Return `Vec<Face>` from `ToShape::to_shape`

This commit is contained in:
Hanno Braun 2022-06-28 15:23:45 +02:00
parent c437a02ac8
commit 8b1ecfe95f
8 changed files with 35 additions and 50 deletions

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@ -15,7 +15,7 @@ impl ToShape for fj::Circle {
config: &ValidationConfig, config: &ValidationConfig,
_: Tolerance, _: Tolerance,
_: &mut DebugInfo, _: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
let mut shape = Shape::new(); let mut shape = Shape::new();
// Circles have just a single round edge with no vertices. So none need // Circles have just a single round edge with no vertices. So none need
@ -30,14 +30,16 @@ impl ToShape for fj::Circle {
let cycle_canonical = shape.insert(Cycle::new(vec![edge.canonical()])); let cycle_canonical = shape.insert(Cycle::new(vec![edge.canonical()]));
let surface = shape.insert(Surface::xy_plane()); let surface = shape.insert(Surface::xy_plane());
shape.insert(Face::new( let face = shape
surface, .insert(Face::new(
vec![LocalForm::new(cycle_local, cycle_canonical)], surface,
Vec::new(), vec![LocalForm::new(cycle_local, cycle_canonical)],
self.color(), Vec::new(),
)); self.color(),
))
.get();
let shape = validate(shape, config)?; let shape = validate(vec![face], config)?;
Ok(shape) Ok(shape)
} }

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@ -16,11 +16,11 @@ impl ToShape for fj::Difference2d {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
// This method assumes that `b` is fully contained within `a`: // This method assumes that `b` is fully contained within `a`:
// https://github.com/hannobraun/Fornjot/issues/92 // https://github.com/hannobraun/Fornjot/issues/92
let mut difference = Shape::new(); let mut difference = Vec::new();
let mut exteriors = Vec::new(); let mut exteriors = Vec::new();
let mut interiors = Vec::new(); let mut interiors = Vec::new();
@ -72,7 +72,7 @@ impl ToShape for fj::Difference2d {
} }
} }
difference.merge(Face::new( difference.push(Face::new(
surface, surface,
exteriors, exteriors,
interiors, interiors,

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@ -1,7 +1,7 @@
use fj_interop::debug::DebugInfo; use fj_interop::debug::DebugInfo;
use fj_kernel::{ use fj_kernel::{
algorithms::Tolerance, algorithms::Tolerance,
shape::Shape, objects::Face,
validation::{validate, Validated, ValidationConfig, ValidationError}, validation::{validate, Validated, ValidationConfig, ValidationError},
}; };
use fj_math::Aabb; use fj_math::Aabb;
@ -14,14 +14,14 @@ impl ToShape for fj::Group {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
let mut shape = Shape::new(); let mut shape = Vec::new();
let a = self.a.to_shape(config, tolerance, debug_info)?; let a = self.a.to_shape(config, tolerance, debug_info)?;
let b = self.b.to_shape(config, tolerance, debug_info)?; let b = self.b.to_shape(config, tolerance, debug_info)?;
shape.merge_shape(&a); shape.extend(a.into_inner());
shape.merge_shape(&b); shape.extend(b.into_inner());
let shape = validate(shape, config)?; let shape = validate(shape, config)?;

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@ -28,7 +28,7 @@ mod transform;
use fj_interop::debug::DebugInfo; use fj_interop::debug::DebugInfo;
use fj_kernel::{ use fj_kernel::{
algorithms::Tolerance, algorithms::Tolerance,
shape::Shape, objects::Face,
validation::{Validated, ValidationConfig, ValidationError}, validation::{Validated, ValidationConfig, ValidationError},
}; };
use fj_math::Aabb; use fj_math::Aabb;
@ -41,7 +41,7 @@ pub trait ToShape {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError>; ) -> Result<Validated<Vec<Face>>, ValidationError>;
/// Access the axis-aligned bounding box of a shape /// Access the axis-aligned bounding box of a shape
/// ///
@ -94,6 +94,6 @@ dispatch! {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError>; ) -> Result<Validated<Vec<Face>>, ValidationError>;
bounding_volume() -> Aabb<3>; bounding_volume() -> Aabb<3>;
} }

