Rename window::run to display

I think the new name better describes what the function does.
This commit is contained in:
Hanno Braun 2023-06-06 11:33:33 +02:00
parent d50d3da43d
commit 9f94e316d6
3 changed files with 3 additions and 3 deletions

View File

@ -13,4 +13,4 @@
mod run; mod run;
mod window; mod window;
pub use self::run::{run, Error}; pub use self::run::{display, Error};

View File

@ -19,7 +19,7 @@ use winit::{
use crate::window::{self, Window}; use crate::window::{self, Window};
/// Initializes a model viewer for a given model and enters its process loop. /// Initializes a model viewer for a given model and enters its process loop.
pub fn run(mesh: Mesh<Point<3>>, invert_zoom: bool) -> Result<(), Error> { pub fn display(mesh: Mesh<Point<3>>, invert_zoom: bool) -> Result<(), Error> {
let event_loop = EventLoop::new(); let event_loop = EventLoop::new();
let window = Window::new(&event_loop)?; let window = Window::new(&event_loop)?;
let mut viewer = block_on(Viewer::new(&window))?; let mut viewer = block_on(Viewer::new(&window))?;

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@ -25,7 +25,7 @@ where
if let Some(path) = args.export { if let Some(path) = args.export {
crate::export::export(&mesh, &path)?; crate::export::export(&mesh, &path)?;
} else { } else {
crate::window::run(mesh, false)?; crate::window::display(mesh, false)?;
} }
Ok(()) Ok(())