mirror of
https://github.com/hannobraun/Fornjot
synced 2025-01-16 13:16:09 +00:00
Consolidate duplicate return values
This commit is contained in:
parent
ecb0301cc6
commit
5fa849d883
@ -18,6 +18,10 @@ struct VertexOutput {
|
||||
@location(1) color: vec4<f32>,
|
||||
};
|
||||
|
||||
struct FragmentOutput {
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex(in: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
@ -32,7 +36,7 @@ fn vertex(in: VertexInput) -> VertexOutput {
|
||||
let pi: f32 = 3.14159265359;
|
||||
|
||||
@fragment
|
||||
fn frag_model(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
fn frag_model(in: VertexOutput) -> FragmentOutput {
|
||||
let light = vec3<f32>(0.0, 0.0, -1.0);
|
||||
|
||||
let angle = acos(dot(light, -in.normal));
|
||||
@ -40,17 +44,22 @@ fn frag_model(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
|
||||
let f_normal = max(1.0 - f_angle, 0.0);
|
||||
|
||||
let color = vec4<f32>(in.color.rgb * f_normal, in.color.a);
|
||||
var out: FragmentOutput;
|
||||
out.color = vec4<f32>(in.color.rgb * f_normal, in.color.a);
|
||||
|
||||
return color;
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn frag_mesh(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0 - in.color.rgb, in.color.a);
|
||||
fn frag_mesh(in: VertexOutput) -> FragmentOutput {
|
||||
var out: FragmentOutput;
|
||||
out.color = vec4<f32>(1.0 - in.color.rgb, in.color.a);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn frag_lines(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(in.color.rgb, in.color.a);
|
||||
fn frag_lines(in: VertexOutput) -> FragmentOutput {
|
||||
var out: FragmentOutput;
|
||||
out.color = vec4<f32>(in.color.rgb, in.color.a);
|
||||
return out;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user