From 4e3cc51d7630ad5b694f953f87f2522bfbc848d5 Mon Sep 17 00:00:00 2001 From: Hanno Braun Date: Thu, 3 Apr 2025 13:05:39 +0200 Subject: [PATCH] Make name of struct field more general I'm going to use it for more than just points from vertices. --- experiments/2025-03-18/src/extra/triangulate.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/experiments/2025-03-18/src/extra/triangulate.rs b/experiments/2025-03-18/src/extra/triangulate.rs index 9c1a30303..0c1c839ed 100644 --- a/experiments/2025-03-18/src/extra/triangulate.rs +++ b/experiments/2025-03-18/src/extra/triangulate.rs @@ -26,7 +26,7 @@ pub fn triangulate(face: &Face) -> TriMesh { polygon.contains(&Coord { x, y }) }) .map(|triangle| { - let points = triangle.map(|point| point.point_vertex); + let points = triangle.map(|point| point.point_global); MeshTriangle { inner: Triangle { points }, is_internal: face.is_internal, @@ -63,7 +63,7 @@ fn points(face: &Face) -> Vec { TriangulationPoint { point_surface, - point_vertex: half_edge.start.point, + point_global: half_edge.start.point, } }); @@ -132,7 +132,7 @@ fn polygon(points: &[TriangulationPoint]) -> Polygon { #[derive(Clone, Copy, Eq, Ord, PartialEq, PartialOrd)] struct TriangulationPoint { point_surface: Point<2>, - point_vertex: Point<3>, + point_global: Point<3>, } impl spade::HasPosition for TriangulationPoint {