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@ -3,7 +3,6 @@
use fj_interop::{debug::DebugInfo, mesh::Mesh}; use fj_interop::{debug::DebugInfo, mesh::Mesh};
use fj_kernel::{ use fj_kernel::{
algorithms::{triangulate, InvalidTolerance, Tolerance}, algorithms::{triangulate, InvalidTolerance, Tolerance},
iter::ObjectIters,
validation::{ValidationConfig, ValidationError}, validation::{ValidationConfig, ValidationError},
}; };
use fj_math::{Aabb, Point, Scalar}; use fj_math::{Aabb, Point, Scalar};
@ -41,11 +40,8 @@ impl ShapeProcessor {
let config = ValidationConfig::default(); let config = ValidationConfig::default();
let mut debug_info = DebugInfo::new(); let mut debug_info = DebugInfo::new();
let shape = shape let shape = shape.to_shape(&config, tolerance, &mut debug_info)?;
.to_shape(&config, tolerance, &mut debug_info)? let mesh = triangulate(shape.into_inner(), tolerance, &mut debug_info);
.face_iter()
.collect();
let mesh = triangulate(shape, tolerance, &mut debug_info);
Ok(ProcessedShape { Ok(ProcessedShape {
aabb, aabb,

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@ -15,18 +15,19 @@ impl ToShape for fj::Sketch {
config: &ValidationConfig, config: &ValidationConfig,
_: Tolerance, _: Tolerance,
_: &mut DebugInfo, _: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
let mut shape = Shape::new(); let mut shape = Shape::new();
let surface = Surface::xy_plane(); let surface = Surface::xy_plane();
let points = self.to_points().into_iter().map(Point::from); let points = self.to_points().into_iter().map(Point::from);
Face::builder(surface, &mut shape) let sketch = Face::builder(surface, &mut shape)
.with_exterior_polygon(points) .with_exterior_polygon(points)
.with_color(self.color()) .with_color(self.color())
.build(); .build()
.get();
let shape = validate(shape, config)?; let shape = validate(vec![sketch], config)?;
Ok(shape) Ok(shape)
} }

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@ -1,8 +1,7 @@
use fj_interop::debug::DebugInfo; use fj_interop::debug::DebugInfo;
use fj_kernel::{ use fj_kernel::{
algorithms::{sweep, Tolerance}, algorithms::{sweep, Tolerance},
iter::ObjectIters, objects::Face,
shape::Shape,
validation::{validate, Validated, ValidationConfig, ValidationError}, validation::{validate, Validated, ValidationConfig, ValidationError},
}; };
use fj_math::{Aabb, Vector}; use fj_math::{Aabb, Vector};
@ -15,20 +14,14 @@ impl ToShape for fj::Sweep {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
let shape = self.shape().to_shape(config, tolerance, debug_info)?; let shape = self.shape().to_shape(config, tolerance, debug_info)?;
let path = Vector::from(self.path()); let path = Vector::from(self.path());
let color = self.shape().color(); let color = self.shape().color();
let shape = shape.face_iter().collect::<Vec<_>>(); let swept = sweep(shape.into_inner(), path, tolerance, color);
let swept = sweep(shape, path, tolerance, color);
let mut shape = Shape::new(); let swept = validate(swept, config)?;
for face in swept {
shape.merge(face);
}
let swept = validate(shape, config)?;
Ok(swept) Ok(swept)
} }

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@ -1,8 +1,7 @@
use fj_interop::debug::DebugInfo; use fj_interop::debug::DebugInfo;
use fj_kernel::{ use fj_kernel::{
algorithms::{transform, Tolerance}, algorithms::{transform, Tolerance},
iter::ObjectIters, objects::Face,
shape::Shape,
validation::{validate, Validated, ValidationConfig, ValidationError}, validation::{validate, Validated, ValidationConfig, ValidationError},
}; };
use fj_math::{Aabb, Transform, Vector}; use fj_math::{Aabb, Transform, Vector};
@ -15,19 +14,13 @@ impl ToShape for fj::Transform {
config: &ValidationConfig, config: &ValidationConfig,
tolerance: Tolerance, tolerance: Tolerance,
debug_info: &mut DebugInfo, debug_info: &mut DebugInfo,
) -> Result<Validated<Shape>, ValidationError> { ) -> Result<Validated<Vec<Face>>, ValidationError> {
let shape = self.shape.to_shape(config, tolerance, debug_info)?; let shape = self.shape.to_shape(config, tolerance, debug_info)?;
let shape = shape.into_inner(); let shape = shape.into_inner();
let shape = shape.face_iter().collect::<Vec<_>>();
let faces = transform(&shape, &make_transform(self)); let faces = transform(&shape, &make_transform(self));
let mut target = Shape::new(); let shape = validate(faces, config)?;
for face in faces {
target.merge(face);
}
let shape = validate(target, config)?;
Ok(shape) Ok(shape)
} }