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https://github.com/hannobraun/Fornjot
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Consolidate duplicate return values
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ecb0301cc6
commit
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@ -18,6 +18,10 @@ struct VertexOutput {
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@location(1) color: vec4<f32>,
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@location(1) color: vec4<f32>,
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};
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};
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struct FragmentOutput {
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@location(0) color: vec4<f32>,
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}
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@vertex
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@vertex
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fn vertex(in: VertexInput) -> VertexOutput {
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fn vertex(in: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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var out: VertexOutput;
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@ -32,7 +36,7 @@ fn vertex(in: VertexInput) -> VertexOutput {
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let pi: f32 = 3.14159265359;
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let pi: f32 = 3.14159265359;
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@fragment
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@fragment
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fn frag_model(in: VertexOutput) -> @location(0) vec4<f32> {
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fn frag_model(in: VertexOutput) -> FragmentOutput {
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let light = vec3<f32>(0.0, 0.0, -1.0);
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let light = vec3<f32>(0.0, 0.0, -1.0);
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let angle = acos(dot(light, -in.normal));
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let angle = acos(dot(light, -in.normal));
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@ -40,17 +44,22 @@ fn frag_model(in: VertexOutput) -> @location(0) vec4<f32> {
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let f_normal = max(1.0 - f_angle, 0.0);
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let f_normal = max(1.0 - f_angle, 0.0);
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let color = vec4<f32>(in.color.rgb * f_normal, in.color.a);
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var out: FragmentOutput;
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out.color = vec4<f32>(in.color.rgb * f_normal, in.color.a);
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return color;
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return out;
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}
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}
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@fragment
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@fragment
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fn frag_mesh(in: VertexOutput) -> @location(0) vec4<f32> {
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fn frag_mesh(in: VertexOutput) -> FragmentOutput {
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return vec4<f32>(1.0 - in.color.rgb, in.color.a);
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var out: FragmentOutput;
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out.color = vec4<f32>(1.0 - in.color.rgb, in.color.a);
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return out;
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}
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}
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@fragment
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@fragment
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fn frag_lines(in: VertexOutput) -> @location(0) vec4<f32> {
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fn frag_lines(in: VertexOutput) -> FragmentOutput {
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return vec4<f32>(in.color.rgb, in.color.a);
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var out: FragmentOutput;
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out.color = vec4<f32>(in.color.rgb, in.color.a);
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return out;
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}
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}
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