02:00
parent 9d0b1ff551
commit afc981e15d
2 changed files with 27 additions and 27 deletions

View File

@ -37,7 +37,7 @@ pub struct Renderer {
pipelines: Pipelines,
/// State required for integration with `egui`.
pub egui: Gui,
pub gui: Gui,
}
impl Renderer {
@ -151,7 +151,7 @@ impl Renderer {
let pipelines =
Pipelines::new(&device, &bind_group_layout, color_format);
let egui = Gui::new(&device, surface_config.format);
let gui = Gui::new(&device, surface_config.format);
Ok(Self {
surface,
@ -168,7 +168,7 @@ impl Renderer {
geometries,
pipelines,
egui,
gui,
})
}
@ -275,7 +275,7 @@ impl Renderer {
}
}
self.egui.context.begin_frame(egui_input);
self.gui.context.begin_frame(egui_input);
fn get_bbox_size_text(aabb: &Aabb<3>) -> String {
/* Render size of model bounding box */
@ -291,7 +291,7 @@ impl Renderer {
let line_drawing_available = self.is_line_drawing_available();
egui::SidePanel::left("fj-left-panel").show(&self.egui.context, |ui| {
egui::SidePanel::left("fj-left-panel").show(&self.gui.context, |ui| {
ui.add_space(16.0);
ui.group(|ui| {
@ -316,11 +316,11 @@ impl Renderer {
{
ui.group(|ui| {
ui.checkbox(
&mut self.egui.options.show_settings_ui,
&mut self.gui.options.show_settings_ui,
"Show egui settings UI",
);
if self.egui.options.show_settings_ui {
self.egui.context.settings_ui(ui);
if self.gui.options.show_settings_ui {
self.gui.context.settings_ui(ui);
}
});
@ -328,12 +328,12 @@ impl Renderer {
ui.group(|ui| {
ui.checkbox(
&mut self.egui.options.show_inspection_ui,
&mut self.gui.options.show_inspection_ui,
"Show egui inspection UI",
);
if self.egui.options.show_inspection_ui {
if self.gui.options.show_inspection_ui {
ui.indent("indent-inspection-ui", |ui| {
self.egui.context.inspection_ui(ui);
self.gui.context.inspection_ui(ui);
});
}
});
@ -356,7 +356,7 @@ impl Renderer {
ui.group(|ui| {
let label_text = format!(
"Show debug text demo.{}",
if self.egui.options.show_debug_text_example {
if self.gui.options.show_debug_text_example {
" (Hover me.)"
} else {
""
@ -367,11 +367,11 @@ impl Renderer {
if ui
.checkbox(
&mut self.egui.options.show_debug_text_example,
&mut self.gui.options.show_debug_text_example,
label_text,
)
.hovered()
&& self.egui.options.show_debug_text_example
&& self.gui.options.show_debug_text_example
{
let hover_pos =
ui.input().pointer.hover_pos().unwrap_or_default();
@ -396,29 +396,29 @@ impl Renderer {
if ui
.checkbox(
&mut self.egui.options.show_layout_debug_on_hover,
&mut self.gui.options.show_layout_debug_on_hover,
"Show layout debug on hover.",
)
.changed()
{
ui.ctx().set_debug_on_hover(
self.egui.options.show_layout_debug_on_hover,
self.gui.options.show_layout_debug_on_hover,
);
}
ui.scope(|ui| {
if self.egui.options.show_trace {
if self.gui.options.show_trace {
egui::trace!(ui, format!("{:?}", &config));
}
});
ui.indent("indent-show-trace", |ui| {
ui.set_enabled(
self.egui.options.show_layout_debug_on_hover,
self.gui.options.show_layout_debug_on_hover,
);
ui.checkbox(
&mut self.egui.options.show_trace,
&mut self.gui.options.show_trace,
"Also show egui trace.",
);
@ -430,7 +430,7 @@ impl Renderer {
ui.add_space(16.0);
});
egui::Area::new("fj-status-message").show(&self.egui.context, |ui| {
egui::Area::new("fj-status-message").show(&self.gui.context, |ui| {
ui.group(|ui| {
ui.add(egui::Label::new(
egui::RichText::new(format!("Status:{}", status.status()))
@ -440,8 +440,8 @@ impl Renderer {
});
// End the UI frame. We could now handle the output and draw the UI with the backend.
let egui_output = self.egui.context.end_frame();
let egui_paint_jobs = self.egui.context.tessellate(egui_output.shapes);
let egui_output = self.gui.context.end_frame();
let egui_paint_jobs = self.gui.context.tessellate(egui_output.shapes);
self.paint_and_update_textures(
//
@ -603,7 +603,7 @@ impl Renderer {
};
for (id, image_delta) in &textures_delta.set {
self.egui.render_pass.update_texture(
self.gui.render_pass.update_texture(
&self.device,
&self.queue,
*id,
@ -611,10 +611,10 @@ impl Renderer {
);
}
for id in &textures_delta.free {
self.egui.render_pass.free_texture(id);
self.gui.render_pass.free_texture(id);
}
self.egui.render_pass.update_buffers(
self.gui.render_pass.update_buffers(
&self.device,
&self.queue,
clipped_primitives,
@ -645,7 +645,7 @@ impl Renderer {
};
// Record all render passes.
self.egui.render_pass.execute(
self.gui.render_pass.execute(
encoder,
output_view,
clipped_primitives,

View File

@ -105,7 +105,7 @@ pub fn run(
// The primary visible impact of this currently is that if you drag
// a title bar that overlaps the model then both the model & window
// get moved.
egui_winit_state.on_event(&renderer.egui.context, window_event);
egui_winit_state.on_event(&renderer.gui.context, window_event);
}
// fj-window events