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https://github.com/hannobraun/Fornjot
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Add Uniforms
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1ca86301af
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@ -47,7 +47,7 @@ impl Renderer {
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let transform_buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(&[default_transform()]),
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contents: bytemuck::cast_slice(&[Uniforms::default()]),
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usage: wgpu::BufferUsages::UNIFORM,
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});
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@ -237,6 +237,19 @@ impl Renderer {
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}
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}
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#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
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#[repr(C)]
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pub struct Uniforms {
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pub transform: Mat4,
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}
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impl Default for Uniforms {
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fn default() -> Self {
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let transform = default_transform();
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Self { transform }
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}
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}
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fn default_transform() -> Mat4 {
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let fov_y_radians = std::f32::consts::PI / 2.;
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let aspect_ratio = 1.;
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