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Fix formatting
Those comments went over the maximum line length.
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@ -123,26 +123,26 @@ impl Polygon {
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}
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}
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(Some(Hit::UpperVertex), Some(Hit::LowerVertex))
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(Some(Hit::UpperVertex), Some(Hit::LowerVertex))
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| (Some(Hit::LowerVertex), Some(Hit::UpperVertex)) => {
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| (Some(Hit::LowerVertex), Some(Hit::UpperVertex)) => {
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// If we're hitting a vertex, only count it if we've hit the
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// If we're hitting a vertex, only count it if we've hit
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// other kind of vertex right before.
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// the other kind of vertex right before.
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//
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//
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// That means, we're passing through the polygon boundary
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// That means, we're passing through the polygon
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// at where two edges touch. Depending on the order in which
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// boundary at where two edges touch. Depending on the
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// edges are checked, we're seeing this as a hit to one
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// order in which edges are checked, we're seeing this
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// edge's lower/upper vertex, then the other edge's opposite
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// as a hit to one edge's lower/upper vertex, then the
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// vertex.
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// other edge's opposite vertex.
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//
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//
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// If we're seeing two of the same vertices in a row, we're
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// If we're seeing two of the same vertices in a row,
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// not actually passing through the polygon boundary. Then
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// we're not actually passing through the polygon
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// we're just touching a vertex without passing through
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// boundary. Then we're just touching a vertex without
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// anything.
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// passing through anything.
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true
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true
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}
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}
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(Some(Hit::Parallel), _) => {
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(Some(Hit::Parallel), _) => {
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// A parallel edge must be completely ignored. Its presence
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// A parallel edge must be completely ignored. Its
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// won't change anything, so we can treat it as if it
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// presence won't change anything, so we can treat it as
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// wasn't there, and its neighbors were connected to each
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// if it wasn't there, and its neighbors were connected
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// other.
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// to each other.
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continue;
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continue;
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}
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}
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_ => {
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_ => {
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