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https://github.com/hannobraun/Fornjot
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Add Triangle
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@ -1,7 +1,7 @@
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#[derive(Default)]
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pub struct Mesh {
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vertices: Vec<Vertex>,
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triangles: Vec<[Index; 3]>,
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triangles: Vec<Triangle>,
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}
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impl Mesh {
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@ -9,7 +9,7 @@ impl Mesh {
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&self.vertices
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}
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pub fn triangles(&self) -> &[[Index; 3]] {
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pub fn triangles(&self) -> &[Triangle] {
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&self.triangles
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}
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@ -17,10 +17,11 @@ impl Mesh {
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self.vertices.push(vertex);
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}
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pub fn push_triangle(&mut self, triangle: [Index; 3]) {
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pub fn push_triangle(&mut self, triangle: Triangle) {
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self.triangles.push(triangle);
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}
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}
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pub type Vertex = [f32; 3];
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pub type Index = u32;
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pub type Triangle = [Index; 3];
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