Fix primitive topology for face rendering

This commit is contained in:
Hanno Braun 2025-05-16 12:45:36 +02:00
parent 31ce7fee2f
commit 64491fdd11

View File

@ -29,7 +29,7 @@ impl Pipelines {
device,
pipeline_layout,
shaders.face(),
wgpu::PrimitiveTopology::TriangleList,
wgpu::PrimitiveTopology::LineStrip,
wgpu::PolygonMode::Line,
color_format,
);