Inline redundant variable

This commit is contained in:
Hanno Braun 2024-10-30 01:29:42 +01:00
parent d344880c75
commit 552bdc4c96

View File

@ -1,7 +1,18 @@
use crate::mesh::Mesh;
pub fn model() -> anyhow::Result<Mesh> {
let triangles = vec![
Ok(Mesh {
vertices: vec![
[-0.5, -0.5, -0.5], // 0
[0.5, -0.5, -0.5], // 1
[-0.5, 0.5, -0.5], // 2
[0.5, 0.5, -0.5], // 3
[-0.5, -0.5, 0.5], // 4
[0.5, -0.5, 0.5], // 5
[-0.5, 0.5, 0.5], // 6
[0.5, 0.5, 0.5], // 7
],
triangles: vec![
[0, 4, 6], // left
[0, 6, 2],
[1, 3, 7], // right
@ -14,19 +25,6 @@ pub fn model() -> anyhow::Result<Mesh> {
[1, 2, 3],
[4, 5, 7], // top
[4, 7, 6],
];
Ok(Mesh {
vertices: vec![
[-0.5, -0.5, -0.5], // 0
[0.5, -0.5, -0.5], // 1
[-0.5, 0.5, -0.5], // 2
[0.5, 0.5, -0.5], // 3
[-0.5, -0.5, 0.5], // 4
[0.5, -0.5, 0.5], // 5
[-0.5, 0.5, 0.5], // 6
[0.5, 0.5, 0.5], // 7
],
triangles,
})
}