mirror of https://github.com/hannobraun/Fornjot
Return `Vec<Face>` from `ToShape::to_shape`
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c437a02ac8
commit
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@ -15,7 +15,7 @@ impl ToShape for fj::Circle {
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config: &ValidationConfig,
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config: &ValidationConfig,
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_: Tolerance,
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_: Tolerance,
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_: &mut DebugInfo,
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_: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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let mut shape = Shape::new();
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let mut shape = Shape::new();
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// Circles have just a single round edge with no vertices. So none need
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// Circles have just a single round edge with no vertices. So none need
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@ -30,14 +30,16 @@ impl ToShape for fj::Circle {
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let cycle_canonical = shape.insert(Cycle::new(vec![edge.canonical()]));
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let cycle_canonical = shape.insert(Cycle::new(vec![edge.canonical()]));
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let surface = shape.insert(Surface::xy_plane());
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let surface = shape.insert(Surface::xy_plane());
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shape.insert(Face::new(
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let face = shape
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.insert(Face::new(
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surface,
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surface,
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vec![LocalForm::new(cycle_local, cycle_canonical)],
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vec![LocalForm::new(cycle_local, cycle_canonical)],
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Vec::new(),
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Vec::new(),
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self.color(),
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self.color(),
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));
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))
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.get();
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let shape = validate(shape, config)?;
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let shape = validate(vec![face], config)?;
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Ok(shape)
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Ok(shape)
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}
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}
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@ -16,11 +16,11 @@ impl ToShape for fj::Difference2d {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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// This method assumes that `b` is fully contained within `a`:
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// This method assumes that `b` is fully contained within `a`:
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// https://github.com/hannobraun/Fornjot/issues/92
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// https://github.com/hannobraun/Fornjot/issues/92
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let mut difference = Shape::new();
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let mut difference = Vec::new();
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let mut exteriors = Vec::new();
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let mut exteriors = Vec::new();
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let mut interiors = Vec::new();
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let mut interiors = Vec::new();
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@ -72,7 +72,7 @@ impl ToShape for fj::Difference2d {
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}
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}
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}
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}
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difference.merge(Face::new(
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difference.push(Face::new(
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surface,
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surface,
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exteriors,
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exteriors,
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interiors,
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interiors,
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@ -1,7 +1,7 @@
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use fj_interop::debug::DebugInfo;
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use fj_interop::debug::DebugInfo;
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use fj_kernel::{
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use fj_kernel::{
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algorithms::Tolerance,
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algorithms::Tolerance,
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shape::Shape,
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objects::Face,
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validation::{validate, Validated, ValidationConfig, ValidationError},
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validation::{validate, Validated, ValidationConfig, ValidationError},
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};
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};
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use fj_math::Aabb;
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use fj_math::Aabb;
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@ -14,14 +14,14 @@ impl ToShape for fj::Group {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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let mut shape = Shape::new();
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let mut shape = Vec::new();
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let a = self.a.to_shape(config, tolerance, debug_info)?;
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let a = self.a.to_shape(config, tolerance, debug_info)?;
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let b = self.b.to_shape(config, tolerance, debug_info)?;
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let b = self.b.to_shape(config, tolerance, debug_info)?;
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shape.merge_shape(&a);
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shape.extend(a.into_inner());
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shape.merge_shape(&b);
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shape.extend(b.into_inner());
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let shape = validate(shape, config)?;
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let shape = validate(shape, config)?;
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@ -28,7 +28,7 @@ mod transform;
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use fj_interop::debug::DebugInfo;
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use fj_interop::debug::DebugInfo;
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use fj_kernel::{
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use fj_kernel::{
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algorithms::Tolerance,
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algorithms::Tolerance,
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shape::Shape,
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objects::Face,
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validation::{Validated, ValidationConfig, ValidationError},
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validation::{Validated, ValidationConfig, ValidationError},
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};
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};
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use fj_math::Aabb;
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use fj_math::Aabb;
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@ -41,7 +41,7 @@ pub trait ToShape {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError>;
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) -> Result<Validated<Vec<Face>>, ValidationError>;
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/// Access the axis-aligned bounding box of a shape
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/// Access the axis-aligned bounding box of a shape
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///
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///
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@ -94,6 +94,6 @@ dispatch! {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError>;
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) -> Result<Validated<Vec<Face>>, ValidationError>;
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bounding_volume() -> Aabb<3>;
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bounding_volume() -> Aabb<3>;
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}
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}
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@ -3,7 +3,6 @@
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use fj_interop::{debug::DebugInfo, mesh::Mesh};
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use fj_interop::{debug::DebugInfo, mesh::Mesh};
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use fj_kernel::{
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use fj_kernel::{
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algorithms::{triangulate, InvalidTolerance, Tolerance},
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algorithms::{triangulate, InvalidTolerance, Tolerance},
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iter::ObjectIters,
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validation::{ValidationConfig, ValidationError},
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validation::{ValidationConfig, ValidationError},
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};
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};
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use fj_math::{Aabb, Point, Scalar};
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use fj_math::{Aabb, Point, Scalar};
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@ -41,11 +40,8 @@ impl ShapeProcessor {
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let config = ValidationConfig::default();
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let config = ValidationConfig::default();
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let mut debug_info = DebugInfo::new();
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let mut debug_info = DebugInfo::new();
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let shape = shape
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let shape = shape.to_shape(&config, tolerance, &mut debug_info)?;
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.to_shape(&config, tolerance, &mut debug_info)?
