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https://github.com/hannobraun/Fornjot
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Simplify
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parent
04bd789006
commit
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@ -7,14 +7,6 @@ use crate::{
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use super::InputEvent;
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use super::InputEvent;
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/// Input handling abstraction
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///
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/// Takes user input and applies them to application state.
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#[derive(Default)]
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pub struct InputHandler;
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impl InputHandler {
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/// Handle an input event
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pub fn handle_event(
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pub fn handle_event(
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event: InputEvent,
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event: InputEvent,
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focus_point: FocusPoint,
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focus_point: FocusPoint,
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@ -32,7 +24,6 @@ impl InputHandler {
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}
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}
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}
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}
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}
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}
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}
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pub fn apply_translation(
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pub fn apply_translation(
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previous: NormalizedScreenPosition,
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previous: NormalizedScreenPosition,
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@ -3,4 +3,4 @@
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mod event;
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mod event;
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mod handler;
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mod handler;
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pub use self::{event::InputEvent, handler::InputHandler};
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pub use self::{event::InputEvent, handler::handle_event};
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@ -4,7 +4,7 @@ use tracing::warn;
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use crate::{
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use crate::{
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camera::{Camera, FocusPoint},
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camera::{Camera, FocusPoint},
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graphics::{DrawConfig, Renderer},
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graphics::{DrawConfig, Renderer},
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input::InputHandler,
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input::handle_event,
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InputEvent, NormalizedScreenPosition, RendererInitError, Screen,
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InputEvent, NormalizedScreenPosition, RendererInitError, Screen,
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ScreenSize,
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ScreenSize,
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};
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};
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@ -62,7 +62,7 @@ impl Viewer {
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/// Handle an input event
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/// Handle an input event
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pub fn handle_input_event(&mut self, event: InputEvent) {
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pub fn handle_input_event(&mut self, event: InputEvent) {
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if let Some(focus_point) = self.focus_point {
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if let Some(focus_point) = self.focus_point {
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InputHandler::handle_event(event, focus_point, &mut self.camera);
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handle_event(event, focus_point, &mut self.camera);
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}
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}
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}
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}
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