Move assets into `fj-viewer` crate
They are used there at compile-time. Them being outside of the directory means they are not included in the crate package, which breaks `cargo install`.
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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@ -12,21 +12,21 @@ pub struct Assets<'a> {
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impl<'a> Assets<'a> {
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pub fn get_instance() -> Self {
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let cube_obj: &[u8] =
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include_bytes!("../../../assets/navigation_cube/cube.obj");
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include_bytes!("../assets/navigation_cube/cube.obj");
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let cube_mtl: &[u8] =
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include_bytes!("../../../assets/navigation_cube/cube.mtl");
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include_bytes!("../assets/navigation_cube/cube.mtl");
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let front_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/front.png");
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include_bytes!("../assets/navigation_cube/front.png");
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let right_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/right.png");
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include_bytes!("../assets/navigation_cube/right.png");
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let rear_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/rear.png");
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include_bytes!("../assets/navigation_cube/rear.png");
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let left_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/left.png");
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include_bytes!("../assets/navigation_cube/left.png");
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let top_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/top.png");
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include_bytes!("../assets/navigation_cube/top.png");
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let bottom_texture: &[u8] =
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include_bytes!("../../../assets/navigation_cube/bottom.png");
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include_bytes!("../assets/navigation_cube/bottom.png");
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Self {
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cube_obj,
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