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let mesh = triangulate(shape.into_inner(), tolerance, &mut debug_info);
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.face_iter()
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.collect();
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let mesh = triangulate(shape, tolerance, &mut debug_info);
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Ok(ProcessedShape {
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Ok(ProcessedShape {
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aabb,
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aabb,
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@ -15,18 +15,19 @@ impl ToShape for fj::Sketch {
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config: &ValidationConfig,
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config: &ValidationConfig,
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_: Tolerance,
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_: Tolerance,
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_: &mut DebugInfo,
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_: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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let mut shape = Shape::new();
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let mut shape = Shape::new();
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let surface = Surface::xy_plane();
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let surface = Surface::xy_plane();
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let points = self.to_points().into_iter().map(Point::from);
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let points = self.to_points().into_iter().map(Point::from);
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Face::builder(surface, &mut shape)
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let sketch = Face::builder(surface, &mut shape)
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.with_exterior_polygon(points)
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.with_exterior_polygon(points)
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.with_color(self.color())
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.with_color(self.color())
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.build();
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.build()
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.get();
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let shape = validate(shape, config)?;
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let shape = validate(vec![sketch], config)?;
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Ok(shape)
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Ok(shape)
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}
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}
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@ -1,8 +1,7 @@
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use fj_interop::debug::DebugInfo;
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use fj_interop::debug::DebugInfo;
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use fj_kernel::{
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use fj_kernel::{
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algorithms::{sweep, Tolerance},
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algorithms::{sweep, Tolerance},
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iter::ObjectIters,
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objects::Face,
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shape::Shape,
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validation::{validate, Validated, ValidationConfig, ValidationError},
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validation::{validate, Validated, ValidationConfig, ValidationError},
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};
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};
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use fj_math::{Aabb, Vector};
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use fj_math::{Aabb, Vector};
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@ -15,20 +14,14 @@ impl ToShape for fj::Sweep {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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let shape = self.shape().to_shape(config, tolerance, debug_info)?;
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let shape = self.shape().to_shape(config, tolerance, debug_info)?;
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let path = Vector::from(self.path());
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let path = Vector::from(self.path());
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let color = self.shape().color();
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let color = self.shape().color();
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let shape = shape.face_iter().collect::<Vec<_>>();
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let swept = sweep(shape.into_inner(), path, tolerance, color);
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let swept = sweep(shape, path, tolerance, color);
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let mut shape = Shape::new();
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let swept = validate(swept, config)?;
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for face in swept {
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shape.merge(face);
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}
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let swept = validate(shape, config)?;
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Ok(swept)
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Ok(swept)
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}
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}
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@ -1,8 +1,7 @@
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use fj_interop::debug::DebugInfo;
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use fj_interop::debug::DebugInfo;
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use fj_kernel::{
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use fj_kernel::{
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algorithms::{transform, Tolerance},
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algorithms::{transform, Tolerance},
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iter::ObjectIters,
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objects::Face,
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shape::Shape,
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validation::{validate, Validated, ValidationConfig, ValidationError},
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validation::{validate, Validated, ValidationConfig, ValidationError},
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};
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};
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use fj_math::{Aabb, Transform, Vector};
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use fj_math::{Aabb, Transform, Vector};
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@ -15,19 +14,13 @@ impl ToShape for fj::Transform {
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config: &ValidationConfig,
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config: &ValidationConfig,
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tolerance: Tolerance,
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tolerance: Tolerance,
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debug_info: &mut DebugInfo,
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debug_info: &mut DebugInfo,
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) -> Result<Validated<Shape>, ValidationError> {
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) -> Result<Validated<Vec<Face>>, ValidationError> {
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let shape = self.shape.to_shape(config, tolerance, debug_info)?;
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let shape = self.shape.to_shape(config, tolerance, debug_info)?;
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let shape = shape.into_inner();
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let shape = shape.into_inner();
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let shape = shape.face_iter().collect::<Vec<_>>();
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let faces = transform(&shape, &make_transform(self));
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let faces = transform(&shape, &make_transform(self));
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let mut target = Shape::new();
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let shape = validate(faces, config)?;
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for face in faces {
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target.merge(face);
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}
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let shape = validate(target, config)?;
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Ok(shape)
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Ok(shape)
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}
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}
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