Simplify normal

This commit is contained in:
Hanno Braun 2024-11-04 21:02:58 +01:00
parent 317e320f44
commit 979c82c129

View File

@ -13,14 +13,14 @@ struct VertexInput {
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) normal: vec4<f32>,
@location(0) normal: vec3<f32>,
}
@vertex
fn vertex(in: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.position = uniforms.transform * vec4(in.position, 1.0);
out.normal = uniforms.transform_for_normals * vec4(in.normal, 0.0);
out.normal = (uniforms.transform_for_normals * vec4(in.normal, 0.0)).xyz;
return out;
}