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Clean up comment
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@ -45,35 +45,23 @@ impl Renderer {
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pub async fn new(screen: &impl Screen) -> Result<Self, InitError> {
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pub async fn new(screen: &impl Screen) -> Result<Self, InitError> {
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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// The implementation of the integration with `egui` is likely to need
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// to change "significantly" depending on what architecture approach is
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// chosen going forward.
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//
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//
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// NOTE: The implementation of the integration with `egui` is
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// The current implementation is somewhat complicated by virtue of
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// likely to need to change "significantly"[0] depending
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// "sitting somewhere in the middle" in relation to being neither a
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// on what architecture approach is chosen going
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// standalone integration nor fully using `egui` as a framework.
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// forward.
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//
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//
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// The current implementation is somewhat complicated by
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// This is a result of a combination of the current integration being
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// virtue of "sitting somewhere in the middle" in
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// "proof of concept" level, and using `egui-winit` & `egui-wgpu`, which
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// relation to being neither a standalone integration
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// are both relatively new additions to the core `egui` ecosystem.
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// nor fully using `egui` as a framework.
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//
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//
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// This is a result of a combination of the current
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// It is recommended to read the following for additional helpful
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// integration being "proof of concept" level; and, using
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// context for choosing an architecture:
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// `egui-winit` & `egui-wgpu` which are both relatively
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// new additions to the core `egui` ecosystem.
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//
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// It is recommended to read the following for additional
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// helpful context for choosing an architecture:
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//
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// * <https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#what-is-the-difference-between-egui-and-eframe>
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//
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// * <https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#how-do-i-render-3d-stuff-in-an-egui-area>
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//
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// [0] By way of specific example, the recent addition
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// of Android support lead to considerable API
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// change related to `wgpu` & `winit`, see:
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//
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// * <https://github.com/emilk/egui/commit/a5076d4cc491536b07b16dced1772c7b6bf7cc29>
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//
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//
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#what-is-the-difference-between-egui-and-eframe
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// - https://github.com/emilk/egui/blob/eeae485629fca24a81a7251739460b671e1420f7/README.md#how-do-i-render-3d-stuff-in-an-egui-area
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//
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//
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// NOTE: If at some point you use `Painter` or similar and you
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// NOTE: If at some point you use `Painter` or similar and you
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